Alchemy: Difference between revisions
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Plan: | |||
* Create potions using ingredients | |||
* how are ingredients stored? | |||
* Gardens in player house | |||
* gardens in the world | |||
* foraging code is done | |||
* list spells | |||
* determine ingredients for each spell | |||
* shops can sell some ingredients | |||
* Ingredients in the bazaar | |||
* Ingredients save on shops over reboot? | |||
* Flag for brew on skill | |||
* plan ingredients around the mud | |||
* Ingredient containers with item limit, no weight | |||
Alchemy Ideas: | Alchemy Ideas: | ||
Oiled Bowstring(string for one bow) | Oiled Bowstring(string for one bow) | ||
Cold Fire(torch or flask) | *Cold Fire(torch or flask)-a cold flame that does not burn what it touches and is only used for light. | ||
Elven Wine(one bottle | *Elven Wine(one bottle-when drunk my elves grants a plus to fortitude, but when by non-elves instant drunkness for a long time. | ||
Ironwood balm(flask, one use) | *Ironwood balm(flask, one use)-when applied to a wooden staff it strengthens it making it a harden weapon, turning it to "steel" giving it a bonus of some type to show it's power increase. | ||
Fey Spirits(one bottle) | *Fey Spirits(one bottle-when elves drink it they are granted a fey type of gift (decided later) but when non-elves drink it they hallucinate. | ||
Chameleon Paint(flask, one application) | *Chameleon Paint(flask, one application-applied to the face (looses wear position) but grants a limited hide. | ||
Glow Wand(1 stick) | *Glow Wand(1 stick)-um duh | ||
Faerie Dust(bag) | *Faerie Dust(bag)-Must be thrown on a mob right away and makes a large explosion within a set time or else player will take damage from holding it too long after activating it. | ||
Bottled Mist(jug, one use) | *Bottled Mist(jug, one use)-when thrown into the air outdoors it causes a fog to develop hiding all players from mob's view. (think the fog in nightmare before x-mas) | ||
Gossamer Thread(per garment | *Gossamer Thread(per garment-secret thread, spun from a mix of spider's web and beams of moonlight, prime materials for cloaks of elvenkind, grants some kind of bonus since it is hard to create/come by. | ||
Liquid Light(vial, 6 doses) | *Liquid Light(vial, 6 doses)-crytal clear substance that grants light when it comes in contact with exterior air, every hour uses one dose in the container, if thrown on a mob it does no damage but grants +1 hitroll to player. | ||
Spidersilk (glue)(120 ft) | *Spidersilk (glue)(120 ft)-originally a Drow invention, is an adhesive in a stringy form and can be thrown on mobs to keep them from fleeing. | ||
Sleeping Mist(jug, one use) | *Sleeping Mist(jug, one use)-Same as bottled mist but puts mobs to sleep as well. | ||
Naphtha(flask) | *Naphtha(flask)-can only be used underground, is a fire substance and cannot be put out till it dies on it's own. 1d6 damage to ALL people standing there, lasts 1d6 rounds. | ||
Latest revision as of 02:16, 26 May 2011
Plan:
- Create potions using ingredients
- how are ingredients stored?
- Gardens in player house
- gardens in the world
- foraging code is done
- list spells
- determine ingredients for each spell
- shops can sell some ingredients
- Ingredients in the bazaar
- Ingredients save on shops over reboot?
- Flag for brew on skill
- plan ingredients around the mud
- Ingredient containers with item limit, no weight
Alchemy Ideas:
Oiled Bowstring(string for one bow)
- Cold Fire(torch or flask)-a cold flame that does not burn what it touches and is only used for light.
- Elven Wine(one bottle-when drunk my elves grants a plus to fortitude, but when by non-elves instant drunkness for a long time.
- Ironwood balm(flask, one use)-when applied to a wooden staff it strengthens it making it a harden weapon, turning it to "steel" giving it a bonus of some type to show it's power increase.
- Fey Spirits(one bottle-when elves drink it they are granted a fey type of gift (decided later) but when non-elves drink it they hallucinate.
- Chameleon Paint(flask, one application-applied to the face (looses wear position) but grants a limited hide.
- Glow Wand(1 stick)-um duh
- Faerie Dust(bag)-Must be thrown on a mob right away and makes a large explosion within a set time or else player will take damage from holding it too long after activating it.
- Bottled Mist(jug, one use)-when thrown into the air outdoors it causes a fog to develop hiding all players from mob's view. (think the fog in nightmare before x-mas)
- Gossamer Thread(per garment-secret thread, spun from a mix of spider's web and beams of moonlight, prime materials for cloaks of elvenkind, grants some kind of bonus since it is hard to create/come by.
- Liquid Light(vial, 6 doses)-crytal clear substance that grants light when it comes in contact with exterior air, every hour uses one dose in the container, if thrown on a mob it does no damage but grants +1 hitroll to player.
- Spidersilk (glue)(120 ft)-originally a Drow invention, is an adhesive in a stringy form and can be thrown on mobs to keep them from fleeing.
- Sleeping Mist(jug, one use)-Same as bottled mist but puts mobs to sleep as well.
- Naphtha(flask)-can only be used underground, is a fire substance and cannot be put out till it dies on it's own. 1d6 damage to ALL people standing there, lasts 1d6 rounds.