Class Thief: Difference between revisions

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*One handed melee weapon of size small or medium([[Weapons: Dwarf]])
*One handed melee weapon of size small or medium([[Weapons: Dwarf]])
{| border=1
| Level || Name || Description
|-
|  36 || Lock          || Lock Doors
|-
|  45 || Befuddle      || Talk the mob into giving you their money/eq etc which level you are the better you are and the higher the chance of success you have
|-
|  62 || Dodge        || % Chance to dodge an attack, like negate sanc has for negating sanc
|-
|  73 || Find Path    || Like Thieves tracking, but shows next 5 steps to mob, 100 mana, 15% in wrong direction (will not lead into or thru dt)
|-
|  75 || Second Attack || Duh
|-
|  99 || Uninset      || Remort Point Option with high chance of breaking both or one item
|}




Line 85: Line 103:
|  63 || second attack        || 0 - 0 ||
|  63 || second attack        || 0 - 0 ||
|}
|}
= Ideas =
Ran across an old file from 11/06/2001 with these ideas...
Mug-where you can take everything off a mob without having to completely
kill them
A Duel Bacstab-two bacstabs at the beggining of a fight
A x6 Multiplyer at lvl 30-self explanitory
Slip-the thief would be able to give items to ppl without anyone else seeing
it happen
Pickpocket-an upgrade to steal, way more efficient though,the thief would
be able to sleal larger amounts of gold and items without being detected by
the mob these would add power and more secrecy thiefyness to the thief class
also better thief eq would be nice
How about something like Feign Death?  Something like you pretend to die, so
the mob stops attacking or my hit the next person in teh room, IE yer other
group member Perhaps cruel but helpful for soloing no?
  Mannd
  Most of those things have been suggested already, with i think the
exclusion
of pickpocket.  That is nothing against you, you may not have read some of the
early posts, however I don't seem to recall the immortal position on these
ideas :(.  Has there been one yet?  Oh and along with Slip you forgot Palm
where you pick something off the ground without being seen another skill i
would love to see put in :)
I like the idea of dual backstab, but I think that upon remorting
thieves should have two attacks.  Granted, we have two with
stab, but "since everyone else can have it, why can't we?"
Since thieves have very few skills as it is perhaps the imms (uh, oh yeah
that's me too) should think about this?
Leslie the all-powerful, sexy as all get up wonder thief  :)

Latest revision as of 01:59, 11 February 2009

Ideas / notes

Armor Specifications:

  • Simple leather armor. Also studded leather, padded leather, or elfin chain mail, but when wearing these will take no dex bonuses and will take a dex penalty.
  • No shields.
  • No large weapons

Dwarven Thief:(Race: Dwarf)

  • Should get pluses to Dex say like 5% for up to a certain level then perhaps 10% over a certain level.
  • Leather armor only. No Shield allowed to be worn(Armor: Dwarf)


Level Name Description
36 Lock Lock Doors
45 Befuddle Talk the mob into giving you their money/eq etc which level you are the better you are and the higher the chance of success you have
62 Dodge % Chance to dodge an attack, like negate sanc has for negating sanc
73 Find Path Like Thieves tracking, but shows next 5 steps to mob, 100 mana, 15% in wrong direction (will not lead into or thru dt)
75 Second Attack Duh
99 Uninset Remort Point Option with high chance of breaking both or one item


Current Specs

Misc:

Stat Priority (new char creation and rerolls):

  1. DEX
  2. STR
  3. CON
  4. INT
  5. WIS
  6. CHA


Skills:

Level Name Cost Description
1 sneak 0 - 0
2 pick lock 0 - 0
3 backstab 0 - 0
4 steal 0 - 0
5 hide 0 - 0
6 track 0 - 0
9 haggle 0 - 0
12 knowhistory 0 - 0
13 sign 0 - 0
15 find trap 0 - 0
16 poison blade 0 - 0
18 circle 0 - 0
19 retreat 0 - 0
20 inset 0 - 0
22 stab 0 - 0
23 disarm trap 0 - 0
25 mug 0 - 0
40 brainbonk 0 - 0
47 doublebarrel backstab 0 - 0
55 appraise 0 - 0
60 multiple stab 0 - 0
62 dodge 0 - 0
63 second attack 0 - 0


Ideas

Ran across an old file from 11/06/2001 with these ideas...

Mug-where you can take everything off a mob without having to completely
kill them

A Duel Bacstab-two bacstabs at the beggining of a fight

A x6 Multiplyer at lvl 30-self explanitory

Slip-the thief would be able to give items to ppl without anyone else seeing
it happen

Pickpocket-an upgrade to steal, way more efficient though,the thief would
be able to sleal larger amounts of gold and items without being detected by
the mob these would add power and more secrecy thiefyness to the thief class
also better thief eq would be nice

How about something like Feign Death?  Something like you pretend to die, so
the mob stops attacking or my hit the next person in teh room, IE yer other
group member Perhaps cruel but helpful for soloing no?
 Mannd
  Most of those things have been suggested already, with i think the
exclusion
of pickpocket.  That is nothing against you, you may not have read some of the
early posts, however I don't seem to recall the immortal position on these
ideas :(.  Has there been one yet?  Oh and along with Slip you forgot Palm
where you pick something off the ground without being seen another skill i
would love to see put in :)

I like the idea of dual backstab, but I think that upon remorting
thieves should have two attacks.  Granted, we have two with
stab, but "since everyone else can have it, why can't we?"
Since thieves have very few skills as it is perhaps the imms (uh, oh yeah
that's me too) should think about this?
Leslie the all-powerful, sexy as all get up wonder thief  :)