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	<id>https://immwiki.addictmud.org/index.php?action=history&amp;feed=atom&amp;title=Chronomancer</id>
	<title>Chronomancer - Revision history</title>
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	<updated>2026-05-05T18:01:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Chronomancer&amp;diff=2217&amp;oldid=prev</id>
		<title>Gargamel at 22:15, 4 January 2010</title>
		<link rel="alternate" type="text/html" href="https://immwiki.addictmud.org/index.php?title=Chronomancer&amp;diff=2217&amp;oldid=prev"/>
		<updated>2010-01-04T22:15:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:15, 4 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*conditional apply enchants?  Just had this thought - what if part of the chronomancer&amp;#039;s appeal was that they could temporarily enchant an item (or maybe just on self to prevent stacking) with conditional or time related applies.  This might be an answer or short term solution if we can&amp;#039;t figure out a method of allowing players to influence mud time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*conditional apply enchants?  Just had this thought - what if part of the chronomancer&amp;#039;s appeal was that they could temporarily enchant an item (or maybe just on self to prevent stacking) with conditional or time related applies.  This might be an answer or short term solution if we can&amp;#039;t figure out a method of allowing players to influence mud time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*aging/youth-ening spells&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*aging/youth-ening spells&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*quickwalk - (this might be better for a different class) - the use would be &quot;quickwalk &amp;lt;direction&amp;gt;&quot; - essentially if you&#039;re in a room, and there is a path that is 5 rooms to the east - quickwalk would basically advance you to the end of the line.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gargamel</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Chronomancer&amp;diff=2216&amp;oldid=prev</id>
		<title>Gargamel: just some quick notes about chrono before i forget them.</title>
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		<updated>2010-01-04T22:13:08Z</updated>

		<summary type="html">&lt;p&gt;just some quick notes about chrono before i forget them.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Some quick notes/ideas to get this page started with some content:&lt;br /&gt;
&lt;br /&gt;
*haste type spells&lt;br /&gt;
*slow type spells&lt;br /&gt;
*stop type spells (would these work in our framework?)&lt;br /&gt;
*concept of actual global mud-time spells - to hinge on items with the new conditional applies&lt;br /&gt;
*conditional apply enchants?  Just had this thought - what if part of the chronomancer&amp;#039;s appeal was that they could temporarily enchant an item (or maybe just on self to prevent stacking) with conditional or time related applies.  This might be an answer or short term solution if we can&amp;#039;t figure out a method of allowing players to influence mud time.&lt;br /&gt;
*aging/youth-ening spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The question would be - how large should this subclass/guild be?  30 levels?  15 spells?  more?  less?&lt;br /&gt;
&lt;br /&gt;
What should be the leveling basis?  Kills?  Exp?  Something that has to do with time? (which might be difficult to work with).&lt;br /&gt;
&lt;br /&gt;
Should there be limitations/restrictions?  Only traditionally offensive magic casters?  Allowed to be combined with other macro-guilds?  (darkknight being the only one atm).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Gargamel|Gargamel]] 22:13, 4 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Gargamel</name></author>
	</entry>
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