Class: Cleric: Difference between revisions
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== Current Specs == | == Current Specs == | ||
* HP Base: 6 (See [[Formulas]]) | * HP Base: 6 (See [[Formulas]]) | ||
| Line 37: | Line 34: | ||
|} | |} | ||
'''Damage inducing Spells / Skills''' | |||
{| border=1 | |||
| '''Name''' || '''Level''' || '''Damage formula''' || '''Min''' || '''Max''' || '''Multicast''' || '''Area''' || '''Allow Save''' | |||
|- | |||
| Level || Name || Mana Cost || Description | |||
|- | |||
| strike || 4 || 5 - 25 || {{:Spell: Strike}} | |||
|- | |||
| earthquake || 16 || 45 - 50 || {{:Spell: Earthquake}} | |||
|- | |||
| dispel evil || 17 || 25 - 40 || {{:Spell: Dispel Evil}} | |||
|- | |||
| force || 17 || 30 - 40 || {{:Spell: Force}} | |||
|- | |||
| dispel good || 19 || 25 - 40 || {{:Spell: Dispel Good}} | |||
|- | |||
| harm || 23 || 45 - 75 || {{:Spell: Harm}} | |||
|- | |||
| petrification || 29 || 80 - 110 || {{:Spell: Petrification}} | |||
|- | |||
| fire storm || 31 || 85 - 105 || {{:Spell: Fire Storm}} | |||
|- | |||
| 36 || furor || 75 - 150 || {{:Spell: Furor}} | |||
|- | |||
| 39 || expend || 75 - 150 || {{:Spell: Expend}} | |||
|- | |||
| 45 || harm evil || 55 - 90 || {{:Spell: Harm Evil}} | |||
|- | |||
| 46 || harm good || 55 - 90 || {{:Spell: Harm Good}} | |||
|- | |||
| 63 || upheaval || 50 - 85 || {{:Spell: Upheaval}} | |||
|} | |||
'''Spells / Skills''' | |||
{| border=1 | {| border=1 | ||
| Level || Name || Mana Cost || Description | | Level || Name || Mana Cost || Description | ||
| Line 183: | Line 213: | ||
| 76 || group vigorize || 75 - 85 || {{:Spell: Group Vigorize}} | | 76 || group vigorize || 75 - 85 || {{:Spell: Group Vigorize}} | ||
|} | |} | ||
== Ideas / notes == | |||
{| border=1 | |||
| Level || Name || Description | |||
|- | |||
| 44 || Shadow Be Off || Dispel Shadow | |||
|- | |||
| 48 || Protetion From Fire || Protection From Fire | |||
|- | |||
| 49 || Judgement || Damage Based on Align | |||
|- | |||
| 50 || Antidote || Cure Disease | |||
|- | |||
| 52 || Sacred Word || Caster Utters a Word like Entropy Random at Choice | |||
|- | |||
| 53 || Grounding || Protection from Electricity | |||
|- | |||
| 54 || Invigor || Stronger form of Vigor | |||
|- | |||
| 55 || Robe of Healing || Casts Rapid Healing on an Item | |||
|- | |||
| 56 || Spirit Armor || Creates an armor of spirit, but can't be wearing any "armor" | |||
|- | |||
| 57 || Courage || Stronger form of Aid | |||
|- | |||
| 58 || Undead Away || Dispel Undead | |||
|- | |||
| 59 || Group Bless || Blesses Entire Group | |||
|- | |||
| 60 || Protect From Shadow || Protection from Shadow | |||
|- | |||
| 60 || Stone Limb || | |||
|- | |||
| 61 || Barrier || Grants Fast healing & a shield that causes dam to a mob for duration | |||
|- | |||
| 62 || Random Casualty || See Brazil | |||
|- | |||
| 63 || Word of Pain || 3d8 magic dam to all area spell | |||
|- | |||
| 64 || Gate Four || | |||
|- | |||
| 65 || Reckoning || 2d10+4*10 magic damage | |||
|- | |||
| 67 || Land of Stability || Nullifies Earthquake | |||
|- | |||
| 68 || Petrify || % for instant statue | |||
|- | |||
| 69 || Zone of Sweet Air || Protects against harmful cloud spells | |||
|- | |||
| 71 || Hard Hit || Spell to add attack for duration | |||
|- | |||
| 71 || Harm Ward || Grants 3 rounds of invulnerability | |||
|- | |||
| 72 || Celetial Elixir || Fills a canteen with a cure potion | |||
|- | |||
| 73 || Champion Strength || Drains the damage & attack bonus from other members of the group and adds them to the caster | |||
|- | |||
| 74 || Undead Epitaph || 3d10 magic damage to undead | |||
|- | |||
| 75 || Limb Life || Restores a petrified limb | |||
|- | |||
| 77 || Harm Touch || Hard damage hit in a 24 hour mud duration | |||
|- | |||
| 78 || Revivscence || restores a percentage of lost exp | |||
|- | |||
| 79 || Retribution || Returns magic to mob | |||
|- | |||
| 80 || Gate Five || | |||
|- | |||
| 81 || Group Restore || | |||
|- | |||
| 82 || Spirit || Summons a spirit copy of target like mirror image | |||
|- | |||
| 83 || Lifeforce || Heals 1d4 damage | |||
|- | |||
| 84 || Weather Statis || Maintains current weather condition | |||
|- | |||
| 85 || Strength of One || Group's Strength matches strongest members strength | |||
|- | |||
| 86 || Aura of Deflection || Like reflect but can deflect magic & physcial attacks, negate reflect | |||
|- | |||
| 87 || Ward of Protection || Makes "harm" spell unusable, so only weapon takes damage | |||
|- | |||
| 88 || Extinguish Fatigue || !Huger !Thirst for duration | |||
|- | |||
| 89 || Ward Summoned || 3d10 magic damage to summoned creature | |||
|- | |||
| 90 || Tremor || Stronger earthquake perhaps affect other rooms | |||
|- | |||
| 91 || Negate || | |||
|- | |||
| 92 || Power of Life || Heals all ability damage and level drain | |||
|- | |||
| 93 || Wrath || 5d10+2*2 magic damage | |||
|- | |||
| 94 || Time Stop || Stops mob attacks, freezes mob | |||
|- | |||
| 95 || Undetect Align || Makes align undetectable/unaffectable for 3 tics, ie mobs non aggro and eq doesn't fall off till spell expires | |||
|- | |||
| 96 || Gate Six || | |||
|- | |||
| 99 || Epitaph of Life || Heals on a percent per round | |||
|- | |||
|} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
Latest revision as of 12:06, 8 December 2005
Current Specs
- HP Base: 6 (See Formulas)
- Mana Base: 10 (See Formulas)
- Moves Base: 1 (See Formulas)
- Remort only: No
- Thac0 rate: 8
- Save rate: 3
- Wimpy Max: 240
- On-Level Regen mod (hp): +1
- On-Level Regen mod (mana): +2
- On-Level Regen mod (moves): 0
Stat Priority (new char creation and rerolls):
- WIS
- INT
- STR
- DEX
- CON
- CHA
Stat max modifier
| STR | 0 |
| DEX | 0 |
| CON | 0 |
| INT | 0 |
| WIS | 0 |
| CHA | 0 |
Damage inducing Spells / Skills
| Name | Level | Damage formula | Min | Max | Multicast | Area | Allow Save |
| Level | Name | Mana Cost | Description | ||||
| strike | 4 | 5 - 25 | Spell: Strike | ||||
| earthquake | 16 | 45 - 50 | Spell: Earthquake | ||||
| dispel evil | 17 | 25 - 40 | Spell: Dispel Evil | ||||
| force | 17 | 30 - 40 | Spell: Force | ||||
| dispel good | 19 | 25 - 40 | Spell: Dispel Good | ||||
| harm | 23 | 45 - 75 | Spell: Harm | ||||
| petrification | 29 | 80 - 110 | Spell: Petrification | ||||
| fire storm | 31 | 85 - 105 | Spell: Fire Storm | ||||
| 36 | furor | 75 - 150 | Spell: Furor | ||||
| 39 | expend | 75 - 150 | Spell: Expend | ||||
| 45 | harm evil | 55 - 90 | Spell: Harm Evil | ||||
| 46 | harm good | 55 - 90 | Spell: Harm Good | ||||
| 63 | upheaval | 50 - 85 | Spell: Upheaval |
Spells / Skills
| Level | Name | Mana Cost | Description |
| 1 | cure wounds | 10 - 25 | Spell: Cure Wounds |
| 1 | mystical shield | 15 - 30 | Spell: Mystical Shield |
| 2 | create food | 5 - 15 | Spell: Create Food |
| 2 | create water | 5 - 15 | Spell: Create Water |
| 3 | return sight | 5 - 30 | Spell: Return Sight |
| 4 | detect alignment | 10 - 20 | Spell: Detect Alignment |
| 4 | strike | 5 - 25 | Spell: Strike |
| 5 | detect poison | 5 - 15 | Spell: Detect Poison |
| 6 | bless | 20 - 40 | Spell: Bless |
| 7 | infravision | 10 - 25 | Spell: Infravision |
| 8 | sense the hidden | 10 - 20 | Spell: Sense the Hidden |
| 9 | cure critic | 15 - 35 | Spell: Cure Critic |
| 9 | protection from evil | 10 - 40 | Spell: Protection from Evil |
| 10 | summon | 50 - 75 | Spell: Summon |
| 11 | blessed chance | 20 - 45 | Spell: Blessed Chance |
| 11 | miscast magic | 25 - 75 | Spell: Miscast Magic |
| 12 | word of recall | 10 - 20 | Spell: Word of Recall |
| 13 | lessen poison | 8 - 40 | Spell: Lessen Poison |
| 14 | counteract disease | 8 - 40 | Spell: Counteract Disease |
| 14 | hammer of wrath | 60 - 75 | Spell: Hammer of Wrath |
| 15 | heal | 50 - 75 | Spell: Heal |
| 15 | protection from good | 10 - 40 | Spell: Protection from Good |
| 15 | sanctuary | 85 - 110 | Spell: Sanctuary |
| 16 | earthquake | 45 - 50 | Spell: Earthquake |
| 16 | gate one | 30 - 35 | Spell: Gate One |
| 16 | succor | 5 - 30 | Spell: Succor |
| 17 | dispel evil | 25 - 40 | Spell: Dispel Evil |
| 17 | force | 30 - 40 | Spell: Force |
| 18 | bravery | 40 - 65 | Spell: Bravery |
| 19 | dispel good | 25 - 40 | Spell: Dispel Good |
| 20 | blessed warmth | 40 - 65 | Spell: Blessed Warmth |
| 20 | harmony | 40 - 50 | Spell: Harmony |
| 20 | protection from disease | 40 - 60 | Spell: Protection from Disease |
| 20 | relocate | 120 - 150 | Spell: Relocate |
| 21 | vigorize | 45 - 75 | Spell: Vigorize |
| 22 | wizening | GRANTED | Spell: Wizening |
| 23 | group recall | 5 - 60 | Spell: Group Recall |
| 23 | harm | 45 - 75 | Spell: Harm |
| 24 | aid | 30 - 65 | Spell: Aid |
| 25 | float | 40 - 60 | Spell: Float |
| 26 | age reversal | GRANTED | Spell: Age Reversal |
| 27 | cure poison | 45 - 65 | Spell: Cure Poison |
| 28 | group heal | 60 - 100 | Spell: Group Heal |
| 28 | protection from acid | 40 - 60 | Spell: Protection from Acid |
| 29 | petrification | 80 - 110 | Spell: Petrification |
| 30 | heroic bond | GRANTED | Spell: Heroic Bond |
| 30 | restore | 80 - 140 | Spell: Restore |
| 31 | fire storm | 85 - 105 | Spell: Fire Storm |
| 32 | gate two | 35 - 40 | Spell: Gate Two |
| 33 | quick sober | GRANTED | Spell: Quick Sober |
| 34 | protection from drain | 40 - 60 | Spell: Protection from Drain |
| 35 | death pact | GRANTED | Spell: Death Pact |
| 36 | furor | 75 - 150 | Spell: Furor |
| 36 | stone skin | 15 - 30 | Spell: Stone Skin |
| 37 | abundance | GRANTED | Spell: Abundance |
| 37 | gate three | 45 - 50 | Spell: Gate Three |
| 38 | flame blade | 75 - 120 | Spell: Flame Blade |
| 39 | expend | 75 - 150 | Spell: Expend |
| 39 | wave of fear | 50 - 76 | Spell: Wave of Fear |
| 40 | protection from energy | 40 - 60 | Spell: Protection from Energy |
| 41 | deaths direction | 50 - 70 | Spell: Deaths Direction |
| 42 | encouragement | GRANTED | Spell: Encouragement |
| 43 | dismiss summoned | 45 - 95 | Spell: Dismiss Summoned |
| 45 | harm evil | 55 - 90 | Spell: Harm Evil |
| 46 | harm good | 55 - 90 | Spell: Harm Good |
| 47 | aura of guarding | 15 - 30 | Spell: Aura of Guarding |
| 51 | symbol of transal | 75 - 95 | Spell: Symbol of Transal |
| 63 | upheaval | 50 - 85 | Spell: Upheaval |
| 65 | force of nature | 150 - 200 | Spell: Force of Nature |
| 70 | endurance | 50 - 55 | Spell: Endurance |
| 76 | group vigorize | 75 - 85 | Spell: Group Vigorize |
Ideas / notes
| Level | Name | Description |
| 44 | Shadow Be Off | Dispel Shadow |
| 48 | Protetion From Fire | Protection From Fire |
| 49 | Judgement | Damage Based on Align |
| 50 | Antidote | Cure Disease |
| 52 | Sacred Word | Caster Utters a Word like Entropy Random at Choice |
| 53 | Grounding | Protection from Electricity |
| 54 | Invigor | Stronger form of Vigor |
| 55 | Robe of Healing | Casts Rapid Healing on an Item |
| 56 | Spirit Armor | Creates an armor of spirit, but can't be wearing any "armor" |
| 57 | Courage | Stronger form of Aid |
| 58 | Undead Away | Dispel Undead |
| 59 | Group Bless | Blesses Entire Group |
| 60 | Protect From Shadow | Protection from Shadow |
| 60 | Stone Limb | |
| 61 | Barrier | Grants Fast healing & a shield that causes dam to a mob for duration |
| 62 | Random Casualty | See Brazil |
| 63 | Word of Pain | 3d8 magic dam to all area spell |
| 64 | Gate Four | |
| 65 | Reckoning | 2d10+4*10 magic damage |
| 67 | Land of Stability | Nullifies Earthquake |
| 68 | Petrify | % for instant statue |
| 69 | Zone of Sweet Air | Protects against harmful cloud spells |
| 71 | Hard Hit | Spell to add attack for duration |
| 71 | Harm Ward | Grants 3 rounds of invulnerability |
| 72 | Celetial Elixir | Fills a canteen with a cure potion |
| 73 | Champion Strength | Drains the damage & attack bonus from other members of the group and adds them to the caster |
| 74 | Undead Epitaph | 3d10 magic damage to undead |
| 75 | Limb Life | Restores a petrified limb |
| 77 | Harm Touch | Hard damage hit in a 24 hour mud duration |
| 78 | Revivscence | restores a percentage of lost exp |
| 79 | Retribution | Returns magic to mob |
| 80 | Gate Five | |
| 81 | Group Restore | |
| 82 | Spirit | Summons a spirit copy of target like mirror image |
| 83 | Lifeforce | Heals 1d4 damage |
| 84 | Weather Statis | Maintains current weather condition |
| 85 | Strength of One | Group's Strength matches strongest members strength |
| 86 | Aura of Deflection | Like reflect but can deflect magic & physcial attacks, negate reflect |
| 87 | Ward of Protection | Makes "harm" spell unusable, so only weapon takes damage |
| 88 | Extinguish Fatigue | !Huger !Thirst for duration |
| 89 | Ward Summoned | 3d10 magic damage to summoned creature |
| 90 | Tremor | Stronger earthquake perhaps affect other rooms |
| 91 | Negate | |
| 92 | Power of Life | Heals all ability damage and level drain |
| 93 | Wrath | 5d10+2*2 magic damage |
| 94 | Time Stop | Stops mob attacks, freezes mob |
| 95 | Undetect Align | Makes align undetectable/unaffectable for 3 tics, ie mobs non aggro and eq doesn't fall off till spell expires |
| 96 | Gate Six | |
| 99 | Epitaph of Life | Heals on a percent per round |