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	<id>https://immwiki.addictmud.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nynaeve</id>
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	<updated>2026-05-05T19:17:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Elementals&amp;diff=1775</id>
		<title>Elementals</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Elementals&amp;diff=1775"/>
		<updated>2006-08-31T17:30:09Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four types:&lt;br /&gt;
*Air&lt;br /&gt;
*Fire&lt;br /&gt;
*Water&lt;br /&gt;
*Earth&lt;br /&gt;
&lt;br /&gt;
*Various sizes: Small, Medium, Large, Huge, Greater, Elder, Monolith, Primal.&lt;br /&gt;
&lt;br /&gt;
*Air-Belker-body made of smoke, ash and grit. bean shaped, with a wisp of steam for a tail, demonic looking bat wings, red eyes and a smoggy arms with claws. Evil, but reclusive, uses teeth and claws to attack, binds with stinging ash, can take smoke form and be inhaled and kill from inside out.&lt;br /&gt;
&lt;br /&gt;
*Air-Invisible Stalker-wispy shimmering human form. see invisble only way to see them. Neutral. Uses wind to pound and pummel, can remain invisible in combat. &lt;br /&gt;
&lt;br /&gt;
*Fire-Magmin-goblin-like made out of molten magma and burning cinders, about 4 foot high.  Burns those without resist fire, Bite and scratch. Can burn armor and damage weapons, has flee. Neutral.&lt;br /&gt;
&lt;br /&gt;
*Fire-Thoqqua-large worm plated with hard, stony brown rock. conical top segment with two eyes. Blunt, short spikes on its sides that emit steam. Aggro, slams them, burns and boils them. Causes fire damage on every hit as the body is made of burning magma.  Neutral, body explodes in magma on death causing one last fuck you.&lt;br /&gt;
&lt;br /&gt;
Big Bad leaders of elementals-&lt;br /&gt;
*Imix-Evil Fire&lt;br /&gt;
*Ogremoch-Evil Earth&lt;br /&gt;
*Ollhydra-Evil Water&lt;br /&gt;
*Yan-C-Bin-Evil Air&lt;br /&gt;
*Ben-Hadar-Good Water&lt;br /&gt;
*Chan-Good Air&lt;br /&gt;
*Sunnis-Good Earth&lt;br /&gt;
*Zaaman Rul-Good Fire&lt;br /&gt;
&lt;br /&gt;
*Earth Glider&lt;br /&gt;
*Rukarazyll&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Elementals&amp;diff=1773</id>
		<title>Elementals</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Elementals&amp;diff=1773"/>
		<updated>2006-08-31T17:28:57Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four types:&lt;br /&gt;
*Air&lt;br /&gt;
*Fire&lt;br /&gt;
*Water&lt;br /&gt;
*Earth&lt;br /&gt;
&lt;br /&gt;
*Various sizes: Small, Medium, Large, Huge, Greater, Elder, Monolith, Primal.&lt;br /&gt;
&lt;br /&gt;
*Air-Belker-body made of smoke, ash and grit. bean shaped, with a wisp of steam for a tail, demonic looking bat wings, red eyes and a smoggy arms with claws. Evil, but reclusive, uses teeth and claws to attack, binds with stinging ash, can take smoke form and be inhaled and kill from inside out.&lt;br /&gt;
&lt;br /&gt;
*Air-Invisible Stalker-wispy shimmering human form. see invisble only way to see them. Neutral. Uses wind to pound and pummel, can remain invisible in combat. &lt;br /&gt;
&lt;br /&gt;
*Fire-Magmin-goblin-like made out of molten magma and burning cinders, about 4 foot high.  Burns those without resist fire, Bite and scratch. Can burn armor and damage weapons, has flee. Neutral.&lt;br /&gt;
&lt;br /&gt;
*Fire-Thoqqua-large worm plated with hard, stony brown rock. conical top segment with two eyes. Blunt, short spikes on its sides that emit steam. Aggro, slams them, burns and boils them. Causes fire damage on every hit as the body is made of burning magma.  Neutral, body explodes in magma on death causing one last fuck you.&lt;br /&gt;
&lt;br /&gt;
Big Bad leaders of elementals-&lt;br /&gt;
*Imix-Evil Fire&lt;br /&gt;
*Ogremoch-Evil Earth&lt;br /&gt;
*Ollhydra-Evil Water&lt;br /&gt;
*Yan-C-Bin-Evil Air&lt;br /&gt;
*Ben-Hadar-Good Water&lt;br /&gt;
*Chan-Good Air&lt;br /&gt;
*Sunnis-Good Earth&lt;br /&gt;
*Zaaman Rul-Good Fire&lt;br /&gt;
&lt;br /&gt;
*Earth Glider&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Elementals&amp;diff=1772</id>
		<title>Elementals</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Elementals&amp;diff=1772"/>
		<updated>2006-08-31T17:28:34Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four types:&lt;br /&gt;
*Air&lt;br /&gt;
*Fire&lt;br /&gt;
*Water&lt;br /&gt;
*Earth&lt;br /&gt;
&lt;br /&gt;
*Various sizes: Small, Medium, Large, Huge, Greater, Elder, Monolith, Primal.&lt;br /&gt;
&lt;br /&gt;
*Air-Belker-body made of smoke, ash and grit. bean shaped, with a wisp of steam for a tail, demonic looking bat wings, red eyes and a smoggy arms with claws. Evil, but reclusive, uses teeth and claws to attack, binds with stinging ash, can take smoke form and be inhaled and kill from inside out.&lt;br /&gt;
&lt;br /&gt;
*Air-Invisible Stalker-wispy shimmering human form. see invisble only way to see them. Neutral. Uses wind to pound and pummel, can remain invisible in combat. &lt;br /&gt;
&lt;br /&gt;
*Fire-Magmin-goblin-like made out of molten magma and burning cinders, about 4 foot high.  Burns those without resist fire, Bite and scratch. Can burn armor and damage weapons, has flee. Neutral.&lt;br /&gt;
&lt;br /&gt;
*Fire-Thoqqua-large worm plated with hard, stony brown rock. conical top segment with two eyes. Blunt, short spikes on its sides that emit steam. Aggro, slams them, burns and boils them. Causes fire damage on every hit as the body is made of burning magma.  Neutral, body explodes in magma on death causing one last fuck you.&lt;br /&gt;
&lt;br /&gt;
Big Bad leaders of elementals-&lt;br /&gt;
*Imix-Evil Fire&lt;br /&gt;
*Ogremoch-Evil Earth&lt;br /&gt;
*Ollhydra-Evil Water&lt;br /&gt;
*Yan-C-Bin-Evil Air&lt;br /&gt;
*Ben-Hadar-Good Water&lt;br /&gt;
*Chan-Good Air&lt;br /&gt;
*Sunnis-Good Earth&lt;br /&gt;
*Zaaman Rul-Good Fire&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Planes&amp;diff=1771</id>
		<title>Planes</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Planes&amp;diff=1771"/>
		<updated>2006-08-31T17:09:09Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Ways to enter the planes:&lt;br /&gt;
**Portals, conduits and gates are possible entrances.&lt;br /&gt;
**Portals: Players can cast a portal and perhaps randomly arrive there. Other may be a portal that is through a &amp;quot;door&amp;quot; that appears random or placed somewhere but a key of some type is needed to open it. This portal disappears for a time after being entered.&lt;br /&gt;
**Conduits-the colors pools in the Astral plane would be a conduit. A whirpool that appears, etc.&lt;br /&gt;
**Gate-perhaps a &amp;quot;wild magic&amp;quot; of the gate spell?&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Cooking_Items&amp;diff=1759</id>
		<title>Cooking Items</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Cooking_Items&amp;diff=1759"/>
		<updated>2006-08-18T18:19:29Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Possible Items to load for cooking.&lt;br /&gt;
&lt;br /&gt;
*Salmon&lt;br /&gt;
*Carrots&lt;br /&gt;
*Cabbage&lt;br /&gt;
*Chickpeas&lt;br /&gt;
*Brown Maple Sugar&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Cooking_Recipes&amp;diff=1758</id>
		<title>Cooking Recipes</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Cooking_Recipes&amp;diff=1758"/>
		<updated>2006-08-18T18:16:29Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Possible Recipes for Cooking:&lt;br /&gt;
&lt;br /&gt;
*Chai-Distilled Water, Black Tea Leaves, Dark Brown Maple Sugar  Gives +2 CHA&lt;br /&gt;
*Fish and Chips-Flour, Vinegar, Oil, Some Type of Fish, Eggs, Some Type of Water.  Gives +15 HP, -1 DEX, 1% Defense.&lt;br /&gt;
*Yogurt-Milk, Fruit Dependent on What it gives.  +1 HP for every 3 seconds based on fruit used.&lt;br /&gt;
*Grilled Corn-&lt;br /&gt;
*Carrot Broth-&lt;br /&gt;
*Boiled Shellfish of some type-&lt;br /&gt;
*Some Soup-&lt;br /&gt;
*Eggs-&lt;br /&gt;
*Fish Sub Sandwich-&lt;br /&gt;
*Tortilla-&lt;br /&gt;
*Roast Veggie-&lt;br /&gt;
*Kebab-&lt;br /&gt;
*Roasted Fish-&lt;br /&gt;
*Beast CHocolate-&lt;br /&gt;
*Salsa-&lt;br /&gt;
*Jerky-&lt;br /&gt;
*Steak-&lt;br /&gt;
*Rice Ball-&lt;br /&gt;
*Sushi-&lt;br /&gt;
*Salad-&lt;br /&gt;
*Taco-&lt;br /&gt;
*Taquitos-&lt;br /&gt;
*Cookie-&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Cooking_Recipes&amp;diff=1757</id>
		<title>Cooking Recipes</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Cooking_Recipes&amp;diff=1757"/>
		<updated>2006-08-18T18:00:02Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Possible Recipes for Cooking:&lt;br /&gt;
&lt;br /&gt;
*Chai-Distilled Water, Black Tea Leaves, Dark Brown Maple Sugar&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Jewelcrafting&amp;diff=1756</id>
		<title>Jewelcrafting</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Jewelcrafting&amp;diff=1756"/>
		<updated>2006-08-18T17:55:47Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player can find gems that can be placed into the socket position of their equipment.  Perhaps call it &amp;quot;Jeweler&amp;quot; or something not quite so reminiscent of WoW (new craft going in there).  I do like the idea that once a jewel is in a socketed spot it cannot be removed, but a new one can be put over top of it at the cost of the old one being destroyed.  Perhaps some bonus that if you match all your sockets with the same color or &amp;quot;gem&amp;quot; or however we do it there is an added bonus.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Cooking&amp;diff=1755</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Cooking&amp;diff=1755"/>
		<updated>2006-08-18T17:39:38Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player an obtain different foodstuphs and make potions and food items that increase different stats.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Metalsmith&amp;diff=1754</id>
		<title>Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Metalsmith&amp;diff=1754"/>
		<updated>2006-08-18T17:39:03Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player can find precious metal and create weapons and other items using it.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Clothcraft&amp;diff=1753</id>
		<title>Clothcraft</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Clothcraft&amp;diff=1753"/>
		<updated>2006-08-18T17:38:33Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player can collect cloth, like linen etc, and create items from it.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Leathercrafter&amp;diff=1752</id>
		<title>Leathercrafter</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Leathercrafter&amp;diff=1752"/>
		<updated>2006-08-18T17:37:57Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player can collect leather off certain types of mobs and create different items using that leather.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1740</id>
		<title>Ingredients</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1740"/>
		<updated>2006-07-17T18:06:32Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ingredients&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Yellow Lotus Blossom&lt;br /&gt;
*Blue Mold Spore&lt;br /&gt;
*Red Coriander&lt;br /&gt;
*Wild Steelbloom&lt;br /&gt;
*Greenvine&lt;br /&gt;
*Laurelblood&lt;br /&gt;
*Thistleroot&lt;br /&gt;
*Dragon&#039;s Breath&lt;br /&gt;
*Adron&#039;s Blooms&lt;br /&gt;
*Palanthas Weeds&lt;br /&gt;
&lt;br /&gt;
*Ghostwisp&lt;br /&gt;
*Black Lotus&lt;br /&gt;
*Fireburst Petal&lt;br /&gt;
*Stars of Olympus&lt;br /&gt;
*Wild Thistlevine&lt;br /&gt;
*Orange Coral&lt;br /&gt;
*Pussywillows&lt;br /&gt;
*Centar&#039;s Stalks&lt;br /&gt;
*Moutain Coriander&lt;br /&gt;
*Iceblood&lt;br /&gt;
&lt;br /&gt;
*Corpse Moss&lt;br /&gt;
&lt;br /&gt;
Need another set of 10 plants at least...&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Potions&amp;diff=1739</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Potions&amp;diff=1739"/>
		<updated>2006-07-14T17:15:33Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Possible Potions that a player can make: (All Names Subject to Change These are just for creation and planning sake)&lt;br /&gt;
&lt;br /&gt;
*Potion of Invisibility&lt;br /&gt;
*Superior Mana Potion&lt;br /&gt;
*Major Mana Potion&lt;br /&gt;
*Minor Mana Potion-Restores &amp;quot;X&amp;quot; amount of mana (140-180ish range)&lt;br /&gt;
*Superior Healing Potion&lt;br /&gt;
*Major Healing Potion&lt;br /&gt;
*Minor Healing Potion&lt;br /&gt;
*Lesser Healing Potion-DUH-(140-180ish range)&lt;br /&gt;
*Some Plant Named Potion-Restores a random rolled number from 1-? amounts of health and 1-? of mana&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Items_Needed_To_Be_Purchased&amp;diff=1738</id>
		<title>Items Needed To Be Purchased</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Items_Needed_To_Be_Purchased&amp;diff=1738"/>
		<updated>2006-07-14T16:56:00Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items need to be purchased and must be in inventory in order to make certain potions:&lt;br /&gt;
&lt;br /&gt;
*Empty Glass Vials&lt;br /&gt;
*Empty Lead Vials&lt;br /&gt;
*Empty Glass Jar&lt;br /&gt;
*Empty Steel Flask&lt;br /&gt;
*Empty Copper Flask&lt;br /&gt;
*Empty Glass Beaker&lt;br /&gt;
*Empty Ceramic Bowl&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1737</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1737"/>
		<updated>2006-07-14T16:53:45Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This professsion is able to make potions or other ingestible items fto enhance the player or heal them.  They have to have certain ingredients that have to be collected from around the world and some need to be &amp;quot;harvested&amp;quot; by herb hunters.  They will need to buy vials or jars to store potions in and this will help us get gold out of the game as well.  &lt;br /&gt;
&lt;br /&gt;
For some items perhaps they have to go to a certain place like a cauldron to make some edibles.  Others they can make in the field using vials they carry or just &amp;quot;mold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[Potions]]&lt;br /&gt;
*[[Other Ingestibles]]&lt;br /&gt;
*[[Items Needed To Be Purchased]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1736</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1736"/>
		<updated>2006-07-14T16:53:34Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This professsion is able to make potions or other ingestible items fto enhance the player or heal them.  They have to have certain ingredients that have to be collected from around the world and some need to be &amp;quot;harvested&amp;quot; by herb hunters.  They will need to buy vials or jars to store potions in and this will help us get gold out of the game as well.  &lt;br /&gt;
&lt;br /&gt;
For some items perhaps they have to go to a certain place like a cauldron to make some edibles.  Others they can make in the field using vials they carry or just &amp;quot;mold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[Potions]]&lt;br /&gt;
*[[other Ingestibles]]&lt;br /&gt;
*[[Items Needed To Be Purchased]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1735</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1735"/>
		<updated>2006-07-14T16:53:20Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This professsion is able to make potions or other ingestible items fto enhance the player or heal them.  They have to have certain ingredients that have to be collected from around the world and some need to be &amp;quot;harvested&amp;quot; by herb hunters.  They will need to buy vials or jars to store potions in and this will help us get gold out of the game as well.  &lt;br /&gt;
&lt;br /&gt;
For some items perhaps they have to go to a certain place like a cauldron to make some edibles.  Others they can make in the field using vials they carry or just &amp;quot;mold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Potions]]&lt;br /&gt;
[[other Ingestibles]]&lt;br /&gt;
[[Items Needed To Be Purchased]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=HerbHunter&amp;diff=1734</id>
		<title>HerbHunter</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=HerbHunter&amp;diff=1734"/>
		<updated>2006-07-14T16:50:53Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a trade/profession/whatever one wants to call it you would need to use herbs to make potions or edible items to increase stats.  So players would have to sell them or work together or however we want to do it. Maybe let them have two professions that work together or something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Ingredients]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1733</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Alchemist&amp;diff=1733"/>
		<updated>2006-07-14T16:50:22Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This professsion is able to make&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1732</id>
		<title>Ingredients</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1732"/>
		<updated>2006-07-14T16:49:09Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ingredients&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Yellow Lotus Blossom&lt;br /&gt;
*Blue Mold Spore&lt;br /&gt;
*Red Coriander&lt;br /&gt;
*Wild Steelbloom&lt;br /&gt;
*Greenvine&lt;br /&gt;
*Laurelblood&lt;br /&gt;
*Thistleroot&lt;br /&gt;
*Dragon&#039;s Breath&lt;br /&gt;
*Adron&#039;s Blooms&lt;br /&gt;
*Palanthas Weeds&lt;br /&gt;
&lt;br /&gt;
*Ghostwisp&lt;br /&gt;
*Black Lotus&lt;br /&gt;
*Fireburst Petal&lt;br /&gt;
*Stars of Olympus&lt;br /&gt;
*Wild Thistlevine&lt;br /&gt;
*Orange Coral&lt;br /&gt;
*Pussywillows&lt;br /&gt;
*Centar&#039;s Stalks&lt;br /&gt;
*Moutain Coriander&lt;br /&gt;
*Iceblood&lt;br /&gt;
&lt;br /&gt;
Need another set of 10 plants at least...&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1731</id>
		<title>Ingredients</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1731"/>
		<updated>2006-07-14T16:47:14Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ingredients&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-Yellow Lotus Blossom&lt;br /&gt;
|-Blue Mold Spore&lt;br /&gt;
|-Red Coriander&lt;br /&gt;
|-Wild Steelbloom&lt;br /&gt;
|-Greenvine&lt;br /&gt;
|-Laurelblood&lt;br /&gt;
|-Thistleroot&lt;br /&gt;
|-Dragon&#039;s Breath&lt;br /&gt;
|-Adron&#039;s Blooms&lt;br /&gt;
|-Palanthas Weeds&lt;br /&gt;
&lt;br /&gt;
|-Ghostwisp&lt;br /&gt;
|-Black Lotus&lt;br /&gt;
|-Fireburst Petal&lt;br /&gt;
|-Stars of Olympus&lt;br /&gt;
|-Wild Thistlevine&lt;br /&gt;
|-Orange Coral&lt;br /&gt;
|-Pussywillows&lt;br /&gt;
|-Centar&#039;s Stalks&lt;br /&gt;
|-Moutain Coriander&lt;br /&gt;
|-Iceblood&lt;br /&gt;
&lt;br /&gt;
Need another set of 10 plants at least...&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1730</id>
		<title>Ingredients</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Ingredients&amp;diff=1730"/>
		<updated>2006-07-14T16:45:13Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bold text&#039;&#039;&#039;Ingredients&lt;br /&gt;
&lt;br /&gt;
Yellow Lotus Blossom&lt;br /&gt;
Blue Mold Spore&lt;br /&gt;
Red Coriander&lt;br /&gt;
Wild Steelbloom&lt;br /&gt;
Greenvine&lt;br /&gt;
Laurelblood&lt;br /&gt;
Thistleroot&lt;br /&gt;
Dragon&#039;s Breath&lt;br /&gt;
Adron&#039;s Blooms&lt;br /&gt;
Palanthas Weeds&lt;br /&gt;
&lt;br /&gt;
Ghostwisp&lt;br /&gt;
Black Lotus&lt;br /&gt;
Fireburst Petal&lt;br /&gt;
Stars of Olympus&lt;br /&gt;
Wild Thistlevine&lt;br /&gt;
Orange Coral&lt;br /&gt;
Pussywillows&lt;br /&gt;
Centar&#039;s Stalks&lt;br /&gt;
Moutain Coriander&lt;br /&gt;
Iceblood&lt;br /&gt;
&lt;br /&gt;
Need another set of 10 plants at least...&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=HerbHunter&amp;diff=1729</id>
		<title>HerbHunter</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=HerbHunter&amp;diff=1729"/>
		<updated>2006-07-14T15:30:29Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a trade/profession/whatever one wants to call it you would need to use herbs to make potions or edible items to increase stats.  So players would have to sell them or work together or however we want to do it. Maybe let them have two professions that work together or something.&lt;br /&gt;
&lt;br /&gt;
For some items perhaps they have to go to a certain place like a cauldron to make some edibles.  Others they can make in the field using vials they carry or just &amp;quot;mold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[Ingredients]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=HerbHunter&amp;diff=1728</id>
		<title>HerbHunter</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=HerbHunter&amp;diff=1728"/>
		<updated>2006-07-14T15:28:59Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a trade/profession/whatever one wants to call it you would need to use herbs to make potions or edible items to increase stats.  So players would have to sell them or work together or however we want to do it. Maybe let them have two professions that work together or something.&lt;br /&gt;
&lt;br /&gt;
For some items perhaps they have to go to a certain place like a cauldron to make some edibles.  Others they can make in the field using vials they carry or just &amp;quot;mold&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Race:_Vampire&amp;diff=1704</id>
		<title>Race: Vampire</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Race:_Vampire&amp;diff=1704"/>
		<updated>2006-03-04T17:08:20Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Regen&#039;&#039;&#039; (&#039;&#039;hp/mana/moves/psp&#039;&#039;)&lt;br /&gt;
* indoors - normal&lt;br /&gt;
* outdoors&lt;br /&gt;
** daytime penalty(regen at all in daylight?)&lt;br /&gt;
** nighttime bonus&lt;br /&gt;
** full moon extra bonus (removed. use for lycanth)&lt;br /&gt;
* fast mana regen&lt;br /&gt;
* slow hp regen&lt;br /&gt;
* 12% lower mana base&lt;br /&gt;
* 12% lower hp base&lt;br /&gt;
* 50% lower psp base&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc:&#039;&#039;&#039;&lt;br /&gt;
* Uses blood points to survive&lt;br /&gt;
* age modification spells have no affect&lt;br /&gt;
* gain benefits, but not penalties of old age&lt;br /&gt;
* racial bonus to vamp spells&lt;br /&gt;
* quest to unlock (and become one) [[Quest:Vampire Flag]] &lt;br /&gt;
* all non-race-specific spells / skills cap at 60%&lt;br /&gt;
* heal spells from non-vampire characters have reduced effect&lt;br /&gt;
* cannot eat normal food&lt;br /&gt;
* Cannot be affected by any &amp;quot;mirror image&amp;quot; affect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural resistances / weaknesses:&#039;&#039;&#039;&lt;br /&gt;
* resist cold &amp;amp; electricity (20%)&lt;br /&gt;
* Poison - immune (no effect)&lt;br /&gt;
* Disease - Immune - Can Still Spread&lt;br /&gt;
* weak to pierce (20%)&lt;br /&gt;
* weak to fire (20%)&lt;br /&gt;
* weak to sun magic (20%)&lt;br /&gt;
* 100% +/- cap to above resists/weaknesses&lt;br /&gt;
* 60% +/- cap to all others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perm Affects:&#039;&#039;&#039;&lt;br /&gt;
* det inv&lt;br /&gt;
* sense life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Max:&#039;&#039;&#039;&lt;br /&gt;
{| border=1&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Max&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| STR || 18&lt;br /&gt;
|-&lt;br /&gt;
| DEX || 18&lt;br /&gt;
|-&lt;br /&gt;
| CON || 18&lt;br /&gt;
|-&lt;br /&gt;
| INT || 18&lt;br /&gt;
|-&lt;br /&gt;
| WIS || 18&lt;br /&gt;
|-&lt;br /&gt;
| CHA || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max bloodpoints:&#039;&#039;&#039;&lt;br /&gt;
* based on level&lt;br /&gt;
* based on class (necro/antipal high, priest/cleric/pal low, rest middle)&lt;br /&gt;
* uses hit point con bonus&#039; (not counting dwarven)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodpoints gained&#039;&#039;&#039; (&#039;&#039;regen&#039;d&#039;&#039;)&lt;br /&gt;
* from drinking blood&lt;br /&gt;
* biting an unsuspecting victim&lt;br /&gt;
* biting a suspecting victim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continual bloodpoint use:&#039;&#039;&#039;&lt;br /&gt;
* one for hunger per tick&lt;br /&gt;
* one for thirst per tick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions / Issues:&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideas:&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|+ Spells / Skills&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || drain || drain bp from corpses&lt;br /&gt;
|-&lt;br /&gt;
| ||q || assumption || turn bp into hp&lt;br /&gt;
|-&lt;br /&gt;
| ||q || acquisition || turn bp into mana&lt;br /&gt;
|-&lt;br /&gt;
| || || batform || poly&lt;br /&gt;
|-&lt;br /&gt;
| || q || wolfform || poly&lt;br /&gt;
|-&lt;br /&gt;
| || q || blood potency? || lowers bp costs&lt;br /&gt;
|-&lt;br /&gt;
| || q || theft of vitae || drain bp from others&lt;br /&gt;
|-&lt;br /&gt;
| ||  || blood boil || damage spell&lt;br /&gt;
|-&lt;br /&gt;
| || q || mist form || mist state (poly)&lt;br /&gt;
|-&lt;br /&gt;
| !CLR, !PRI, !PAL ||  || vampire spawn || create pet from dead creature&lt;br /&gt;
|-&lt;br /&gt;
| !CLR, !PRI, !PAL ||  || vamp pets || get bp, and can create more?&lt;br /&gt;
|-&lt;br /&gt;
| || conditional || sphere of dark || allows increased regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Help files to be created:&#039;&#039;&#039;&lt;br /&gt;
# batform&lt;br /&gt;
# wolfform&lt;br /&gt;
# BLOODPOINTS&lt;br /&gt;
# Vampire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other items to do:&#039;&#039;&#039;&lt;br /&gt;
# Deal with any Blood fountains / drinks in the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decided not to do:&#039;&#039;&#039;&lt;br /&gt;
* not regen normally?  (use bp to regen)&lt;br /&gt;
* sorc/wiz cannot control gate summons&lt;br /&gt;
* have alignment affect max bloodpoints?&lt;br /&gt;
* Earn less experience since they are superior to Humans&lt;br /&gt;
* Perhaps they actually connect less on hit, but when they do they hit harder?&lt;br /&gt;
* but what about heals from other vamps?  spend mana or bp?&lt;br /&gt;
* heal spells have no affect?&lt;br /&gt;
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)&lt;br /&gt;
* skill: frenzy&lt;br /&gt;
* I found this stuph that bears some thinking about I know you&#039;ve done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don&#039;t get &amp;quot;better&amp;quot; from it) (revisit when stat min/max can be implemented globally)&lt;br /&gt;
* Natural AC of 10&lt;br /&gt;
* A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.&lt;br /&gt;
* Skill/Spell (whatever we&#039;re doing)-Dementax-Cause Fear basically&lt;br /&gt;
* Potenex-a +1 damage to any melee or spell damage they can choose.&lt;br /&gt;
* Proteax-Unarmed damage does 6d6 damage.&lt;br /&gt;
{| border=1&lt;br /&gt;
|+ Spells / Skills&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| THF,CLR ||  || invisibility ||&lt;br /&gt;
|-&lt;br /&gt;
| || || aura pperception || det align&lt;br /&gt;
|-&lt;br /&gt;
| || || forget || &lt;br /&gt;
|-&lt;br /&gt;
| || || dodge || &lt;br /&gt;
|-&lt;br /&gt;
| || || domination || charm&lt;br /&gt;
|-&lt;br /&gt;
| ||  || blood rage || strength for bp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Race:_Vampire&amp;diff=1703</id>
		<title>Race: Vampire</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Race:_Vampire&amp;diff=1703"/>
		<updated>2006-03-04T17:01:35Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Regen&#039;&#039;&#039; (&#039;&#039;hp/mana/moves/psp&#039;&#039;)&lt;br /&gt;
* indoors - normal&lt;br /&gt;
* outdoors&lt;br /&gt;
** daytime penalty(regen at all in daylight?)&lt;br /&gt;
** nighttime bonus&lt;br /&gt;
** full moon extra bonus (removed. use for lycanth)&lt;br /&gt;
* fast mana regen&lt;br /&gt;
* slow hp regen&lt;br /&gt;
* 12% lower mana base&lt;br /&gt;
* 12% lower hp base&lt;br /&gt;
* 50% lower psp base&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc:&#039;&#039;&#039;&lt;br /&gt;
* Uses blood points to survive&lt;br /&gt;
* age modification spells have no affect&lt;br /&gt;
* gain benefits, but not penalties of old age&lt;br /&gt;
* racial bonus to vamp spells&lt;br /&gt;
* quest to unlock (and become one) [[Quest:Vampire Flag]] &lt;br /&gt;
* all non-race-specific spells / skills cap at 60%&lt;br /&gt;
* heal spells from non-vampire characters have reduced effect&lt;br /&gt;
* cannot eat normal food&lt;br /&gt;
* Cannot be affected by any &amp;quot;mirror image&amp;quot; affect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural resistances / weaknesses:&#039;&#039;&#039;&lt;br /&gt;
* resist cold &amp;amp; electricity (20%)&lt;br /&gt;
* Poison - immune (no effect)&lt;br /&gt;
* Disease - Immune - Can Still Spread&lt;br /&gt;
* weak to pierce (20%)&lt;br /&gt;
* weak to fire (20%)&lt;br /&gt;
* weak to sun magic (20%)&lt;br /&gt;
* 100% +/- cap to above resists/weaknesses&lt;br /&gt;
* 60% +/- cap to all others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perm Affects:&#039;&#039;&#039;&lt;br /&gt;
* det inv&lt;br /&gt;
* sense life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stat Max:&#039;&#039;&#039;&lt;br /&gt;
{| border=1&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Max&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| STR || 18&lt;br /&gt;
|-&lt;br /&gt;
| DEX || 18&lt;br /&gt;
|-&lt;br /&gt;
| CON || 18&lt;br /&gt;
|-&lt;br /&gt;
| INT || 18&lt;br /&gt;
|-&lt;br /&gt;
| WIS || 18&lt;br /&gt;
|-&lt;br /&gt;
| CHA || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max bloodpoints:&#039;&#039;&#039;&lt;br /&gt;
* based on level&lt;br /&gt;
* based on class (necro/antipal high, priest/cleric/pal low, rest middle)&lt;br /&gt;
* uses hit point con bonus&#039; (not counting dwarven)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodpoints gained&#039;&#039;&#039; (&#039;&#039;regen&#039;d&#039;&#039;)&lt;br /&gt;
* from drinking blood&lt;br /&gt;
* biting an unsuspecting victim&lt;br /&gt;
* biting a suspecting victim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continual bloodpoint use:&#039;&#039;&#039;&lt;br /&gt;
* one for hunger per tick&lt;br /&gt;
* one for thirst per tick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions / Issues:&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideas:&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|+ Spells / Skills&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || drain || drain bp from corpses&lt;br /&gt;
|-&lt;br /&gt;
| || || assumption || turn bp into hp&lt;br /&gt;
|-&lt;br /&gt;
| || || acquisition || turn bp into mana&lt;br /&gt;
|-&lt;br /&gt;
| || || batform || poly&lt;br /&gt;
|-&lt;br /&gt;
| ||  || wolfform || poly&lt;br /&gt;
|-&lt;br /&gt;
| ||  || blood rage || strength for bp&lt;br /&gt;
|-&lt;br /&gt;
| ||  || blood potency? || lowers bp costs&lt;br /&gt;
|-&lt;br /&gt;
| ||  || theft of vitae || drain bp from others&lt;br /&gt;
|-&lt;br /&gt;
| ||  || blood boil || damage spell&lt;br /&gt;
|-&lt;br /&gt;
| ||  || mist form || mist state (poly)&lt;br /&gt;
|-&lt;br /&gt;
| !CLR, !PRI, !PAL ||  || vampire spawn || create pet from dead creature&lt;br /&gt;
|-&lt;br /&gt;
| !CLR, !PRI, !PAL ||  || vamp pets || get bp, and can create more?&lt;br /&gt;
|-&lt;br /&gt;
| ||  || sphere of dark || allows increased regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Help files to be created:&#039;&#039;&#039;&lt;br /&gt;
# batform&lt;br /&gt;
# wolfform&lt;br /&gt;
# BLOODPOINTS&lt;br /&gt;
# Vampire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other items to do:&#039;&#039;&#039;&lt;br /&gt;
# Deal with any Blood fountains / drinks in the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decided not to do:&#039;&#039;&#039;&lt;br /&gt;
* not regen normally?  (use bp to regen)&lt;br /&gt;
* sorc/wiz cannot control gate summons&lt;br /&gt;
* have alignment affect max bloodpoints?&lt;br /&gt;
* Earn less experience since they are superior to Humans&lt;br /&gt;
* Perhaps they actually connect less on hit, but when they do they hit harder?&lt;br /&gt;
* but what about heals from other vamps?  spend mana or bp?&lt;br /&gt;
* heal spells have no affect?&lt;br /&gt;
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)&lt;br /&gt;
* skill: frenzy&lt;br /&gt;
* I found this stuph that bears some thinking about I know you&#039;ve done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don&#039;t get &amp;quot;better&amp;quot; from it) (revisit when stat min/max can be implemented globally)&lt;br /&gt;
* Natural AC of 10&lt;br /&gt;
* A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.&lt;br /&gt;
* Skill/Spell (whatever we&#039;re doing)-Dementax-Cause Fear basically&lt;br /&gt;
* Potenex-a +1 damage to any melee or spell damage they can choose.&lt;br /&gt;
* Proteax-Unarmed damage does 6d6 damage.&lt;br /&gt;
{| border=1&lt;br /&gt;
|+ Spells / Skills&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; || &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| THF,CLR ||  || invisibility ||&lt;br /&gt;
|-&lt;br /&gt;
| || || aura pperception || det align&lt;br /&gt;
|-&lt;br /&gt;
| || || forget || &lt;br /&gt;
|-&lt;br /&gt;
| || || dodge || &lt;br /&gt;
|-&lt;br /&gt;
| || || domination || charm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1698</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1698"/>
		<updated>2006-02-07T23:41:23Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--Paladin--&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Bluff&lt;br /&gt;
*Crush&lt;br /&gt;
*Groin&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
*holy sense&lt;br /&gt;
*remove poison&lt;br /&gt;
*flash of light&lt;br /&gt;
*greater healing&lt;br /&gt;
*healing&lt;br /&gt;
*lesser healing&lt;br /&gt;
*divine strength&lt;br /&gt;
*expulse undead&lt;br /&gt;
*pacify&lt;br /&gt;
*resolution&lt;br /&gt;
*flame of light&lt;br /&gt;
*cloak of righteousness&lt;br /&gt;
*holy dissipation&lt;br /&gt;
*words of tranquility&lt;br /&gt;
*invis to undead&lt;br /&gt;
*endure magic&lt;br /&gt;
*shielf of the gods&lt;br /&gt;
*instrument of nife&lt;br /&gt;
*frenzied strength&lt;br /&gt;
*divine purpose&lt;br /&gt;
*undead protection&lt;br /&gt;
*dismiss undead&lt;br /&gt;
*valor of marr&lt;br /&gt;
*divine favor&lt;br /&gt;
*power of the gods&lt;br /&gt;
&lt;br /&gt;
--Necromancer--&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
*swelling death&lt;br /&gt;
*envenomed bolt&lt;br /&gt;
*word of souls&lt;br /&gt;
*enchant bones&lt;br /&gt;
*shroud of woe&lt;br /&gt;
*unending death&lt;br /&gt;
*dark flames&lt;br /&gt;
*vortex of misery&lt;br /&gt;
*ghostdweomer&lt;br /&gt;
*shroud of torture&lt;br /&gt;
*funeral pyre&lt;br /&gt;
*infinite death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Priest--&lt;br /&gt;
&lt;br /&gt;
Spell:&lt;br /&gt;
*remove poison&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=INFO&amp;diff=1693</id>
		<title>INFO</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=INFO&amp;diff=1693"/>
		<updated>2006-02-05T15:10:36Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INFO&lt;br /&gt;
&lt;br /&gt;
[Note: Further information can be gained on the capitalized words&lt;br /&gt;
by using the HELP-command]&lt;br /&gt;
&lt;br /&gt;
Classes, skills, and guilds:&lt;br /&gt;
&lt;br /&gt;
When you enter the game the first time, you are asked to select a class.&lt;br /&gt;
Characters belonging to each of these classes have their own qualities,&lt;br /&gt;
abilities, and handicaps.&lt;br /&gt;
&lt;br /&gt;
It is not unusual that people belonging to different classes, by joining&lt;br /&gt;
their efforts and combining their skills, find their chances of survival and&lt;br /&gt;
progress greatly improved.  Indeed, a team consisting of members from several&lt;br /&gt;
classes can be an extremely powerful unit; capable of opening doors without&lt;br /&gt;
keys, creating food supplies out of nothing, and destroying an enemy in&lt;br /&gt;
several different ways.&lt;br /&gt;
&lt;br /&gt;
In order to learn the tricks of your specific trade, you need to find your&lt;br /&gt;
GUILD, which may take a little exploring.  However, you can usually find a&lt;br /&gt;
guild in any reasonably populated city.  Once you&#039;ve found it, you need to&lt;br /&gt;
look up your guildmaster and PRACTICE.&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
&lt;br /&gt;
It is never wise to travel without the proper equipment. You may purchase&lt;br /&gt;
this in the SHOPS found in any larger city, or you may be lucky and find some&lt;br /&gt;
left around, dropped by someone who doesn&#039;t need it anymore, for one reason or&lt;br /&gt;
another.&lt;br /&gt;
&lt;br /&gt;
About Staying Fit - Eating and Drinking:&lt;br /&gt;
&lt;br /&gt;
At one time or another, you&#039;ll see the message &amp;quot;You are hungry&amp;quot;.  This means&lt;br /&gt;
that it&#039;s time to find something edible before too long. People don&#039;t starve&lt;br /&gt;
to death in this world, so have no fear.  However, when you are hungry, you do&lt;br /&gt;
not build up lost energy, so eventually you&#039;ll be unable to do anything but&lt;br /&gt;
sit around and feel sorry for yourself, until someone comes by. Then, you can &lt;br /&gt;
only hope that it&#039;s a benevolent person, rather than a greedy thief or a&lt;br /&gt;
warrior lusting for blood.&lt;br /&gt;
&lt;br /&gt;
General hints:&lt;br /&gt;
&lt;br /&gt;
 See help on the group command.&lt;br /&gt;
 See help on the consider command.&lt;br /&gt;
 See help on resting.&lt;br /&gt;
&lt;br /&gt;
 See help on your class and ALWAYS read the news.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=INFO&amp;diff=1692</id>
		<title>INFO</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=INFO&amp;diff=1692"/>
		<updated>2006-02-05T15:10:25Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INFO&#039;&#039;&#039;Bold text&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Note: Further information can be gained on the capitalized words&lt;br /&gt;
by using the HELP-command]&lt;br /&gt;
&lt;br /&gt;
Classes, skills, and guilds:&lt;br /&gt;
&lt;br /&gt;
When you enter the game the first time, you are asked to select a class.&lt;br /&gt;
Characters belonging to each of these classes have their own qualities,&lt;br /&gt;
abilities, and handicaps.&lt;br /&gt;
&lt;br /&gt;
It is not unusual that people belonging to different classes, by joining&lt;br /&gt;
their efforts and combining their skills, find their chances of survival and&lt;br /&gt;
progress greatly improved.  Indeed, a team consisting of members from several&lt;br /&gt;
classes can be an extremely powerful unit; capable of opening doors without&lt;br /&gt;
keys, creating food supplies out of nothing, and destroying an enemy in&lt;br /&gt;
several different ways.&lt;br /&gt;
&lt;br /&gt;
In order to learn the tricks of your specific trade, you need to find your&lt;br /&gt;
GUILD, which may take a little exploring.  However, you can usually find a&lt;br /&gt;
guild in any reasonably populated city.  Once you&#039;ve found it, you need to&lt;br /&gt;
look up your guildmaster and PRACTICE.&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
&lt;br /&gt;
It is never wise to travel without the proper equipment. You may purchase&lt;br /&gt;
this in the SHOPS found in any larger city, or you may be lucky and find some&lt;br /&gt;
left around, dropped by someone who doesn&#039;t need it anymore, for one reason or&lt;br /&gt;
another.&lt;br /&gt;
&lt;br /&gt;
About Staying Fit - Eating and Drinking:&lt;br /&gt;
&lt;br /&gt;
At one time or another, you&#039;ll see the message &amp;quot;You are hungry&amp;quot;.  This means&lt;br /&gt;
that it&#039;s time to find something edible before too long. People don&#039;t starve&lt;br /&gt;
to death in this world, so have no fear.  However, when you are hungry, you do&lt;br /&gt;
not build up lost energy, so eventually you&#039;ll be unable to do anything but&lt;br /&gt;
sit around and feel sorry for yourself, until someone comes by. Then, you can &lt;br /&gt;
only hope that it&#039;s a benevolent person, rather than a greedy thief or a&lt;br /&gt;
warrior lusting for blood.&lt;br /&gt;
&lt;br /&gt;
General hints:&lt;br /&gt;
&lt;br /&gt;
 See help on the group command.&lt;br /&gt;
 See help on the consider command.&lt;br /&gt;
 See help on resting.&lt;br /&gt;
&lt;br /&gt;
 See help on your class and ALWAYS read the news.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=INFO&amp;diff=1691</id>
		<title>INFO</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=INFO&amp;diff=1691"/>
		<updated>2006-02-05T15:10:09Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bold text&#039;&#039;&#039;INFO&lt;br /&gt;
&lt;br /&gt;
[Note: Further information can be gained on the capitalized words&lt;br /&gt;
by using the HELP-command]&lt;br /&gt;
&lt;br /&gt;
Classes, skills, and guilds:&lt;br /&gt;
&lt;br /&gt;
When you enter the game the first time, you are asked to select a class.&lt;br /&gt;
Characters belonging to each of these classes have their own qualities,&lt;br /&gt;
abilities, and handicaps.&lt;br /&gt;
&lt;br /&gt;
It is not unusual that people belonging to different classes, by joining&lt;br /&gt;
their efforts and combining their skills, find their chances of survival and&lt;br /&gt;
progress greatly improved.  Indeed, a team consisting of members from several&lt;br /&gt;
classes can be an extremely powerful unit; capable of opening doors without&lt;br /&gt;
keys, creating food supplies out of nothing, and destroying an enemy in&lt;br /&gt;
several different ways.&lt;br /&gt;
&lt;br /&gt;
In order to learn the tricks of your specific trade, you need to find your&lt;br /&gt;
GUILD, which may take a little exploring.  However, you can usually find a&lt;br /&gt;
guild in any reasonably populated city.  Once you&#039;ve found it, you need to&lt;br /&gt;
look up your guildmaster and PRACTICE.&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
&lt;br /&gt;
It is never wise to travel without the proper equipment. You may purchase&lt;br /&gt;
this in the SHOPS found in any larger city, or you may be lucky and find some&lt;br /&gt;
left around, dropped by someone who doesn&#039;t need it anymore, for one reason or&lt;br /&gt;
another.&lt;br /&gt;
&lt;br /&gt;
About Staying Fit - Eating and Drinking:&lt;br /&gt;
&lt;br /&gt;
At one time or another, you&#039;ll see the message &amp;quot;You are hungry&amp;quot;.  This means&lt;br /&gt;
that it&#039;s time to find something edible before too long. People don&#039;t starve&lt;br /&gt;
to death in this world, so have no fear.  However, when you are hungry, you do&lt;br /&gt;
not build up lost energy, so eventually you&#039;ll be unable to do anything but&lt;br /&gt;
sit around and feel sorry for yourself, until someone comes by. Then, you can &lt;br /&gt;
only hope that it&#039;s a benevolent person, rather than a greedy thief or a&lt;br /&gt;
warrior lusting for blood.&lt;br /&gt;
&lt;br /&gt;
General hints:&lt;br /&gt;
&lt;br /&gt;
 See help on the group command.&lt;br /&gt;
 See help on the consider command.&lt;br /&gt;
 See help on resting.&lt;br /&gt;
&lt;br /&gt;
 See help on your class and ALWAYS read the news.&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1685</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1685"/>
		<updated>2006-01-06T19:06:33Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--Paladin--&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Bluff&lt;br /&gt;
*Crush&lt;br /&gt;
*Groin&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
*holy sense&lt;br /&gt;
*remove poison&lt;br /&gt;
*flash of light&lt;br /&gt;
*greater healing&lt;br /&gt;
*healing&lt;br /&gt;
*lesser healing&lt;br /&gt;
*divine strength&lt;br /&gt;
*expulse undead&lt;br /&gt;
*pacify&lt;br /&gt;
*resolution&lt;br /&gt;
*flame of light&lt;br /&gt;
*cloak of righteousness&lt;br /&gt;
*holy dissipation&lt;br /&gt;
*words of tranquility&lt;br /&gt;
*invis to undead&lt;br /&gt;
*endure magic&lt;br /&gt;
*shielf of the gods&lt;br /&gt;
*instrument of nife&lt;br /&gt;
*frenzied strength&lt;br /&gt;
*divine purpose&lt;br /&gt;
*undead protection&lt;br /&gt;
*dismiss undead&lt;br /&gt;
*valor of marr&lt;br /&gt;
*divine favor&lt;br /&gt;
*power of the gods&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1684</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1684"/>
		<updated>2006-01-06T19:06:11Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Bluff&lt;br /&gt;
*Crush&lt;br /&gt;
*Groin&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
*holy sense&lt;br /&gt;
*remove poison&lt;br /&gt;
*flash of light&lt;br /&gt;
*greater healing&lt;br /&gt;
*healing&lt;br /&gt;
*lesser healing&lt;br /&gt;
*divine strength&lt;br /&gt;
*expulse undead&lt;br /&gt;
*pacify&lt;br /&gt;
*resolution&lt;br /&gt;
*flame of light&lt;br /&gt;
*cloak of righteousness&lt;br /&gt;
*holy dissipation&lt;br /&gt;
*words of tranquility&lt;br /&gt;
*invis to undead&lt;br /&gt;
*endure magic&lt;br /&gt;
*shielf of the gods&lt;br /&gt;
*instrument of nife&lt;br /&gt;
*frenzied strength&lt;br /&gt;
*divine purpose&lt;br /&gt;
*undead protection&lt;br /&gt;
*dismiss undead&lt;br /&gt;
*valor of marr&lt;br /&gt;
*divine favor&lt;br /&gt;
*power of the gods&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1683</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1683"/>
		<updated>2006-01-06T19:05:25Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1682</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1682"/>
		<updated>2006-01-06T19:04:54Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Bluff&lt;br /&gt;
*Crush&lt;br /&gt;
*Groin&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
*holy sense&lt;br /&gt;
*remove poison&lt;br /&gt;
*flash of light&lt;br /&gt;
*greater healing&lt;br /&gt;
*healing&lt;br /&gt;
*lesser healing&lt;br /&gt;
*divine strength&lt;br /&gt;
*expulse undead&lt;br /&gt;
*pacify&lt;br /&gt;
*resolution&lt;br /&gt;
*flame of light&lt;br /&gt;
*cloak of righteousness&lt;br /&gt;
*holy dissipation&lt;br /&gt;
*words of tranquility&lt;br /&gt;
*invis to undead&lt;br /&gt;
*endure magic&lt;br /&gt;
*shielf of the gods&lt;br /&gt;
*instrument of nife&lt;br /&gt;
*frenzied strength&lt;br /&gt;
*divine purpose&lt;br /&gt;
*undead protection&lt;br /&gt;
*dismiss undead&lt;br /&gt;
*valor of marr&lt;br /&gt;
*divine favor&lt;br /&gt;
*power of the gods&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1681</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1681"/>
		<updated>2006-01-06T19:02:43Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
| Paladin ||&lt;br /&gt;
|-&lt;br /&gt;
| Skills: ||&lt;br /&gt;
Bluff&lt;br /&gt;
Crush&lt;br /&gt;
Groin&lt;br /&gt;
|-&lt;br /&gt;
| Spells: ||&lt;br /&gt;
holy sense&lt;br /&gt;
remove poison&lt;br /&gt;
flash of light&lt;br /&gt;
greater healing&lt;br /&gt;
healing&lt;br /&gt;
lesser healing&lt;br /&gt;
divine strength&lt;br /&gt;
expulse undead&lt;br /&gt;
pacify&lt;br /&gt;
resolution&lt;br /&gt;
flame of light&lt;br /&gt;
cloak of righteousness&lt;br /&gt;
holy dissipation&lt;br /&gt;
words of tranquility&lt;br /&gt;
invis to undead&lt;br /&gt;
endure magic&lt;br /&gt;
shielf of the gods&lt;br /&gt;
instrument of nife&lt;br /&gt;
frenzied strength&lt;br /&gt;
divine purpose&lt;br /&gt;
undead protection&lt;br /&gt;
dismiss undead&lt;br /&gt;
valor of marr&lt;br /&gt;
divine favor&lt;br /&gt;
power of the gods&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1680</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1680"/>
		<updated>2006-01-06T18:57:49Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin:&lt;br /&gt;
*Skills:&lt;br /&gt;
Bluff&lt;br /&gt;
Crush&lt;br /&gt;
Groin&lt;br /&gt;
&lt;br /&gt;
*Spells:&lt;br /&gt;
holy sense&lt;br /&gt;
remove poison&lt;br /&gt;
flash of light&lt;br /&gt;
greater healing&lt;br /&gt;
healing&lt;br /&gt;
lesser healing&lt;br /&gt;
divine strength&lt;br /&gt;
expulse undead&lt;br /&gt;
pacify&lt;br /&gt;
resolution&lt;br /&gt;
flame of light&lt;br /&gt;
cloak of righteousness&lt;br /&gt;
holy dissipation&lt;br /&gt;
words of tranquility&lt;br /&gt;
invis to undead&lt;br /&gt;
endure magic&lt;br /&gt;
shielf of the gods&lt;br /&gt;
instrument of nife&lt;br /&gt;
frenzied strength&lt;br /&gt;
divine purpose&lt;br /&gt;
undead protection&lt;br /&gt;
dismiss undead&lt;br /&gt;
valor of marr&lt;br /&gt;
divine favor&lt;br /&gt;
power of the gods&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1679</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1679"/>
		<updated>2006-01-06T18:57:20Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin:&lt;br /&gt;
Skills:&lt;br /&gt;
 Bluff&lt;br /&gt;
 Crush&lt;br /&gt;
 Groin&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
 holy sense&lt;br /&gt;
 remove poison&lt;br /&gt;
 flash of light&lt;br /&gt;
 greater healing&lt;br /&gt;
 healing&lt;br /&gt;
 lesser healing&lt;br /&gt;
 divine strength&lt;br /&gt;
 expulse undead&lt;br /&gt;
 pacify&lt;br /&gt;
 resolution&lt;br /&gt;
 flame of light&lt;br /&gt;
 cloak of righteousness&lt;br /&gt;
 holy dissipation&lt;br /&gt;
 words of tranquility&lt;br /&gt;
 invis to undead&lt;br /&gt;
 endure magic&lt;br /&gt;
 shielf of the gods&lt;br /&gt;
 instrument of nife&lt;br /&gt;
 frenzied strength&lt;br /&gt;
 divine purpose&lt;br /&gt;
 undead protection&lt;br /&gt;
 dismiss undead&lt;br /&gt;
 valor of marr&lt;br /&gt;
 divine favor&lt;br /&gt;
 power of the gods&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1678</id>
		<title>Missing Helps</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Missing_Helps&amp;diff=1678"/>
		<updated>2006-01-06T18:56:58Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin:&lt;br /&gt;
*Skills:&lt;br /&gt;
 Bluff&lt;br /&gt;
 Crush&lt;br /&gt;
 Groin&lt;br /&gt;
&lt;br /&gt;
*Spells:&lt;br /&gt;
 holy sense&lt;br /&gt;
 remove poison&lt;br /&gt;
 flash of light&lt;br /&gt;
 greater healing&lt;br /&gt;
 healing&lt;br /&gt;
 lesser healing&lt;br /&gt;
 divine strength&lt;br /&gt;
 expulse undead&lt;br /&gt;
 pacify&lt;br /&gt;
 resolution&lt;br /&gt;
 flame of light&lt;br /&gt;
 cloak of righteousness&lt;br /&gt;
 holy dissipation&lt;br /&gt;
 words of tranquility&lt;br /&gt;
 invis to undead&lt;br /&gt;
 endure magic&lt;br /&gt;
 shielf of the gods&lt;br /&gt;
 instrument of nife&lt;br /&gt;
 frenzied strength&lt;br /&gt;
 divine purpose&lt;br /&gt;
 undead protection&lt;br /&gt;
 dismiss undead&lt;br /&gt;
 valor of marr&lt;br /&gt;
 divine favor&lt;br /&gt;
 power of the gods&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Race:_Elf&amp;diff=1676</id>
		<title>Race: Elf</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Race:_Elf&amp;diff=1676"/>
		<updated>2005-12-19T17:09:42Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Natural resistances / weaknesses: &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Perm Affects: &lt;br /&gt;
*Perm block to any Mind Magic, natural resistance to psi mind control?&lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Regen: (hp/mana/moves/psp) &lt;br /&gt;
* Do ours regen damage/hp at a slower pace? And Mana at a higher one?&lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Misc: &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Ideas: &lt;br /&gt;
* Perhaps find some racial skills/spells we can give them at a percentage of say 40ish% and have them work it up by using it.&lt;br /&gt;
*Elves should get a better mem chance as Wizards because they have better natural concentration, or maybe better Psi&#039;s?&lt;br /&gt;
*Natural AC 10&lt;br /&gt;
*Cannot be Charmed or Sleep spelled&lt;br /&gt;
*Elf Druid or Elf Ranger specific Spell/skill-Forest Mind-when outdoors they gain a +2 bonus to all saving throws.&lt;br /&gt;
*Elf Druid or Elf Ranger spell/skill-Voice of the Trees-player calls forth the assistance of any plant life when out of doors to flank the group granting a +2 bonus to attack roll?(hitroll?.&lt;br /&gt;
*Elf Ranger-Phantom Hounds-summons forth a group of phantom hounds to assist them multiple 1d6 hounds.  &lt;br /&gt;
*Elf Ranger-Hunter&#039;s Stride-once a day they can cast to enhance their speed. (mv)&lt;br /&gt;
*Elf Warrior-Merciful Killing-knows the vital spots of all living beings and can deal more damage.  Extra 1d6 damage and increased chance to hit instead of miss.&lt;br /&gt;
*Elf Bard-Treesong-haunting song that grants group a +1 on attack bonus and a -1 to mob on attacks and saves.  &lt;br /&gt;
*Elf Bard-Ancient Music-summons a group/one ancient Elven warrior to fight for him, its a ghostlike image that sings and does 1d6 damage, they are incorporeal so are ghosts, once fight is over they disappear and caster takes a 1-2 temp loss of constitution points.&lt;br /&gt;
*Elf Sorcerer-Time Spell-caster can delay when a spell is cast by specifing it, for each round it is delayed they take a one point of Constitution loss (temp) up to running out of hp.&lt;br /&gt;
*Elf Necro-Shadow Casting-necro can choose a spell to enchant with shadow stuph making it more effective and stronger.  Limited use and time limit.&lt;br /&gt;
*Elf Anti-pal-Taint Spell-lace any spell with negative energy dealing an extra +1d6 points of unholy damage.&lt;br /&gt;
*Eldritch Bolt-A single target attack spell that strips a large number of mana from the target.&lt;br /&gt;
*Perhaps have certain stat requirements for them to be certain classes?  I.E. to be a ranger they have to have Str 15/Dex 15. or some such. &lt;br /&gt;
*Elves due to their increased ability to see well can sometimes see hidden doors or exits.&lt;br /&gt;
*This is kinda cool-they break elves into &amp;quot;color groups&amp;quot; and they gain pluses based on those groups (think guilds)-Gold Elves: snobby, make good druids.  Moon Elves: Friendly, much contact, make good with any class strong in moon spells.  Green Elves: Wild elves, make good wild magic users.  Aquatic Elves: bonuses to fighting water based creatures or in water areas, auto waterbreathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Questions / Issues: &lt;br /&gt;
*Natural Modifiers? Maybe Dex +1, Con -1?&lt;br /&gt;
*Perhaps go the route of splitting them off into Dark Elves eventually perhaps a second Elf race?&lt;br /&gt;
... &lt;br /&gt;
Special help files to be created: &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Spells / Skills: &lt;br /&gt;
&lt;br /&gt;
Level  Name  Description  &lt;br /&gt;
0  xx  xx&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Druid&amp;diff=1675</id>
		<title>Class: Druid</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Druid&amp;diff=1675"/>
		<updated>2005-12-10T02:41:05Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spell Ideas:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| || Acid Rain          || &lt;br /&gt;
|-&lt;br /&gt;
| || Acid Resist        ||&lt;br /&gt;
|-&lt;br /&gt;
| || Avalanche          || Cold Damage to Area&lt;br /&gt;
|-&lt;br /&gt;
| || Barkskin           || Raises AC harder to hit&lt;br /&gt;
|-&lt;br /&gt;
| || Blizzard           || Area Cold&lt;br /&gt;
|-&lt;br /&gt;
| || Calefaction        || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Careless Lightning || Electric Damage&lt;br /&gt;
|- &lt;br /&gt;
| || Chaining Lightning || Area Chain Lightning&lt;br /&gt;
|-&lt;br /&gt;
| || Charm Animal       || Charm Animal&lt;br /&gt;
|-&lt;br /&gt;
| || Circle of Light    || Sunray Area&lt;br /&gt;
|-&lt;br /&gt;
| || Cold Snap          ||&lt;br /&gt;
|-&lt;br /&gt;
| || Contagion          || Rotting Flesh Like&lt;br /&gt;
|-&lt;br /&gt;
| || Creeping Crud      || 1d10 dam&lt;br /&gt;
|-&lt;br /&gt;
| || Dance of the Fireflies  || Like Mirror Image&lt;br /&gt;
|-&lt;br /&gt;
| || Delay Poison       || Halts effects temporarily&lt;br /&gt;
|-&lt;br /&gt;
| || Denev&#039;s Fury       ||&lt;br /&gt;
|-&lt;br /&gt;
| || Drones of Doom     || Summons scarabs 1d12&lt;br /&gt;
|-&lt;br /&gt;
| || Elemental Shell    || Raises resist to all elements&lt;br /&gt;
|-&lt;br /&gt;
| || Ensnare            || ensnares&lt;br /&gt;
|-&lt;br /&gt;
| || Fairie Fire        || Increases victims AC&lt;br /&gt;
|-&lt;br /&gt;
| || Finger of Death    || Like WOD&lt;br /&gt;
|-&lt;br /&gt;
| || Fire Seed          || Food like bombs&lt;br /&gt;
|-&lt;br /&gt;
| || Flare              || Blinds Mobs&lt;br /&gt;
|-&lt;br /&gt;
| || Fortify Stew       || Magic stew full belly&lt;br /&gt;
|-&lt;br /&gt;
| || Frost              || Cold damage&lt;br /&gt;
|-&lt;br /&gt;
| || Furor              || Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Fury of the Air    || Wind Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Goodberry          || Goodberry&lt;br /&gt;
|-&lt;br /&gt;
| || Grove of Serenity  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Guidance           || Raises hitroll&lt;br /&gt;
|-&lt;br /&gt;
| || Immolate           || Fire Damage&lt;br /&gt;
|- &lt;br /&gt;
| || Invigor            || Like Vig&lt;br /&gt;
|-&lt;br /&gt;
| || Lightning Blast    || Lightning Dam&lt;br /&gt;
|-&lt;br /&gt;
| || Lull               || Sleepy Mob, Go to Sleep&lt;br /&gt;
|-&lt;br /&gt;
| || Mana               || Transforms MV into Mana&lt;br /&gt;
|-&lt;br /&gt;
| || Mana Regeneration  || Duh&lt;br /&gt;
|-&lt;br /&gt;
| || Monsoon            || Water Damage Area&lt;br /&gt;
|-&lt;br /&gt;
| || Moonfire           || Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Nature Feed        || Druids can gather nourishment from their surroundings making them (No Hunger/Thirst) while spell is in affect , spell costs x amount of mana every so many tics.&lt;br /&gt;
|-&lt;br /&gt;
| || Nature&#039;s Walk      || Invis and raise MV&lt;br /&gt;
|-&lt;br /&gt;
| || Neutralize Poison  || Remove poison&lt;br /&gt;
|-&lt;br /&gt;
| || Obscuring Mist     || Like Hide/sneak&lt;br /&gt;
|-&lt;br /&gt;
| || Pack Regeneration  || Pack regeneration&lt;br /&gt;
|-&lt;br /&gt;
| || Scoraie            || Fire damage&lt;br /&gt;
|-&lt;br /&gt;
| || Scyre              || Like Locate object&lt;br /&gt;
|-&lt;br /&gt;
| || Shatter            || Shatters mob weapon initiates&lt;br /&gt;
|-&lt;br /&gt;
| || Spellstaff         || Stores a spell in a quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| || Stalker            || Summons a plant creature&lt;br /&gt;
|-&lt;br /&gt;
| || Starfire           || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Starshine          || Creates light&lt;br /&gt;
|-&lt;br /&gt;
| || Sticks to snakes   ||&lt;br /&gt;
|-&lt;br /&gt;
| || Sunbeam            || Blinds and damage mob&lt;br /&gt;
|-&lt;br /&gt;
| || Sunburst           || Stronger Sunray&lt;br /&gt;
|-&lt;br /&gt;
| || Sunray             || Sunray&lt;br /&gt;
|-&lt;br /&gt;
| || Superior Camoflauge || Invisibility&lt;br /&gt;
|-&lt;br /&gt;
| || Superior Healing   || Restores 300 hp&lt;br /&gt;
|-&lt;br /&gt;
| || Thistle shield     || Like Sanc&lt;br /&gt;
|-&lt;br /&gt;
| || Thorncoat          || Raises AC Harder to hit&lt;br /&gt;
|-&lt;br /&gt;
| || Thornwrack         || Grows thorns and damage&lt;br /&gt;
|-&lt;br /&gt;
| || Treeform           || Treeform&lt;br /&gt;
|-&lt;br /&gt;
| || True Aim           || Increases chance of hitting target&lt;br /&gt;
|-&lt;br /&gt;
| || True Vision        || Gives det align, invis, infra, mag&lt;br /&gt;
|-&lt;br /&gt;
| || Wall of Thorns     || Poison shield like my thorns&lt;br /&gt;
|-&lt;br /&gt;
| || Waters Embrace     || Water Damage Area&lt;br /&gt;
|-&lt;br /&gt;
| || Whirlwind of Ice   || Ice Damage Area&lt;br /&gt;
|-&lt;br /&gt;
| || Wildfire           || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Wind Walk          || Increases MV like fly&lt;br /&gt;
|-&lt;br /&gt;
| || Winged Death       || Magic Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Wolf Pack          || Transforms into wolves&lt;br /&gt;
|-&lt;br /&gt;
| || Solid Fog          || Creates a fog that stops all mob attacks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Leonal&#039;s Roar: Deals damage or paralyzes evil mobs and causes sonic damage type, no effect on good align mobs.&lt;br /&gt;
* Rain of Roses: Only cast outdoors, call forth a shower of rose petals that poisons mob, similar to my whip.&lt;br /&gt;
* Rain of Black Tulips: Stronger than Roses, but similar in idea, maybe disease with this one?&lt;br /&gt;
* Sunmantle: Cloak of sunlight envelopes person(loses about body when wore) same as Starmantle, but with Sun damage type and resistance.&lt;br /&gt;
*Earth Form: The Druid can shapeshift to hide from a mob into a pile of dirt, making the mob&#039;s memory be erased-kinda think like a possum playing dead.  Druid cannot move nor cast spells or do really anything when in this form.&lt;br /&gt;
*Fire Form-Same thing as Dirt Form but may move, perhaps limit amount they may move in this form, before they &amp;quot;burn out&amp;quot;.&lt;br /&gt;
*Mark of Earth-increased resistance to earth damage.&lt;br /&gt;
*Mark of Fire-increased resistance to fire damage.&lt;br /&gt;
*Mark of Frost-Increased resistance to cold damage.&lt;br /&gt;
*Mark of Water-increased resistance to water damage.&lt;br /&gt;
*Freezing Claw-player reaches out with a frozen claw and freezes mob solid, looses any loaded eq or gold but gains exp.&lt;br /&gt;
*Magma burst-A huge volcanic pit that causes area damage of 20d6 damage.&lt;br /&gt;
&lt;br /&gt;
Armor Specifics:&lt;br /&gt;
([[Armor: Druid]])&lt;br /&gt;
&lt;br /&gt;
Race Specific Ideas:&lt;br /&gt;
**Must subdue a wild animal familiar before they can have any to summon.**&lt;br /&gt;
&lt;br /&gt;
*Dwarven Druid-Underlands Defence-Druids with this ability have strengthed their bond with the earth so much that their flesh becomes stronger and more durable providing a natural +3 armor bonus. ([[Race: Dwarf]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Priest&amp;diff=1674</id>
		<title>Class: Priest</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Priest&amp;diff=1674"/>
		<updated>2005-12-10T02:00:28Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Ideas:&lt;br /&gt;
Can Only Wield Staffs&lt;br /&gt;
&lt;br /&gt;
Spell Ideas:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Approbation   || &lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Benediction   || Minor Group Heal&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Blessing      || Minor Group Bless&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Commendation  || Minor Group Heal&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Hiding        || This spell temporarily hides the target. Use this in case one character is out of spell points (and thus cannot attack), and you don&#039;t want them to be attacked by enemies, or if one character is really getting chopped up, and (for some odd reason) you can&#039;t cast a healing spell on them. This spell eventually wears off. If the selected PC either hits attacks someone, or casts an offensive spell, they will immediately become visible again.&lt;br /&gt;
|-&lt;br /&gt;
| || Aphids                || Sends Aphids to mob making them be eaten from the inside out.&lt;br /&gt;
|-&lt;br /&gt;
| || Atone                 || Charm sorta-makes mob miss more cause it&#039;s not mad at caster&lt;br /&gt;
|-&lt;br /&gt;
| || Aura of Anti-Evilness || Scares evil mobs off making them run&lt;br /&gt;
|-&lt;br /&gt;
| || Blessed Hiding        || Same as angelic but whole party&lt;br /&gt;
|-&lt;br /&gt;
| || Divine Thud           || High Damage&lt;br /&gt;
|-&lt;br /&gt;
| || Dumbstruck            || Makes mob dumb, unable to cast spells&lt;br /&gt;
|-&lt;br /&gt;
| || Forefield             || Makes a wall of electric static fends off electric based attacks&lt;br /&gt;
|-&lt;br /&gt;
| || Forest to Army        || Turns foresty areas with trees into helpers&lt;br /&gt;
|-&lt;br /&gt;
| || Glacier Skin          || Makes caster immune to ice type spells&lt;br /&gt;
|-&lt;br /&gt;
| || Godfire               || Level 99 kills instantly&lt;br /&gt;
|-&lt;br /&gt;
| || Guts of Steel         || Makes caster immune to disease and poison&lt;br /&gt;
|-&lt;br /&gt;
| || Hand Of Faith         || This spell enables a priest to focus magical energy into his hand. When the priest strikes an opponent with his &amp;quot;energized&amp;quot; hand, his opponent suffers 1 hit point of damage per level of the caster (no save) and is stunned for 1-4 rounds, unless a save vs. spells is made. After a successful hit, the spell fades.&lt;br /&gt;
|-&lt;br /&gt;
| || Holy Absorption       || The Caster steals mana from their opponent , this spell may only be cast so many times in a mud day.&lt;br /&gt;
|-&lt;br /&gt;
| || Holy Scourge          || Curses mob, weaker and less competent&lt;br /&gt;
|-&lt;br /&gt;
| || Holy Vow              || like enchant but only grants holy affects&lt;br /&gt;
|-&lt;br /&gt;
| || Hyperactivity         || Makes char hyper, gaining attack rounds&lt;br /&gt;
|-&lt;br /&gt;
| || Magic Aura            || Those affected will be harder to hit in battle and will hit their own targets more often&lt;br /&gt;
|-&lt;br /&gt;
| || Martyr&#039;s Shield       || like rubber and glue&lt;br /&gt;
|-&lt;br /&gt;
| || Moonbeam              || Creates a weapon of moonbeams used outside at night&lt;br /&gt;
|-&lt;br /&gt;
| || Mystic Transfer       || transfer memorized spells from one priest to another&lt;br /&gt;
|-&lt;br /&gt;
| || Raise Spirit          || summons forth the spirit of a mob that must be dead in a zone&lt;br /&gt;
|-&lt;br /&gt;
| || Ray of Enfeeblement   || Damage Spell&lt;br /&gt;
|-&lt;br /&gt;
| || Restore Mind          || Restores confusion from the player&lt;br /&gt;
|-&lt;br /&gt;
| || Sermon of Rightous    || Holy Damage 1d8&lt;br /&gt;
|-&lt;br /&gt;
| || Sex Change            ||affect stats-wis Changes sex of players/mob/whatever we decide&lt;br /&gt;
|-&lt;br /&gt;
| || Sheka                 || raises morale giving +2 to savings and +2 to attack modifers&lt;br /&gt;
|-&lt;br /&gt;
| || Statue                || High Level will turn a mob instantly to stone&lt;br /&gt;
|-&lt;br /&gt;
| || Struckdumb            || Cures dumbstruck&lt;br /&gt;
|-&lt;br /&gt;
| || Symbiosis             || Preist draws hp from another character in the group&lt;br /&gt;
|-&lt;br /&gt;
| || Unstun                || Protects against stun&lt;br /&gt;
|-&lt;br /&gt;
| || Wound                 || Some Type of holy damage&lt;br /&gt;
|-&lt;br /&gt;
| || Youth                 || reduces age of target.  Affect stats-wis dependetn on casters&#039; level&lt;br /&gt;
|-&lt;br /&gt;
| || Zephyr                ||  spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. &lt;br /&gt;
|-&lt;br /&gt;
| || Detect Disease        || Duh&lt;br /&gt;
|-&lt;br /&gt;
| || Pray Barrier          || Lets a barrier be erected around the priest when praying letting them flee before an aggressive mob attacks-Jagang&lt;br /&gt;
|-&lt;br /&gt;
| || Alamars Energizer     || Priest can sacrifice the energy of one or more mage spells in order to bestow that energy to a target in the form of mana or mv.&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Floating      || Priest suffers half the normal vig penalties for moving&lt;br /&gt;
|-&lt;br /&gt;
| || Bind Evil             || This spell will make an aggro mob , confused and not aggro for a period of time.. Aggro to good and neutral only , not for aggro to evil&lt;br /&gt;
|-&lt;br /&gt;
| || Blinding Faith        || Shines a holy light in their eyes, weakening their ability to connect with a hit&lt;br /&gt;
|-&lt;br /&gt;
| || Countenanace          || They pour their heart and soul into praying , and suffer a temporary HP loss , but a boost to pray time speed. (Make it a high level spell and maybe granted)&lt;br /&gt;
|-&lt;br /&gt;
| || Boon                  || pell user the ability to cast the spells he or she currently has as if he or she were 1d4+1 levels higher than their actual level&lt;br /&gt;
|-&lt;br /&gt;
| || Surge of the Holy     || caster sacrifices life for massive damage&lt;br /&gt;
|-&lt;br /&gt;
| || Shroud                || Places a shroud around someone giving them a 10% reduction in evil damage&lt;br /&gt;
|-&lt;br /&gt;
| || Determination         || Remort Skill-When the priest is fighting a mob of an undead or Hellish type (Demon , orc, ghoul , ghost etc) , they will get a + to mags , and a + to hitroll.&lt;br /&gt;
|-&lt;br /&gt;
| || Demon Executor        || Remort Skill-This makes the char void to all alignment restrictions. Making all eq no matter the align slide on with ease. This should be granted and hard to obtain, As it will open the gateway for stronger chars&lt;br /&gt;
|-&lt;br /&gt;
| || Divine Intervention   || Heals all items including disease and rot but caster gains age each cast&lt;br /&gt;
|- &lt;br /&gt;
| || Angel of Mercy        || summons forth wings gains +6 deflection and fast healing&lt;br /&gt;
|-&lt;br /&gt;
| || Protection from Shadow || Duh&lt;br /&gt;
|-&lt;br /&gt;
| || Protection from Moon  || Duh&lt;br /&gt;
|-&lt;br /&gt;
| || Benediction           || As per FFXI &amp;amp; Brazil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Blood of the Martyr: Heal target and take same amount of damage to self&lt;br /&gt;
* Convert Wand: Changes any wand into a healing wand lasts 1 minute/level&lt;br /&gt;
* Crown of Flames: Holy flames damage undead and fey for 2d6 damage per round&lt;br /&gt;
* Energetic Healing: Immune to one type of damage and when that type is used on them they gain 10% of that amount of damage in healing.&lt;br /&gt;
* Last Judgement: Creature is struck dead and sent to lower plane-percent chance of no corpse left.&lt;br /&gt;
* Wages of Sin: Make other evil align creatures attack each other.&lt;br /&gt;
* Radiant Shield: You are surrounded by a shield of glory, protected from electric damage while mobs take electric damage on each hit in amount you would take. (i&#039;m rubber your glue idea)&lt;br /&gt;
&lt;br /&gt;
Race Specific Spell Ideas:&lt;br /&gt;
*Dwarven Priest-Words of Wisdom-By weaving sacred names of dwarven runes together the priest is able to increase his effective level by +2 for purpose of determining any spell&#039;s level ([[Race: Dwarf]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Priest&amp;diff=1673</id>
		<title>Class: Priest</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Priest&amp;diff=1673"/>
		<updated>2005-12-09T04:12:42Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Ideas:&lt;br /&gt;
Can Only Wield Staffs&lt;br /&gt;
&lt;br /&gt;
Spell Ideas:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Approbation   || &lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Benediction   || Minor Group Heal&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Blessing      || Minor Group Bless&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Commendation  || Minor Group Heal&lt;br /&gt;
|-&lt;br /&gt;
| || Angelic Hiding        || This spell temporarily hides the target. Use this in case one character is out of spell points (and thus cannot attack), and you don&#039;t want them to be attacked by enemies, or if one character is really getting chopped up, and (for some odd reason) you can&#039;t cast a healing spell on them. This spell eventually wears off. If the selected PC either hits attacks someone, or casts an offensive spell, they will immediately become visible again.&lt;br /&gt;
|-&lt;br /&gt;
| || Aphids                || Sends Aphids to mob making them be eaten from the inside out.&lt;br /&gt;
|-&lt;br /&gt;
| || Atone                 || Charm sorta-makes mob miss more cause it&#039;s not mad at caster&lt;br /&gt;
|-&lt;br /&gt;
| || Aura of Anti-Evilness || Scares evil mobs off making them run&lt;br /&gt;
|-&lt;br /&gt;
| || Blessing Hiding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Blood of the Martyr: Heal target and take same amount of damage to self&lt;br /&gt;
* Convert Wand: Changes any wand into a healing wand lasts 1 minute/level&lt;br /&gt;
* Crown of Flames: Holy flames damage undead and fey for 2d6 damage per round&lt;br /&gt;
* Energetic Healing: Immune to one type of damage and when that type is used on them they gain 10% of that amount of damage in healing.&lt;br /&gt;
* Last Judgement: Creature is struck dead and sent to lower plane-percent chance of no corpse left.&lt;br /&gt;
* Wages of Sin: Make other evil align creatures attack each other.&lt;br /&gt;
* Radiant Shield: You are surrounded by a shield of glory, protected from electric damage while mobs take electric damage on each hit in amount you would take. (i&#039;m rubber your glue idea)&lt;br /&gt;
&lt;br /&gt;
Race Specific Spell Ideas:&lt;br /&gt;
*Dwarven Priest-Words of Wisdom-By weaving sacred names of dwarven runes together the priest is able to increase his effective level by +2 for purpose of determining any spell&#039;s level ([[Race: Dwarf]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Priest&amp;diff=1672</id>
		<title>Class: Priest</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Priest&amp;diff=1672"/>
		<updated>2005-12-09T04:07:11Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Ideas:&lt;br /&gt;
Can Only Wield Staffs&lt;br /&gt;
&lt;br /&gt;
Spell Ideas:&lt;br /&gt;
&lt;br /&gt;
* Blood of the Martyr: Heal target and take same amount of damage to self&lt;br /&gt;
* Convert Wand: Changes any wand into a healing wand lasts 1 minute/level&lt;br /&gt;
* Crown of Flames: Holy flames damage undead and fey for 2d6 damage per round&lt;br /&gt;
* Energetic Healing: Immune to one type of damage and when that type is used on them they gain 10% of that amount of damage in healing.&lt;br /&gt;
* Last Judgement: Creature is struck dead and sent to lower plane-percent chance of no corpse left.&lt;br /&gt;
* Wages of Sin: Make other evil align creatures attack each other.&lt;br /&gt;
* Radiant Shield: You are surrounded by a shield of glory, protected from electric damage while mobs take electric damage on each hit in amount you would take. (i&#039;m rubber your glue idea)&lt;br /&gt;
&lt;br /&gt;
Race Specific Spell Ideas:&lt;br /&gt;
*Dwarven Priest-Words of Wisdom-By weaving sacred names of dwarven runes together the priest is able to increase his effective level by +2 for purpose of determining any spell&#039;s level ([[Race: Dwarf]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Race:_Elf&amp;diff=1671</id>
		<title>Race: Elf</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Race:_Elf&amp;diff=1671"/>
		<updated>2005-12-09T04:05:46Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Natural resistances / weaknesses: &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Perm Affects: &lt;br /&gt;
*Perm block to any Mind Magic, natural resistance to psi mind control?&lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Regen: (hp/mana/moves/psp) &lt;br /&gt;
* Do ours regen damage/hp at a slower pace? And Mana at a higher one?&lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Misc: &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Ideas: &lt;br /&gt;
* Perhaps find some racial skills/spells we can give them at a percentage of say 40ish% and have them work it up by using it.&lt;br /&gt;
*Elves should get a better mem chance as Wizards because they have better natural concentration, or maybe better Psi&#039;s?&lt;br /&gt;
*Natural AC 10&lt;br /&gt;
*Cannot be Charmed or Sleep spelled&lt;br /&gt;
*Elf Druid or Elf Ranger specific Spell/skill-Forest Mind-when outdoors they gain a +2 bonus to all saving throws.&lt;br /&gt;
*Elf Druid or Elf Ranger spell/skill-Voice of the Trees-player calls forth the assistance of any plant life when out of doors to flank the group granting a +2 bonus to attack roll?(hitroll?.&lt;br /&gt;
*Elf Ranger-Phantom Hounds-summons forth a group of phantom hounds to assist them multiple 1d6 hounds.  &lt;br /&gt;
*Elf Ranger-Hunter&#039;s Stride-once a day they can cast to enhance their speed. (mv)&lt;br /&gt;
*Elf Warrior-Merciful Killing-knows the vital spots of all living beings and can deal more damage.  Extra 1d6 damage and increased chance to hit instead of miss.&lt;br /&gt;
*Elf Bard-Treesong-haunting song that grants group a +1 on attack bonus and a -1 to mob on attacks and saves.  &lt;br /&gt;
*Elf Bard-Ancient Music-summons a group/one ancient Elven warrior to fight for him, its a ghostlike image that sings and does 1d6 damage, they are incorporeal so are ghosts, once fight is over they disappear and caster takes a 1-2 temp loss of constitution points.&lt;br /&gt;
*Elf Sorcerer-Time Spell-caster can delay when a spell is cast by specifing it, for each round it is delayed they take a one point of Constitution loss (temp) up to running out of hp.&lt;br /&gt;
*Elf Necro-Shadow Casting-necro can choose a spell to enchant with shadow stuph making it more effective and stronger.  Limited use and time limit.&lt;br /&gt;
*Elf Anti-pal-Taint Spell-lace any spell with negative energy dealing an extra +1d6 points of unholy damage.&lt;br /&gt;
*Eldritch Bolt-A single target attack spell that strips a large number of mana from the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Questions / Issues: &lt;br /&gt;
*Natural Modifiers? Maybe Dex +1, Con -1?&lt;br /&gt;
*Perhaps go the route of splitting them off into Dark Elves eventually perhaps a second Elf race?&lt;br /&gt;
... &lt;br /&gt;
Special help files to be created: &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
Spells / Skills: &lt;br /&gt;
&lt;br /&gt;
Level  Name  Description  &lt;br /&gt;
0  xx  xx&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Wizard&amp;diff=1670</id>
		<title>Class: Wizard</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Wizard&amp;diff=1670"/>
		<updated>2005-12-09T04:03:30Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spell Ideas:&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|   || Suppress Magic        || Area attack affected by int will suppress magical abilities of target, dependent on target&#039;s level resistance&lt;br /&gt;
|-&lt;br /&gt;
|   ||                       || Group Mirror Image&lt;br /&gt;
|-&lt;br /&gt;
|   || Doom                  || Think Final Fantasy&lt;br /&gt;
|-&lt;br /&gt;
|   || Reclaim Energy        || Restores mana Pool&lt;br /&gt;
|-  &lt;br /&gt;
|   || Color Flux            || Burst of colored light stuns target&lt;br /&gt;
|-&lt;br /&gt;
|   || Chaotic Feedback      || 4d8 magic dam plus confusion&lt;br /&gt;
|-&lt;br /&gt;
|   || Tashan                || Target suffers -1 against magic and magic resistance&lt;br /&gt;
|-&lt;br /&gt;
|   || Sanity Warp           || 6d10 magic dam, plus confusion 1d3&lt;br /&gt;
|-&lt;br /&gt;
|   || Color Shift           || Burst of colored light does dam and interrupts any spell being cast&lt;br /&gt;
|-&lt;br /&gt;
|   || Chaos Flux            || 8d10 magic dam&lt;br /&gt;
|-&lt;br /&gt;
|   || Discordant Mind       || 2d10+1*10 magic dam&lt;br /&gt;
|-&lt;br /&gt;
|   || Gasping Embrace       || Mag dam and -6 str and dex&lt;br /&gt;
|-&lt;br /&gt;
|   || Group Resist Magic    || Duh&lt;br /&gt;
|-&lt;br /&gt;
|   || Beguiling Visage      || Makes caster less likely to be attacked&lt;br /&gt;
|-&lt;br /&gt;
|   || Horrifying Visage     || Makes target more likely to be attacked&lt;br /&gt;
|-&lt;br /&gt;
|   || Torment of Argli      || 2d8 mag dam and -5 int and wis&lt;br /&gt;
|-&lt;br /&gt;
|   || Shocking Fiend        || A being made completely of archs of lightning comes to your aid until they are slain or their energy dissolves, They will have a small arsenal of different lightning attack&lt;br /&gt;
|-&lt;br /&gt;
|   || Shockwave             || (Area Spell) A &amp;quot;ocean&amp;quot; like wave of lightning floods across the room , doing considerable damage to all NPC&#039;s in the room. If the room is of a water type , the damage is multiplied.&lt;br /&gt;
|-&lt;br /&gt;
|   || Gravitional Hold      || Slows NPC/PC to where flee&#039;s take longer , and moving between rooms takes longer , Depending on level , it would just add a wait state to each move command. IE: Level 30 Gravital Pull Would put a slow-down of 3 seconds on flee&#039; .&lt;br /&gt;
|-&lt;br /&gt;
|   || Full Strength         || Only spell, high mana cost, sets str to 18/100&lt;br /&gt;
|-&lt;br /&gt;
|   || Locate Mob            || Locate Mob , will Locate the desired mob in the players current zone. Also have flag for mobs NoLocate&lt;br /&gt;
|-&lt;br /&gt;
|   || Lifetap               || A Player may do a &amp;quot;Life Tap&amp;quot; when a comrad is in dire need of health. IE: Player A is at 10HP , about to die. Player B which currently has 400HP does a lifetap.&lt;br /&gt;
|-&lt;br /&gt;
|  || Permenancy             || Brazil knows, something about a spell perming&lt;br /&gt;
|-&lt;br /&gt;
|  || Glitterdust            || Makes all Invis things/creatures seen&lt;br /&gt;
|-&lt;br /&gt;
|  || Diamondskin            || Gains 8d10+2*2 temp hit points&lt;br /&gt;
|-&lt;br /&gt;
|  || Calefaction            || 3d6+1*10 fire damage&lt;br /&gt;
|-&lt;br /&gt;
|  || Readiness              || Group Haste&lt;br /&gt;
|-&lt;br /&gt;
|  || Chain Lightning        || Victim to Victim damage&lt;br /&gt;
|-&lt;br /&gt;
|  || Illusion               || See Brazil He knows&lt;br /&gt;
|-&lt;br /&gt;
|  || Blink                  || Wizard Blinks in and out of melee&lt;br /&gt;
|-&lt;br /&gt;
|  || Passwall               || Allows passage through a !flee spell&lt;br /&gt;
|-&lt;br /&gt;
|  || Enchant Armor          || Already in-Debating&lt;br /&gt;
|-&lt;br /&gt;
|  || Enchant Weapon         || Already In-Debating&lt;br /&gt;
|-  &lt;br /&gt;
|  || Minor Create           || Already In-Add things to it&lt;br /&gt;
|-&lt;br /&gt;
|  || Imitate                || Like Poly but different set of creatures&lt;br /&gt;
|-&lt;br /&gt;
|  || Slay                   || Already in but make it lower level&lt;br /&gt;
|-&lt;br /&gt;
|  || Moonbeam               || Like rainbow, but moon type and strong against undead list creatures&lt;br /&gt;
|-&lt;br /&gt;
|  || Tracer                 || Can locate a mob that teleports out&lt;br /&gt;
|-&lt;br /&gt;
|  || Mass Polymorph         || Poly a whole group of up to 4 to the same creature&lt;br /&gt;
|-&lt;br /&gt;
|  || Selective Etherealizer || Makes a selected body part ethereal and unable to be hit&lt;br /&gt;
|-&lt;br /&gt;
|  || Disjunction            || Removes entropy high fail rate maybe granted&lt;br /&gt;
|-&lt;br /&gt;
|  || False Shadow           || Makes a shadow move ahead of you to trigger an aggressive mob, making them no longer aggro&lt;br /&gt;
|-&lt;br /&gt;
|  || Destructive Power      || Higher level of dam at cost of hp to wizard&lt;br /&gt;
|-&lt;br /&gt;
|  || Negative Energy Plane  || This powerful and evil spell opens a vortex to the Negative Energy Plane directly inside the target. The effect is devastating: the target must roll a ST versus death or die; even if he succeeds, he suffers 8d4 damage. If he dies, roll 1d10:&lt;br /&gt;
|-&lt;br /&gt;
|  || Soul Whip              || Like my thorn whip but leaves shimmering ebony tendrils granted or timer&lt;br /&gt;
|-&lt;br /&gt;
|  || Grundelthurm           || he hit points of the magic user become three times normal and all the damage are first subtracted to these magical hit points (once they are finished, the mage suffers double damage). His AC betters by 6 points, up to -10, and he gains the THAC0 of a warrior of equal level. His attacks are doubled with dagger, while with a staff he gains another +3 to hit and damage. The wizard gains a point of Strength every four levels (round up).&lt;br /&gt;
|-&lt;br /&gt;
|  || Firefountain           || he hit points of the magic user become three times normal and all the damage are first subtracted to these magical hit points (once they are finished, the mage suffers double damage). His AC betters by 6 points, up to -10, and he gains the THAC0 of a warrior of equal level. His attacks are doubled with dagger, while with a staff he gains another +3 to hit and damage. The wizard gains a point of Strength every four levels (round up).&lt;br /&gt;
|-&lt;br /&gt;
|  || Shooting Star          || This spell creates glowing missiles with flaming trails, one for each six levels of the wizard (dropping all fractions). The victim of the spell receives no saving throw, and suffers 4d6 damage from the impact and 8d6 from the fiery blast that accompanies the impact. All within 5 feet of the impact point are also in the blast radius, but they may save for half damage. The original intended target may attempt to save vs. petrification to avoid being struck, this save at -4 if within 20 feet and at -2 if within 40 feet. If this save fails, he suffers as above. If he succeeds, however, the shooting star(s) directed at him continue on in a straight line to the extent of their range, at which point they explode in a fiery burst as above. Anyone else in the path of the shooting star(s) must save as for the original intended target, or become the victim of the spell.&lt;br /&gt;
|-&lt;br /&gt;
|  || Azura                 || The Black Scythe is a fearsome weapon to behold, stretching 8 feet and immolated in wispy green flames. It sweeps a 10-foot long, 180 degree arc and can hit all targets within its area as a monster of the wizard&#039;s level. Creatures up to 4+1 HD are slain instantly, while those above 4+1 HD but below 8+3 HD must save vs. spells or be stunned for 1d4+1 rounds. Those who possess 8+3 HD up to 10 HD must save vs. spells or be slowed for 1d4 rounds. All effects are cumulative. The scythe inflicts 1d10 damage in addition to its other effects&lt;br /&gt;
|-&lt;br /&gt;
|  || Cellular Implosion    || targets cells 1d4+1 damage for each of the caster&#039;s level. Max dam is 15d4+15&lt;br /&gt;
|-&lt;br /&gt;
|  || Sacrifical Swarm      || turns caster into magic missiles, damage is equal to amount of hp at cost of damroll, missile only does one dam but equal number of missiles to hp&lt;br /&gt;
|-&lt;br /&gt;
|  || Mass Teleport         || um duh on groups but ONLY up to 5 members&lt;br /&gt;
|-&lt;br /&gt;
|  || Shieldskin            || This spell will absorb about 80HP of damage. It will act as a Temp. Invunerability until you have take enough damage (~55DMG) &lt;br /&gt;
|-&lt;br /&gt;
|  ||Tears of Druzzil       ||  This spell will rain 3 times, for 600 damage each rain, on any mob near the target. Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Dancing Web: Energy strands dance around mob causing 1d6 damage plus traps mob no fleeing energy type damage&lt;br /&gt;
&lt;br /&gt;
* Vanishing Weapon: Weapons&#039; touch dispels any summoned creatures by the mob. Maybe granted?&lt;br /&gt;
&lt;br /&gt;
*Party Teleport-Teleports the entire group back to a temple of their choice, picked by the Wizard casting the spell.&lt;br /&gt;
&lt;br /&gt;
Elf Wizard Spells:&lt;br /&gt;
*Arcana Form-Duration 10 minutes, no saving throw. Elf is transformed into a being of pure magical energy.  Being is incorporeal , immune to hits. Since you are made of pure energy you cast spells at half the mana cost of normal.  If you are hit by a dispel magic you are returned to solid form.([[Race: Elf]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Wizard&amp;diff=1613</id>
		<title>Class: Wizard</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Wizard&amp;diff=1613"/>
		<updated>2005-12-04T03:53:40Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spell Ideas:&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|   || Suppress Magic        || Area attack affected by int will suppress magical abilities of target, dependent on target&#039;s level resistance&lt;br /&gt;
|-&lt;br /&gt;
|   ||                       || Group Mirror Image&lt;br /&gt;
|-&lt;br /&gt;
|   || Doom                  || Think Final Fantasy&lt;br /&gt;
|-&lt;br /&gt;
|   || Reclaim Energy        || Restores mana Pool&lt;br /&gt;
|-  &lt;br /&gt;
|   || Color Flux            || Burst of colored light stuns target&lt;br /&gt;
|-&lt;br /&gt;
|   || Chaotic Feedback      || 4d8 magic dam plus confusion&lt;br /&gt;
|-&lt;br /&gt;
|   || Tashan                || Target suffers -1 against magic and magic resistance&lt;br /&gt;
|-&lt;br /&gt;
|   || Sanity Warp           || 6d10 magic dam, plus confusion 1d3&lt;br /&gt;
|-&lt;br /&gt;
|   || Color Shift           || Burst of colored light does dam and interrupts any spell being cast&lt;br /&gt;
|-&lt;br /&gt;
|   || Chaos Flux            || 8d10 magic dam&lt;br /&gt;
|-&lt;br /&gt;
|   || Discordant Mind       || 2d10+1*10 magic dam&lt;br /&gt;
|-&lt;br /&gt;
|   || Gasping Embrace       || Mag dam and -6 str and dex&lt;br /&gt;
|-&lt;br /&gt;
|   || Group Resist Magic    || Duh&lt;br /&gt;
|-&lt;br /&gt;
|   || Beguiling Visage      || Makes caster less likely to be attacked&lt;br /&gt;
|-&lt;br /&gt;
|   || Horrifying Visage     || Makes target more likely to be attacked&lt;br /&gt;
|-&lt;br /&gt;
|   || Torment of Argli      || 2d8 mag dam and -5 int and wis&lt;br /&gt;
|-&lt;br /&gt;
|   || Shocking Fiend        || A being made completely of archs of lightning comes to your aid until they are slain or their energy dissolves, They will have a small arsenal of different lightning attack&lt;br /&gt;
|-&lt;br /&gt;
|   || Shockwave             || (Area Spell) A &amp;quot;ocean&amp;quot; like wave of lightning floods across the room , doing considerable damage to all NPC&#039;s in the room. If the room is of a water type , the damage is multiplied.&lt;br /&gt;
|-&lt;br /&gt;
|   || Gravitional Hold      || Slows NPC/PC to where flee&#039;s take longer , and moving between rooms takes longer , Depending on level , it would just add a wait state to each move command. IE: Level 30 Gravital Pull Would put a slow-down of 3 seconds on flee&#039; .&lt;br /&gt;
|-&lt;br /&gt;
|   || Full Strength         || Only spell, high mana cost, sets str to 18/100&lt;br /&gt;
|-&lt;br /&gt;
|   || Locate Mob            || Locate Mob , will Locate the desired mob in the players current zone. Also have flag for mobs NoLocate&lt;br /&gt;
|-&lt;br /&gt;
|   || Lifetap               || A Player may do a &amp;quot;Life Tap&amp;quot; when a comrad is in dire need of health. IE: Player A is at 10HP , about to die. Player B which currently has 400HP does a lifetap.&lt;br /&gt;
|-&lt;br /&gt;
|  || Permenancy             || Brazil knows, something about a spell perming&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Dancing Web: Energy strands dance around mob causing 1d6 damage plus traps mob no fleeing energy type damage&lt;br /&gt;
&lt;br /&gt;
* Vanishing Weapon: Weapons&#039; touch dispels any summoned creatures by the mob. Maybe granted?&lt;br /&gt;
&lt;br /&gt;
*Party Teleport-Teleports the entire group back to a temple of their choice, picked by the Wizard casting the spell.&lt;br /&gt;
&lt;br /&gt;
Elf Wizard Spells:&lt;br /&gt;
*Arcana Form-Duration 10 minutes, no saving throw. Elf is transformed into a being of pure magical energy.  Being is incorporeal , immune to hits. Since you are made of pure energy you cast spells at half the mana cost of normal.  If you are hit by a dispel magic you are returned to solid form.([[Race: Elf]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Sorcerer&amp;diff=1612</id>
		<title>Class: Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Sorcerer&amp;diff=1612"/>
		<updated>2005-12-04T03:16:36Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas / notes ==&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|  19 || Circle of Force    || 5d10+2*2 area fire dam&lt;br /&gt;
|-&lt;br /&gt;
|  22 || Blackflame         || Spell with decent damage , and high cost. Cold damage instead of fire damage , hence -blackfire. Verysmall % chance of it immobolizing/freezing target for 3 rounds of combat.&lt;br /&gt;
|-&lt;br /&gt;
|  23 || Mellon Collie       || Affected by Wis-depresses the mob, makes them weaker and miss more.&lt;br /&gt;
|-&lt;br /&gt;
|  24 || Turn Pebble to Stone|| Cast on a pebble, throw at a mob, and increases in size until it hits target.&lt;br /&gt;
|-&lt;br /&gt;
|  31 || Conjure Element     || Summons a random element from shadow, holy and acid.&lt;br /&gt;
|-&lt;br /&gt;
|  37 || Energy Maelstorm    || Summons a cloud of dark energy area attack, and drains from everything in the room.&lt;br /&gt;
|-&lt;br /&gt;
|  38 || Mob Sum Two         || &lt;br /&gt;
|-&lt;br /&gt;
|  38 || Wandering Mind      || Caster siphons 1 mana per round from target for 24 rounds&lt;br /&gt;
|-&lt;br /&gt;
|  39 || Anarchy             || 6d10+3*2 mag dam&lt;br /&gt;
|-&lt;br /&gt;
|  43 || Arch-shielding      || Gives +7 AC +36 hp magic resis +8  and +2 saves&lt;br /&gt;
|-&lt;br /&gt;
|  44 || Sonic Slam          || Caster calls a sonic power, slams mob into ground&lt;br /&gt;
|-&lt;br /&gt;
|  45 || Suffocate           || Target takes magic dam and suffers -5 str and dex.&lt;br /&gt;
|-&lt;br /&gt;
|  45 || Zomm Stone          || Imbibes a stone with a mob who when its thrown appears to fight.&lt;br /&gt;
|-&lt;br /&gt;
|  46 || Mordenkainen&#039;s Celerity || Increases duration of spells that affect speed/mv, haste &amp;amp; fly&lt;br /&gt;
|-&lt;br /&gt;
|  47 || Malise              || Target suffers penalties to various saves/resists&#039; random&lt;br /&gt;
|-&lt;br /&gt;
|  48 || Disjunction         || Removes all magical affects from target&lt;br /&gt;
|-&lt;br /&gt;
|  49 || Rend                || 4d6+3*10 magic dam and stuns mob&lt;br /&gt;
|- &lt;br /&gt;
|  50 || Berserker Spirit    || Gives +7 str, -3 dex, and +50m hp&lt;br /&gt;
|-&lt;br /&gt;
|  50 || Reclaim Energy      || Dismiss a summoned creature and adds back to mana pool&lt;br /&gt;
|-&lt;br /&gt;
|  51 || Buffer              || Grants resistance to a specific form of damage-granted&lt;br /&gt;
|-&lt;br /&gt;
|  51 || Shocking Embrace    || Lightning/Electricity spell: shocking arms of electricity hail down and grab mob making them unable to attack for a round and take electric dam.&lt;br /&gt;
|-&lt;br /&gt;
|  52 || Mana Seive          || Reduces targets mana pool&lt;br /&gt;
|-&lt;br /&gt;
|  53 || Fireshield          || Returns fire damage back on the caster&lt;br /&gt;
|-&lt;br /&gt;
|  54 || Ride the Wind       || Fly Spell&lt;br /&gt;
|-&lt;br /&gt;
|  55 || Scintillating Sphere|| Caster spins in a circle faster generating a field of sun area&lt;br /&gt;
|-&lt;br /&gt;
|  56 || Mantle              || Creates a shield to absorb all magic but has a &amp;quot;limit&amp;quot; that it can absorb&lt;br /&gt;
|-&lt;br /&gt;
|  57 || Oozepuppet          || Caster summons forth the ooze to make a familiar to fight only good outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|  58 || Plasma Bolt         || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
|  60 || Column of Fire      || area fire damage 4d8&lt;br /&gt;
|-&lt;br /&gt;
|  61 || Watery Doom         || Caster calls forth a torrent of water, washing away all the mobs stats&lt;br /&gt;
|-&lt;br /&gt;
|  62 || Hideous Laughter    || Mob begins laughing himself to death and is unable to defend against attacks.&lt;br /&gt;
|-&lt;br /&gt;
|  63 || Stony Grasp         || Like Earthen but for caves and indoors&lt;br /&gt;
|- &lt;br /&gt;
|  64 || Mestil&#039;s Acid       || Casts a shield of acid around you causing acid damage, returned to mob in amount you would take.&lt;br /&gt;
|-&lt;br /&gt;
|  66 || Limb Disruption     || Caster causes a limb to explode(wonder if mob looses an arm of leg, item falls to ground?)&lt;br /&gt;
|-&lt;br /&gt;
|  67 || Acid Storm          || Area affect acid dam&lt;br /&gt;
|-&lt;br /&gt;
|  67 || Transmute Liquid    || Changes any potion/liquid to water&lt;br /&gt;
|-&lt;br /&gt;
|  68 || Mob Three           ||&lt;br /&gt;
|-&lt;br /&gt;
|  69 || Fire Trap           || Locks a door with a fire damage trap&lt;br /&gt;
|-&lt;br /&gt;
|  70 || Catalyst            || any element that a mob casts (energy, wind, ice) can be called from mob transformed into energy and thrown back at them, the removal of the element makes it weak to that element&lt;br /&gt;
|-&lt;br /&gt;
|  70 || Chaos               ||&lt;br /&gt;
|-&lt;br /&gt;
|  71 || Magic Boost         || a skill for a magic caster that allows them to cast an offensive spell for 2x mana cost and anywhere from 1-2x damage&lt;br /&gt;
|-&lt;br /&gt;
|  72 ||Greater Malison      || Stronger version of minor malison&lt;br /&gt;
|-&lt;br /&gt;
|  73 || Meteor Swarm        ||&lt;br /&gt;
|-&lt;br /&gt;
|  75 || Fist of Stone       || Turns hands to stone, for bare hand dam&lt;br /&gt;
|- &lt;br /&gt;
|  77 || Hornungs Baneful Delflector   || Reflect&lt;br /&gt;
|-&lt;br /&gt;
|  78 || Bladeturn           || creates a bubble to take melee damage but does not work against ninja&#039;s or assassins&lt;br /&gt;
|-&lt;br /&gt;
|  80  || Rankletaste        || Covers mob in acid making them unable to move and take dam&lt;br /&gt;
|-&lt;br /&gt;
|  81  || Elemental Mix      || Random cast does random elemental damage&lt;br /&gt;
|-&lt;br /&gt;
|  84  || Thunderclap        ||  spell creates an overwhelming burst of magical sound in the area. This will stun those around you, and possibly yourself,&lt;br /&gt;
|-&lt;br /&gt;
|  85  || Prismatic Spray    || area affect can do one of the following randomly-fire damage, acid damage, electrical damage, struck with poison, paralyzed for &amp;quot;x&amp;quot; rounds, confused for &amp;quot;x&amp;quot; rounds or instant death!&lt;br /&gt;
|-&lt;br /&gt;
|  89  || Elemental Aura     || Pick an element and has different advantages based on what picked&lt;br /&gt;
|-&lt;br /&gt;
|  91  || Implosion          || Spell causes all the air to be sucked out of the room causing &amp;quot;vacuum&amp;quot; damage, chance that any &amp;quot;objects&amp;quot; in room can hit caster though&lt;br /&gt;
|-&lt;br /&gt;
|  95  || Stop Spell         || caster casts this on self, and it gives them a %chance to stop any/all/speciffic spells...% increases with level? - cast only on self&lt;br /&gt;
|-&lt;br /&gt;
|  99  || Maelstorm          || caster summons a swirl of energy causing a storm and is high level area&lt;br /&gt;
|-&lt;br /&gt;
|  Phase                     || makes a &amp;quot;door&amp;quot; or object phase out allowing entry or looting&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Specs ==&lt;br /&gt;
&lt;br /&gt;
Damage spells:&lt;br /&gt;
{| border=1&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;   || &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;Damage formula&#039;&#039;&#039; || &#039;&#039;&#039;Min&#039;&#039;&#039; || &#039;&#039;&#039;Max&#039;&#039;&#039; || &#039;&#039;&#039;Multicast&#039;&#039;&#039; || &#039;&#039;&#039;Area&#039;&#039;&#039; || &#039;&#039;&#039;Allow Save&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| mud Ball     ||  1 ||  1d 8 +  2 ||   3 ||   10 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| blood burst  ||  7 ||  3d 9 +  5 ||   8 ||   32 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| boom         || 10 ||  9d 6 + 11 ||  20 ||   65 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| acid splash  || 12 ||  9d 9 + 14 ||  23 ||   95 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| pyrocursor   || 16 || 12d 9 + 17 ||  29 ||  125 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| death fog    || 26 || 27d14 + 25 ||  52 ||  403 || N || Y &lt;br /&gt;
|-&lt;br /&gt;
| cone of cold || 31 || 29d18 + 28 ||  57 ||  550 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| plasma ball  || 33 || 33d20 + 40 ||  73 ||  700 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| fission bomb || 35 ||            || 390 || 1080 || N || Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Sorcerer&amp;diff=1611</id>
		<title>Class: Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Sorcerer&amp;diff=1611"/>
		<updated>2005-12-04T02:43:23Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas / notes ==&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|  19 || Circle of Force    || 5d10+2*2 area fire dam&lt;br /&gt;
|-&lt;br /&gt;
|  22 || Blackflame         || Spell with decent damage , and high cost. Cold damage instead of fire damage , hence -blackfire. Verysmall % chance of it immobolizing/freezing target for 3 rounds of combat.&lt;br /&gt;
|-&lt;br /&gt;
|  23 || Mellon Collie       || Affected by Wis-depresses the mob, makes them weaker and miss more.&lt;br /&gt;
|-&lt;br /&gt;
|  24 || Turn Pebble to Stone|| Cast on a pebble, throw at a mob, and increases in size until it hits target.&lt;br /&gt;
|-&lt;br /&gt;
|  31 || Conjure Element     || Summons a random element from shadow, holy and acid.&lt;br /&gt;
|-&lt;br /&gt;
|  37 || Energy Maelstorm    || Summons a cloud of dark energy area attack, and drains from everything in the room.&lt;br /&gt;
|-&lt;br /&gt;
|  38 || Mob Sum Two         || &lt;br /&gt;
|-&lt;br /&gt;
|  38 || Wandering Mind      || Caster siphons 1 mana per round from target for 24 rounds&lt;br /&gt;
|-&lt;br /&gt;
|  39 || Anarchy             || 6d10+3*2 mag dam&lt;br /&gt;
|-&lt;br /&gt;
|  43 || Arch-shielding      || Gives +7 AC +36 hp magic resis +8  and +2 saves&lt;br /&gt;
|-&lt;br /&gt;
|  44 || Sonic Slam          || Caster calls a sonic power, slams mob into ground&lt;br /&gt;
|-&lt;br /&gt;
|  45 || Suffocate           || Target takes magic dam and suffers -5 str and dex.&lt;br /&gt;
|-&lt;br /&gt;
|  45 || Zomm Stone          || Imbibes a stone with a mob who when its thrown appears to fight.&lt;br /&gt;
|-&lt;br /&gt;
|  46 || Mordenkainen&#039;s Celerity || Increases duration of spells that affect speed/mv, haste &amp;amp; fly&lt;br /&gt;
|-&lt;br /&gt;
|  47 || Malise              || Target suffers penalties to various saves/resists&#039; random&lt;br /&gt;
|-&lt;br /&gt;
|  48 || Disjunction         || Removes all magical affects from target&lt;br /&gt;
|-&lt;br /&gt;
|  49 || Rend                || 4d6+3*10 magic dam and stuns mob&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Specs ==&lt;br /&gt;
&lt;br /&gt;
Damage spells:&lt;br /&gt;
{| border=1&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;   || &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;Damage formula&#039;&#039;&#039; || &#039;&#039;&#039;Min&#039;&#039;&#039; || &#039;&#039;&#039;Max&#039;&#039;&#039; || &#039;&#039;&#039;Multicast&#039;&#039;&#039; || &#039;&#039;&#039;Area&#039;&#039;&#039; || &#039;&#039;&#039;Allow Save&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| mud Ball     ||  1 ||  1d 8 +  2 ||   3 ||   10 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| blood burst  ||  7 ||  3d 9 +  5 ||   8 ||   32 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| boom         || 10 ||  9d 6 + 11 ||  20 ||   65 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| acid splash  || 12 ||  9d 9 + 14 ||  23 ||   95 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| pyrocursor   || 16 || 12d 9 + 17 ||  29 ||  125 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| death fog    || 26 || 27d14 + 25 ||  52 ||  403 || N || Y &lt;br /&gt;
|-&lt;br /&gt;
| cone of cold || 31 || 29d18 + 28 ||  57 ||  550 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| plasma ball  || 33 || 33d20 + 40 ||  73 ||  700 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| fission bomb || 35 ||            || 390 || 1080 || N || Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Class:_Sorcerer&amp;diff=1610</id>
		<title>Class: Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Class:_Sorcerer&amp;diff=1610"/>
		<updated>2005-12-04T02:20:37Z</updated>

		<summary type="html">&lt;p&gt;Nynaeve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ideas / notes ==&lt;br /&gt;
{| border=1&lt;br /&gt;
| Level || Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|  19 || Circle of Force    || 5d10+2*2 area fire dam&lt;br /&gt;
|-&lt;br /&gt;
|  22 || Blackflame         || Spell with decent damage , and high cost. Cold damage instead of fire damage , hence -blackfire. Verysmall % chance of it immobolizing/freezing target for 3 rounds of combat.&lt;br /&gt;
|-&lt;br /&gt;
|  23 || Mellon Collie       || Affected by Wis-depresses the mob, makes them weaker and miss more.&lt;br /&gt;
|-&lt;br /&gt;
|  24 || Turn Pebble to Stone|| Cast on a pebble, throw at a mob, and increases in size until it hits target.&lt;br /&gt;
|-&lt;br /&gt;
|  31 || Conjure Element     || Summons a random element from shadow, holy and acid.&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Specs ==&lt;br /&gt;
&lt;br /&gt;
Damage spells:&lt;br /&gt;
{| border=1&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;   || &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;Damage formula&#039;&#039;&#039; || &#039;&#039;&#039;Min&#039;&#039;&#039; || &#039;&#039;&#039;Max&#039;&#039;&#039; || &#039;&#039;&#039;Multicast&#039;&#039;&#039; || &#039;&#039;&#039;Area&#039;&#039;&#039; || &#039;&#039;&#039;Allow Save&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| mud Ball     ||  1 ||  1d 8 +  2 ||   3 ||   10 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| blood burst  ||  7 ||  3d 9 +  5 ||   8 ||   32 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| boom         || 10 ||  9d 6 + 11 ||  20 ||   65 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| acid splash  || 12 ||  9d 9 + 14 ||  23 ||   95 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| pyrocursor   || 16 || 12d 9 + 17 ||  29 ||  125 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| death fog    || 26 || 27d14 + 25 ||  52 ||  403 || N || Y &lt;br /&gt;
|-&lt;br /&gt;
| cone of cold || 31 || 29d18 + 28 ||  57 ||  550 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| plasma ball  || 33 || 33d20 + 40 ||  73 ||  700 || Y || N &lt;br /&gt;
|-&lt;br /&gt;
| fission bomb || 35 ||            || 390 || 1080 || N || Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Nynaeve</name></author>
	</entry>
</feed>