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(these were all from the 99 lvl days - so there would need to be some adjustments - i just wanted to get them down on the wiki before i forgot about them!)
(these were all from the 99 lvl days - so there would need to be some adjustments - i just wanted to get them down on the wiki before i forgot about them!)
----
You shake your head.
You say, 'new newbie zone'
You say, 'not the one north of midgaard'
Joran says, 'well it doesn't have to be that way'
Joran says, 'ok so'
You say, 'i agree, it doesn't'
Joran says, 'we need to restructure the wizcommands'
Joran says, 'i can entince people here but not if i just buff them'
Joran says, 'i'm willing to make the jump from ambas to demi'
Joran says, 'is the wizcommand structure dynamic?'
You say, 'buff them how?'
You boggle everything.  You just don't understand.
Joran says, 'cast free spells'
You nod.
Joran says, 'mud is dying, let's be honest'
You say, 'there are a couple of mortals who have been named HERO's who also help
with morts'
You say, 'actually'
You say, 'we're on a bit of a comeback from where it had been a few years ago'
You say, 'a lot of folks who had left are back a bit'
Joran says, 'is there a show heroes command?'
Joran says, 'you got two'
You say, 'tulkas hasnt been on much, rl bit him in he ass i believe'
You say, 'so here's a question'
You say, 'if i may play devils advocate'
Joran says, 'addict has always been my home... i love it'
Joran says, 'sure'
You say, 'you plan on morting on this go-round?'
Joran says, 'technically i have found it to be a bad idea to mort and imm at the
same time, but if it's required, c'est la vie'
You say, 'interesting'
Joran says, 'i would want a lsit of your top ten players'
You say, 'i find what keeps my interest as an imm, and what makes me a  effectiv
e imm is that i mort'
Joran says, 'morts'
You say, 'imo one of the things that hurt our numbers were our veteran morts'
You say, 'getting a bit of mort burnout'
Joran says, 'well, you have no morts atm so...'
You say, 'deciding to imm to help the mud'
You say, 'and then getting imm burnout and not morting anymore'
1308H 1000M 198V>'and hence you have a bunch of imms and no morts
You say, 'and hence you have a bunch of imms and no morts'
You say, 'which we were suffering under for quite a long time'
Joran says, 'you can't have imms morting to boost numbers'
You say, 'no you can't'
You say, 'but you can't have imms not morting and not having a concept about the
mud they're trying to admin either'
Joran says, 'ill start a mort right now'
You say, 'which is also a problem'
Joran says, 'i disagree'
You shrug.
You say, 'different strokes for different folks'
You say, 'i find that i am a better imm because of my playtime as a mortal'
Joran says, 'if you have sufficient morts that report their probs it is no longer your prob'
You say, 'i dont mort to report problems'
You say, 'i mort because i love playing the game'
You say, 'i imm because i love playing so much that i want to make it a better experience for everyone involved'
Joran says, 'and that is commendable, but if you find a prob as a mort you don't
report it because you're an imm?'
1308H 1000M 198V>'well that's cheating, now, isn't it :)
You say, 'well that's cheating, now, isn't it :)'
1308H 1000M 198V>
[ Joran has quit the game. [ 1269] ]
1308H 1000M 198V>
[ Joran entering game with no equipment. ]
-------------
Missed a little conversation here, he basically started a mortal, asked me to grant his mort roomflags rights (which I didn't do) and then started saying what was broken before he even walked through the new newbie zone
You say, 'how do you mean no motd?'
Twinkle says, 'there is not motd'
You say, 'sure there is .. type motd'
You say, 'from nov 28'
Twinkle says, 'it is not displayed on login'
Twinkle says, 'try it'
You say, 'it doesn't all the time'
You say, 'i dont know what prompts it'
You say, 'dunno if more than one logon per day means you don't ge tit or what'
Twinkle says, 'youre wizinvis'
Twinkle says, 'secondly its a code change, it should always be shown'
You say, 'no i'm not i'm fully visable'
You boggle everything.  You just don't understand.
Twinkle says, 'thats why we need brazil here'
You say, 'k'
Twinkle says, 'motd should always be displayed'
Twinkle says, 'as should imotd'
Twinkle says, 'it shoudl also not contain news from 2003'
You say, 'well, we haven't really needed an immotd for a long time'
You say, 'since there hasn't been excatly a treasure trove of us to relate infor
mation to'
You say, 'and that 2003 entry is VERY useful to me'
Twinkle says, 'and you dont think that there is something odd about that?'
You say, 'since i forget a buncha crap'
You say, 'that we dont have a ton of imms right now?'
You say, 'i'd find it more odd if we had a dozen imms and 0 morts'
Twinkle says, 'um the only mort you have is me'
You say, 'i know'
You say, 'i get your point that we dont have the numbers we once had, '
Twinkle says, 'i love addictmud, always have, always will but you guys lost your
"sparkle"'
You shrug.
Twinkle says, 'do you want it back?'
You say, ''guess it depends on what you difine sparkle as'
Twinkle says, 'players'
You say, 'we've been adding new stuff that's been highly successful for some tim
e'
You say, 'we certainly had our struggles when we went to lvl99'
You say, 'and we're still combating fixing it'
You say, 'and we're getting there'
Twinkle says, 'so wizlock it for two weeks, get it done'
You say, 'dunno if it's that easy'
Twinkle says, 'it can be'
You say, 'also dunno if locking out the few morts we have for any amount of time
would result in any type of success'
Twinkle says, 'if you promised them a reason to return theyd come back'
Twinkle says, 'brb i have to pee again'
You say, 'and what would the reason be? cleaned up typos? we add improvemtns on
the fly - without shutting the mud down'
You nod.
-------
Joran has returned.
1308H 1000M 198V>
Joran: you're competing with Wow, let's be fair
Joran: so what can you offer then that they can
Joran: can't
Gargamel: a place to play while at work or in class :)
Joran: so then you write a quicksave command that lets them pick up where they l
eft off
Gargamel: as opposed to renting at an inn/cryo?
Joran: if you had your boss standing over your and had to make it to a cryo...
Joran: i'm playing devil's advocate here
Gargamel: absolutely
Gargamel: i'm thinking it over
Gargamel: trying to decide if i could quicksave faster than i can alt-tab
Gargamel: <--- grin
Joran: during a boss fight?
Gargamel: ah, well there's an idea
Gargamel: would it pause the fight? act as an auto-calm?
Gargamel: would an aggro mob refight you?
Gargamel: would it be abused by players who are near death? on a mob who's scrip
ted/coded to be !calm?
Gargamel: i like the concept though
Joran: you don't have to give away everything because you want to let people kno
w that if they can stick it out they get rewarded, but how aboult a 30% -exp
Joran: you could make it that if you are less than 10% health the command is not
avail to you
Gargamel: the problem there is .. a lot of folks (not all - but a lot) fight bos
s type mobs with chars where exp is irrelevant
Gargamel: once you attain level 65, you no longer gain or lose experience
Joran: the poiint is that once you have code access you control it all :)
Joran: make it 69
Gargamel: but we level cap at 65
Gargamel: i get your point with code access
Joran: make it 61 with a degree of lower exp
Gargamel: but bz's the main guy here for that
Gargamel: i've never coded anything in my life
Gargamel: i barely understood the davinci code
1308H 1000M 198V>
-------
Joran: i will be honest, and i love dan, but there has never been a successful m
ud with only one coder
Gargamel: wouldn't know, only mud i've truly ever played on for more than an hou
r or so
Joran: why did coimp go away?
Gargamel: no one else with coding ability. as well as no one else with code-acce
ss (is my guess)
Joran: i have a Ph.D. in computer science, try again, I once has code aceess :)
Gargamel: right you asked why it went away
Gargamel: how long have you been gone?
Joran: gone from the MUD?
Gargamel: yeah
Gargamel: you said you were a coimp? or at least had code access... how long ago
was that?
Joran: I started school in 1995 and was made an imm then, i graduated in 1999
Gargamel: i came over on this port full time (after isaiah split) sioometime in
98-99
Gargamel: cuz i had a hard time letting go of all my good eq's on the old port (
lol)
Joran: i was given code access in the Carter Presidential Library in 2000
Joran: Jimmy Carter went to Michigan
Gargamel: nods
Gargamel: i'm not questioning your credentials, or your code access.. i just did
n't know how long it had been since you've been an imm here
Gargamel: cuz like i said, i dont really remember much, especially of the imm st
aff (who didn't have morts) from way back then
Gargamel: since i was a mort, it's easier for me to remember people by the playe
rs i played with - especially when we get into ancient history mode :)
Joran: so back to making addictmud the place to be
1308H 1000M 198V>
------

Latest revision as of 01:43, 9 December 2009

random email from 2004 that I found ... I'll expand on these later:


Spells

"Drainers" - I figure wizard can make some use of the "Drain" damage type, and hopefully these spells could be coded in a way that won't be easily exploited...

  • Lifetap - (level 8-15ish) - drains 5% of the target mob's hitpoints, (obviously very useful in the beginning of a battle, but less so as the battle goes on), maybe have it damage the caster for 5% as well?, slight casting delay .... don't want to spamcast something like this and have a mob go down to low hps too quickly... maybe success dependent on the level of the caster v. the target.
  • Lifesteal - (level 40-50ish) - drains 10% of the target mobs hitpoints, same as above only maybe a slightly longer casting delay?
  • Lifedrain - (level 85-90) - drains 20% of the target mob's hitpoints, (higher %?), this one should have a penalty to the caster in terms of hps, fairly long casting delay...
  • Dieing Breath (level 35-50) - (or a cooler name if you can think of one) basically, the spell power is dependent on the caster's hps...the less hps a caster has, the more powerful the spell (maybe it would be done as a %?) so if a wizard had 200 hps, at full strength the spell would do a base damage of say, 50? (less?) and if the wiz had like 20 hps (10%) the spell would be much more powerful (just using wizard as an example) - this could possibly also be exploited with a large hp amount via vamp touch...

"The Sky is Falling" - i'm a big fan of meteor swarm, and figure we can have a family of spells related...i'm not sure what i would choose for the damage type..maybe a mixed bag for the different spells -- energy, earth, fire

  • Meteorite - (level 6-10) - damage range probably around "color spray" currently.
  • Meteor - (level 15-20ish) - similar to fireball damage (maybe even keep the fire damage type or earth)
  • Meteor swarm - Keep as is...
  • Comet - (level 35ish) - damage range around slay maybe? - 300 damage? (fire damage)
  • Star Shower - (level 50-55) - area damage, basically beefed up meteor swarm - keep the energy damage type on this one
  • Asteroid - (level 65-70) - Fairly high damage, maybe a bit less than the current WOD - i'm thinking 600-750 maybe? - dont know what necro or other class damage spells are in this range...
  • Extinction - (level 95-99) - basically calls forth a major asteroid from the skies - could be either area or single target damage - could even have a small percent chance at instant death, but if not, still pretty major damage...massive damage, big time casting delay - could there even be a 1-time fight casting limitation?, maybe some of the same effects on caster as fission bomb? (blind, hp loss, death?)
Possibly have Extinction changed to "Moonfall" if Nynaeve gets her wish and has "moon" damage added......

"Physical Damage" - spells that are based on the caster "summoning/conjuring" magical weapons to strike the target.

  • Needle Spray - (level 1-5) - very similar to magic missile only with pierce damage...
  • Blade Fury - (level 20-25) - Slash damage, the wizard conjures magical swords to strike the target...maybe 100/150 ish damage?
  • Hammer of Wrath (Mallet of Malice?! hehe) - (level 37-42) - Blunt Damage - caster conjures a magical hammer that slams into the targets skull - varied damage, 50-250?
  • Arcane Sabre - (level 60) - the wizard traces the shape of a sword with his finger, uttering certain arcane words...the sword flies directly at the targets chest, inflicting damage - maybe 400ish?
  • Dagger of the Mystics - (level 75-80) - the wizard summons a dagger made purely of magic to repeatedly strike the target...maybe either 1 time damage of 500-650, or damage over time (think rotting flesh/poison) of maybe 50-75 per round for 5-10 rounds
  • Blade Shield - (level 50?) - caster conjures a number of spinning blades to whirl around him, 15% slash resistance.... ONLY ABLE TO CAST ON SELF -- **could be done similarly with other damage types, pierce/blunt)

"It's time to get Nucular" - there isn't a lot out there currently, so why the hell not..

  • Gamma Ray - (level 10-15) - caster summons a small amount of radiation to spring forth from his hand at the target...(damage similar to color spray, chance to poison?)
  • Gamma Blast - (level 40) - stronger version of above - 200ish damage? (better cast to poison? or maybe chance to blind)
  • Event Omega - (level 97-99) - very strong...could be used as an area attack or single target..up to you.. i'm thinking fission bomb's big brother...massive damage, high chance to cause the bad side effects (might need to recode this, because wizards won't have mana....) - or possibly just have it reduce the casters hp to 25% of maximum?

"presto-chango-rearrango" - or "might morphing mages"

I have quite a few ideas for these, dependent on how many you would want, if you'd want them to be spells similar to what necro has, or a much larger addition to the polymorph list....but I could come up with about 10ish right off the bat

"miss-key-lay-knee-us"

  • Sacrifice (maybe another name?) - (level 33-38) - to take the place of magical burst (leave that on sorcs?) -- The wizard could sacrifice a number of int/wis (can't remember which one is important to wizards) in favor of magic points.
  • Arcane Wisdom - (level 80+) - the wizard utters certain arcane words that enable him to reduce his memorization time by 10%. Maybe limit this one to once per day? - could be a granted spell.
  • Close Portal (!) - (20 levels after the portal spell) - please please please?!
  • Double - (level 70) - during battle, the wizard summons the image of himself from the ethereal plane. The image takes 100% of the damage for the next round. (limit this...maybe major casting delay) - possibly exploitable..there would have to be some checks on this one...
  • Enchant Shield - (level 50-65) - gives the caster the ability to imbue a shield with an elemental resistance... (i,e cast 'enchant shield' fire Shield) - would give the shield 10% resist fire to the wearer. Restrict this so that a shield could only be imbued with one element at a time. Maybe at level 50, it gets 5%, 65, 10%, 90 - 15%?
  • Illusionary Barrier - (level 60-70) - caster calls forth an illusion of a solid wall, effectively blocking an exit for a short period of time
  • Quench/Sate - (level 30-40) - allows the caster to becom !hunger/!thirst for a short while, NOT stackable, cast only on SELF
  • Essence of the Troll - (level 65) - toughens the casters skin - effectively adding 10% of the casters NATURAL maxhit (this spell is a BAD idea if it isn't limited to natural hps...othewise ppl will use it in conjunction with black scrolls for MEGA hps)
  • Mystical Cloud - (level 20) - replacement of the fly spell...
  • Luminescence - (level 10-15) - allows the wiz to create an item to be worn in the "orb" slot (unless that's a remort only spot..not sure), with no stats other than infinite light. Or, possibly similar to another spell on the mud, adds light to a previously extinguished source.... ORRR - a combination of infravision and detect invis *which would be clutch*
  • Gloom - (level 5) - creates a cloud of darkness around a mob's head (basically blindness)
  • Binding Ties - (level 37-43) - during battle can be cast on the target which if successful would "stun" the target from doing anything (the target's arms would be bound) - this again would have to be time/round limited

(these were all from the 99 lvl days - so there would need to be some adjustments - i just wanted to get them down on the wiki before i forgot about them!)