Remort Options: Difference between revisions

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Summary of current remort options
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** Bz had mentioned having the remort points spent correlate to a percent chance to automatically learn a spell/skill upon gaining access to it.
** Bz had mentioned having the remort points spent correlate to a percent chance to automatically learn a spell/skill upon gaining access to it.
** Building on Bz's point - we could also layer this process to utilize the levels of practicing a spell - right now it's pretty much (not learned) and (superb).
** Building on Bz's point - we could also layer this process to utilize the levels of practicing a spell - right now it's pretty much (not learned) and (superb).
* What if we provided a remort option to expand remort options?  For instance:  You can currently only add one eq slot per remort.  What if we had a remort option that would allow you to remort more than one slot?  (I'm trying to think of options that would cater to our frequent remorters)

Latest revision as of 19:47, 10 February 2011

Current Remort Options

(We should list the current options, remort point values, and level requirements)

Remort Option Min Level Remort Points Notes
Change of Class 31 1 Includes Nj/Pr/Wz
Stat 31 1 (each) Maximum of 3 increases per remort
Age 31 2 Resets age to 17
Race Change - Dwarf 31 5
Race Change - Elf 31 5
Race Change - Human 31 1
Eq Slot - Floating 31 5 Can only add one eq slot per remort
Castcost reduction 31 2% for 2 points spent Max of 30%, does not impact granted or psionic spells
Lloyds Beacon 40 1 Spell is lost if remorted
Perm Lloyds Beacon 45 5 Spell is retained through all remorts
Eq Slot - Ear 45 5 Can only add one eq slot per remort
Eq Slot - Ankle 60 5 Can only add one eq slot per remort
Small Remort Orb 31 2 small orbs give +10 Boost to their respective element
Medium Remort Orb 55 3 medium orbs give +20 Boost to their respective element
Small Enchant Orb 31 3 gives an increased chance of a perm affect on ENCHANT ARMOR
Medium Enchant Orb 55 4 gives an increased chance of a perm affect on ENCHANT ARMOR
See Spell Duration 35 3
See Battle Damage 45 3
Max HP 32 2 For every 2 points spent, 2 additional hp per level, to a maximum of 10
Max Move 32 2 For every 2 points spent, 2 additional moves per level, to a maximum of 10


Future Remort Option Ideas

  • Talked to BZ about this earlier. Something along the lines of allowing a player to learn a skill/spell without using a guildmaster. Would essentially reward people who go out on leveling bonanza's and either can't (because of zone restricts) or don't want to return to prac. at a master.
    • Floated the idea of a granted spell that would create a temporary guildmaster mob. Not a huge fan of this
    • Bz had mentioned having the remort points spent correlate to a percent chance to automatically learn a spell/skill upon gaining access to it.
    • Building on Bz's point - we could also layer this process to utilize the levels of practicing a spell - right now it's pretty much (not learned) and (superb).


  • What if we provided a remort option to expand remort options? For instance: You can currently only add one eq slot per remort. What if we had a remort option that would allow you to remort more than one slot? (I'm trying to think of options that would cater to our frequent remorters)