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      <timestamp>2011-06-18T13:23:11Z</timestamp>
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      <text bytes="3817" sha1="2gpwyhaa95t9o8s2vj51jxoc5hzt87r" xml:space="preserve">This is the Immortal AddictWiki.  [[http://www.addictmud.org/icom/wiki/index.php?title=Main_Page&amp;action=purge Force this page to refresh]]

It's important that nobody discusses the information in here that hasn't already been made public knowledge.  This is why you have to login in order to access anything.

See the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for wiki usage and configuration help.

Desired usage / guidlines of sorts:
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&lt;p&gt;

Things on OLC: [[OLC Zones]]

----

something to look at later

http://www.lysator.liu.se/mud/questdesign.html


Things going on:

* Everything in [[The Plot]] is pretty much something that could be done eventually.
* &lt;s&gt;Necro revamp&lt;/s&gt;
* "[[Scrollmaker]]" profession
* Wizard redesign
* Priest redesign
* Expand planes
* Re-open ruined Midgaard
* [[Chronomancer]] sub-class

Things I want done, but I'm already doing too much
* More Guild designs
* Discussions with players to get feedback on things the like / dislike, and would love to see go, or added.
* The whole Clan concept needs revisited, and new features / ideas for them designed, so that we can revive them (clan towns anyone can rent in (for a fee?), whatever, go nuts)
* Design Kenetic Knight
* Design Bard
* Design Assassin
* Design Professions... Alchemy, Leather worker, blacksmith, etc... there's a list on [[The Plot]] page
* Lots of overall mud design ideas that I need to run past people...
* I'd like people to review the Plot page, and add their own comments on the Discussion tab, things that you think will work, things that you don't think will work (and why), new ideas to go with things? etc etc
* We need someone to review OLC port, and see what's finished and forgotten, or what's unfinished and abandoned.  Or even what's done and is already on the game port but was never removed from olc.  (and create a Wiki page to track finished areas so we can remember to go over them)
* Check out upper levels of Imperial Palace, see if they can be reconnected, maybe add some mobs
* Move (duplicate for transition) all the skills into a "skill" command like "cast" works, so we don't have to create a series of commands for every new skill
* [[Spellweaver]] sub-class


If you are up to helping with any of the above two lists, let me know!

----

I copied this from Wikipedia.  I thought it would be a good resource for ideas for names of sub-classes and what-not, and I've learned the hard way not to take for granted that things won't get removed from wikipedia for no good reason.
* [[List of Prestige Classes]]

A resource I found for spell / skill ideas, and classes &amp; occupations (which could be useful guild ideas)


* http://www.dandwiki.com/wiki/MSRD:Feats
* http://www.dandwiki.com/wiki/MSRD:Skills
* http://www.dandwiki.com/wiki/MSRD:Occupations
* http://www.dandwiki.com/wiki/MSRD:Classes</text>
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