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	<title>Talk:Chronomancer - Revision history</title>
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	<updated>2026-05-05T19:04:12Z</updated>
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	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Talk:Chronomancer&amp;diff=2222&amp;oldid=prev</id>
		<title>Brazil: New page: One possibility is to make leveling skill based... i.e. successful casting of chronomancer spells gives you exp... but there would have to be limitations on that somehow...  Also, the poss...</title>
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		<updated>2010-01-09T21:23:34Z</updated>

		<summary type="html">&lt;p&gt;New page: One possibility is to make leveling skill based... i.e. successful casting of chronomancer spells gives you exp... but there would have to be limitations on that somehow...  Also, the poss...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One possibility is to make leveling skill based... i.e. successful casting of chronomancer spells gives you exp... but there would have to be limitations on that somehow...&lt;br /&gt;
&lt;br /&gt;
Also, the possibility of causing all chrono spells to age the caster comes to mind, which makes the exp through spell use a little more limiting... we could do more negative aging affects too, to force people to remort &amp;#039;age&amp;#039; once they get too feeble&lt;br /&gt;
&lt;br /&gt;
Ideas I found somewhere for such a class, some with my own notes... I don&amp;#039;t think they all could apply to us though, but good ideas...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gains spells and skills that affect memorize time, casting times, regen, haste / slow, and aging, and move seemingly instantly thru space&lt;br /&gt;
&lt;br /&gt;
* Wrinkle  &lt;br /&gt;
** The minor aging spell will age its target, as well as dealing damage.&lt;br /&gt;
&lt;br /&gt;
* Geezer &lt;br /&gt;
** Major aging spell: The spell will cause the victim to age rapidly and deal damage. Older victims are especially vulnerable to dying outright from the effects of this spell. &lt;br /&gt;
&lt;br /&gt;
* Stitch in Time&lt;br /&gt;
** Unlock a door that was locked recently&lt;br /&gt;
&lt;br /&gt;
* Tempus Fugit &lt;br /&gt;
** Speed up time...&lt;br /&gt;
** On self or other people: gain an attack&lt;br /&gt;
&lt;br /&gt;
* Lethargy &lt;br /&gt;
** Slow down time... (opposite of tempus fugit)&lt;br /&gt;
** Reduce number of attacks&lt;br /&gt;
** Slows down disease... disease will do less damage   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* anachron age&lt;br /&gt;
** sacrifice 1 year of life for every 5 years you cause the victim to age&lt;br /&gt;
** works on players&lt;br /&gt;
&lt;br /&gt;
* anachron rejuvenate&lt;br /&gt;
** sacrifice 1 year of life for every 5 years you cause the victim to get younger&lt;br /&gt;
** works on players&lt;br /&gt;
&lt;br /&gt;
* accumulation&lt;br /&gt;
** decrease memorize and pray times&lt;br /&gt;
&lt;br /&gt;
* Delayed Aid: &lt;br /&gt;
** target foes only heal for 65% effectiveness&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Flux:&lt;br /&gt;
&lt;br /&gt;
* Acceleration: For X seconds, all allies attack 20% faster&lt;br /&gt;
* Hindrance: Enchantment spell:for 25 seconds target foe moves and attacks 10-20% slower, you lose 1 energy regeneration for the duration of the spell&lt;br /&gt;
* Expedient Healing: Temporal Ritual For X seconds, allies gain 10-20% health while healed.&lt;br /&gt;
&lt;br /&gt;
* Come on Already: Enchantment, For X seconds, allies skills recharge 10-20% faster, yours recharge 5-15% slower&lt;br /&gt;
* Take your Time:Temporal Ritual: For X seconds, foes in the area have their skills cast 5-15% slower&lt;br /&gt;
* Temporal Winds: Temporal Ritual, all creatures in the area attack 5-15% faster but skills recharge 20% longer.&lt;br /&gt;
&lt;br /&gt;
Divination&lt;br /&gt;
&lt;br /&gt;
* Destiny: Enchantment, the next time an allies attack would miss, target ally would have that skill instantly recharged. Upon using it again, that skill would recharge 30% slower.&lt;br /&gt;
It is not your time: Enchantment: next time target ally would die, he gains 15....75 health. Whenever health is gained in this fashion, you lose 9....2 energy.&lt;br /&gt;
* Probability: Temporal Ritual, next time an attack would miss, target allies attacks would not be evaded.&lt;br /&gt;
* Smile of Fortune: Temporal Ritual, for X seconds allies in the area only recieve 65%....40% damage.&lt;br /&gt;
&lt;br /&gt;
Anomaly:&lt;br /&gt;
&lt;br /&gt;
* Area Amidst: Temporal Ritual, all foes in area experience 3...7 energy degeneration, your skills recharge 20%....5% slower.&lt;br /&gt;
* Downtime: Target foe is knocked down and loses 5....25 energy.&lt;br /&gt;
* Aging: Hex Spell: target foe loses 1..2 pips of energy and attack 15% slower.&lt;br /&gt;
* Glimpse of Demise: For X seconds target foe experiences 2....5 health regeneration. After spell target ally only regain 30% health lost this way.&lt;br /&gt;
* Temporary Cometary: Temporal Ritual. For X seconds target foes cannot resurrect allies.&lt;br /&gt;
* I Can&amp;#039;t Focus Here: Temporal Ritual. Whenever target foes in area cast a spell that would take 10...4 seconds to cast, that spell would be interrupted.&lt;/div&gt;</summary>
		<author><name>Brazil</name></author>
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