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	<title>Talk:Mana Pools - Revision history</title>
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	<updated>2026-05-05T21:35:14Z</updated>
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	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=Talk:Mana_Pools&amp;diff=2072&amp;oldid=prev</id>
		<title>Gargamel: random blabbering about mana</title>
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		<updated>2009-02-13T20:45:13Z</updated>

		<summary type="html">&lt;p&gt;random blabbering about mana&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Really left-field idea .... &lt;br /&gt;
&lt;br /&gt;
What if there was a centralized &amp;quot;mana&amp;quot; zone.  Like a Mana plant/foundry/fountain - basically a smallish zone brimming with magical energy (25-50 rooms).  There would be mana pipelines running from this zone to other zones (large pipelines to the hometowns, where people regen a lot).  These pipelines are what provide the zones with their mana.  Maybe there would be &amp;quot;events&amp;quot; only in the negative sense, where sets of mobs would be released that would stage attacks on the various pipelines - and players would have to set out to find the mobs/pipelines and fix the problem.&lt;br /&gt;
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Maybe the idea is a bit too final fantasy, it&amp;#039;s certainly out there.  But it&amp;#039;s some method of making the mana pools a bit more interactive.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it would require a good deal of building, and the pipelines would have to be integrated somehow, which I&amp;#039;m not fully certain how that would work.&lt;br /&gt;
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Either that, or (on a much smaller scale) - bring back the mana springs, and the floating balls of energy that originally led to Arinorn... only make them more randomized.  Almost like a continual quest - certain events would trigger the Mana Machine to activate again, which would pop the springs up and wreck the mana on the mud.  This idea is probably much more feasible...&lt;br /&gt;
&lt;br /&gt;
--[[User:Gargamel|Gargamel]]&lt;/div&gt;</summary>
		<author><name>Gargamel</name></author>
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