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	<id>https://immwiki.addictmud.org/index.php?action=history&amp;feed=atom&amp;title=User_talk%3AGargamel</id>
	<title>User talk:Gargamel - Revision history</title>
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	<updated>2026-05-05T20:18:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=User_talk:Gargamel&amp;diff=2207&amp;oldid=prev</id>
		<title>Gargamel at 01:43, 9 December 2009</title>
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		<updated>2009-12-09T01:43:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://immwiki.addictmud.org/index.php?title=User_talk:Gargamel&amp;amp;diff=2207&amp;amp;oldid=2206&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Gargamel</name></author>
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		<title>Gargamel at 01:31, 9 December 2009</title>
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		<updated>2009-12-09T01:31:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://immwiki.addictmud.org/index.php?title=User_talk:Gargamel&amp;amp;diff=2206&amp;amp;oldid=1922&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Gargamel</name></author>
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		<id>https://immwiki.addictmud.org/index.php?title=User_talk:Gargamel&amp;diff=1922&amp;oldid=prev</id>
		<title>Gargamel at 17:45, 3 October 2008</title>
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		<updated>2008-10-03T17:45:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:45, 3 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard &lt;/del&gt;Spells ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spells ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gargamel</name></author>
	</entry>
	<entry>
		<id>https://immwiki.addictmud.org/index.php?title=User_talk:Gargamel&amp;diff=1921&amp;oldid=prev</id>
		<title>Gargamel: New page: random email from 2004 that I found ... I&#039;ll expand on these later:   == Wizard Spells ==   &#039;&#039;&#039;&quot;Drainers&quot; - I figure wizard can make some use of the &quot;Drain&quot; damage type, and hopefully thes...</title>
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		<updated>2008-10-03T14:53:29Z</updated>

		<summary type="html">&lt;p&gt;New page: random email from 2004 that I found ... I&amp;#039;ll expand on these later:   == Wizard Spells ==   &amp;#039;&amp;#039;&amp;#039;&amp;quot;Drainers&amp;quot; - I figure wizard can make some use of the &amp;quot;Drain&amp;quot; damage type, and hopefully thes...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;random email from 2004 that I found ... I&amp;#039;ll expand on these later:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wizard Spells ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Drainers&amp;quot; - I figure wizard can make some use of the &amp;quot;Drain&amp;quot; damage type, and hopefully these spells could be coded in a way that won&amp;#039;t be easily exploited...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Lifetap - (level 8-15ish) - drains 5% of the target mob&amp;#039;s hitpoints, (obviously very useful in the beginning of a battle, but less so as the battle goes on), maybe have it damage the caster for 5% as well?, slight casting delay .... don&amp;#039;t want to spamcast something like this and have a mob go down to low hps too quickly... maybe success dependent on the level of the caster v. the target.&lt;br /&gt;
&lt;br /&gt;
*Lifesteal - (level 40-50ish) - drains 10% of the target mobs hitpoints, same as above only maybe a slightly longer casting delay?&lt;br /&gt;
&lt;br /&gt;
*Lifedrain - (level 85-90) - drains 20% of the target mob&amp;#039;s hitpoints, (higher %?), this one should have a penalty to the caster in terms of hps, fairly long casting delay...&lt;br /&gt;
&lt;br /&gt;
*Dieing Breath (level 35-50) - (or a cooler name if you can think of one) basically, the spell power is dependent on the caster&amp;#039;s hps...the less hps a caster has, the more powerful the spell (maybe it would be done as a %?) so if a wizard had 200 hps, at full strength the spell would do a base damage of say, 50? (less?) and if the wiz had like 20 hps (10%) the spell would be much more powerful (just using wizard as an example) - this could possibly also be exploited with a large hp amount via vamp touch...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;The Sky is Falling&amp;quot; - i&amp;#039;m a big fan of meteor swarm, and figure we can have a family of spells related...i&amp;#039;m not sure what i would choose for the damage type..maybe a mixed bag for the different spells -- energy, earth, fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Meteorite - (level 6-10) - damage range probably around &amp;quot;color spray&amp;quot; currently.&lt;br /&gt;
&lt;br /&gt;
*Meteor - (level 15-20ish) - similar to fireball damage (maybe even keep the fire damage type or earth)&lt;br /&gt;
&lt;br /&gt;
*Meteor swarm - Keep as is...&lt;br /&gt;
&lt;br /&gt;
*Comet - (level 35ish) - damage range around slay maybe? - 300 damage? (fire damage)&lt;br /&gt;
&lt;br /&gt;
*Star Shower - (level 50-55) - area damage, basically beefed up meteor swarm - keep the energy damage type on this one&lt;br /&gt;
&lt;br /&gt;
*Asteroid - (level 65-70) - Fairly high damage, maybe a bit less than the current WOD - i&amp;#039;m thinking 600-750 maybe? - dont know what necro or other class damage spells are in this range...&lt;br /&gt;
&lt;br /&gt;
*Extinction - (level 95-99) - basically calls forth a major asteroid from the skies - could be either area or single target damage - could even have a small percent chance at instant death, but if not, still pretty major damage...massive damage, big time casting delay - could there even be a 1-time fight casting limitation?, maybe some of the same effects on caster as fission bomb? (blind, hp loss, death?)&lt;br /&gt;
 &amp;#039;&amp;#039;Possibly have Extinction changed to &amp;quot;Moonfall&amp;quot; if Nynaeve gets her wish and has &amp;quot;moon&amp;quot; damage added......&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Physical Damage&amp;quot; - spells that are based on the caster &amp;quot;summoning/conjuring&amp;quot; magical weapons to strike the target.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Needle Spray - (level 1-5) - very similar to magic missile only with pierce damage...&lt;br /&gt;
&lt;br /&gt;
*Blade Fury - (level 20-25) - Slash damage, the wizard conjures magical swords to strike the target...maybe 100/150 ish damage?&lt;br /&gt;
&lt;br /&gt;
*Hammer of Wrath (Mallet of Malice?! hehe) - (level 37-42) - Blunt Damage - caster conjures a magical hammer that slams into the targets skull - varied damage, 50-250?&lt;br /&gt;
&lt;br /&gt;
*Arcane Sabre - (level 60) - the wizard traces the shape of a sword with his finger, uttering certain arcane words...the sword flies directly at the targets chest, inflicting damage - maybe 400ish?&lt;br /&gt;
&lt;br /&gt;
*Dagger of the Mystics - (level 75-80) - the wizard summons a dagger made purely of magic to repeatedly strike the target...maybe either 1 time damage of 500-650, or damage over time (think rotting flesh/poison) of maybe 50-75 per round for 5-10 rounds&lt;br /&gt;
&lt;br /&gt;
*Blade Shield - (level 50?) - caster conjures a number of spinning blades to whirl around him, 15% slash resistance.... ONLY ABLE TO CAST ON SELF -- **could be done similarly with other damage types, pierce/blunt)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;It&amp;#039;s time to get Nucular&amp;quot; - there isn&amp;#039;t a lot out there currently, so why the hell not..&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Gamma Ray - (level 10-15) - caster summons a small amount of radiation to spring forth from his hand at the target...(damage similar to color spray, chance to poison?)&lt;br /&gt;
&lt;br /&gt;
*Gamma Blast - (level 40) - stronger version of above - 200ish damage? (better cast to poison? or maybe chance to blind)&lt;br /&gt;
&lt;br /&gt;
*Event Omega - (level 97-99) - very strong...could be used as an area attack or single target..up to you.. i&amp;#039;m thinking fission bomb&amp;#039;s big brother...massive damage, high chance to cause the bad side effects (might need to recode this, because wizards won&amp;#039;t have mana....) - or possibly just have it reduce the casters hp to 25% of maximum?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;presto-chango-rearrango&amp;quot; - or &amp;quot;might morphing mages&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I have quite a few ideas for these, dependent on how many you would want, if you&amp;#039;d want them to be spells similar to what necro has, or a much larger addition to the polymorph list....but I could come up with about 10ish right off the bat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;miss-key-lay-knee-us&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Sacrifice (maybe another name?) - (level 33-38) - to take the place of magical burst (leave that on sorcs?) -- The wizard could sacrifice a number of int/wis (can&amp;#039;t remember which one is important to wizards) in favor of magic points.&lt;br /&gt;
&lt;br /&gt;
*Arcane Wisdom - (level 80+) - the wizard utters certain arcane words that enable him to reduce his memorization time by 10%.  Maybe limit this one to once per day? - could be a granted spell.&lt;br /&gt;
&lt;br /&gt;
*Close Portal (!) - (20 levels after the portal spell) - please please please?!&lt;br /&gt;
&lt;br /&gt;
*Double - (level 70) - during battle, the wizard summons the image of himself from the ethereal plane.  The image takes 100% of the damage for the next round.  (limit this...maybe major casting delay) - possibly exploitable..there would have to be some checks on this one...&lt;br /&gt;
&lt;br /&gt;
*Enchant Shield - (level 50-65) - gives the caster the ability to imbue a shield with an elemental resistance... (i,e cast &amp;#039;enchant shield&amp;#039; fire Shield) - would give the shield 10% resist fire to the wearer.  Restrict this so that a shield could only be imbued with one element at a time.  Maybe at level 50, it gets 5%, 65, 10%, 90 - 15%?&lt;br /&gt;
&lt;br /&gt;
*Illusionary Barrier - (level 60-70) - caster calls forth an illusion of a solid wall, effectively blocking an exit for a short period of time&lt;br /&gt;
&lt;br /&gt;
*Quench/Sate - (level 30-40) - allows the caster to becom !hunger/!thirst for a short while, NOT stackable, cast only on SELF&lt;br /&gt;
&lt;br /&gt;
*Essence of the Troll - (level 65) - toughens the casters skin - effectively adding 10% of the casters NATURAL maxhit (this spell is a BAD idea if it isn&amp;#039;t limited to natural hps...othewise ppl will use it in conjunction with black scrolls for MEGA hps)&lt;br /&gt;
&lt;br /&gt;
*Mystical Cloud - (level 20) - replacement of the fly spell...&lt;br /&gt;
&lt;br /&gt;
*Luminescence - (level 10-15) - allows the wiz to create an item to be worn in the &amp;quot;orb&amp;quot; slot (unless that&amp;#039;s a remort only spot..not sure), with no stats other than infinite light.  Or, possibly similar to another spell on the mud, adds light to a previously extinguished source.... ORRR - a combination of infravision and detect invis *which would be clutch*&lt;br /&gt;
&lt;br /&gt;
*Gloom - (level 5) - creates a cloud of darkness around a mob&amp;#039;s head (basically blindness)&lt;br /&gt;
&lt;br /&gt;
*Binding Ties - (level 37-43) - during battle can be cast on the target which if successful would &amp;quot;stun&amp;quot; the target from doing anything (the target&amp;#039;s arms would be bound) - this again would have to be time/round limited&lt;br /&gt;
&lt;br /&gt;
(these were all from the 99 lvl days - so there would need to be some adjustments - i just wanted to get them down on the wiki before i forgot about them!)&lt;/div&gt;</summary>
		<author><name>Gargamel</name></author>
	</entry>
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