The Redo: Difference between revisions

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== World ==
== World ==


* fleshed out, no exceptions
 
* Stock areas still together
* Stock areas still together
* All shops save across reboots
* Economy


== Classes ==
== Classes ==
Line 8: Line 10:
* Classes no more, everything is a guild
* Classes no more, everything is a guild
* max level 30
* max level 30
* Old 30 level exp table back
* Old 30 level exp table, and old mob exp table
* True multi-class
* True multi-class
* Pick main guild on create
* Pick main guild on create
Line 16: Line 18:
* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
* Should races become a guild?  Or keep it's own thing? (makes restrictions based on guild easier)
* Should races become a guild?  Or keep it's own thing? (makes restrictions based on guild easier)
* No Auto-level
* gain - to pick guild to level
=== Guilds ===
* Cleric
* Sorcerer
* Warrior
* Thief
* Necromancer
* Rogue
* Dark Knight
* Crusader
* Mind Warrior
* Paladin
* AntiPaladin
* ScrollMaker
* Armor
* Smithy
* Alchemist
* Vampire
== Economy ==
* Most shop produced items in towns come from people creating them
* Scroll makers that create scrolls
* Potion makers brew potions
* Finite money
* Player houses require taxes (based on number of rooms)


== Player interface ==
== Player interface ==
Line 21: Line 53:
* Richer character creation
* Richer character creation
* Build in an 'automap' system for world travel?
* Build in an 'automap' system for world travel?
== Other interactions ==
== Web Site ==
* Include details on each home town
* Some history
* Descriptions of each guild / class
* Wiki of skills (replace in-game help?)
* Some statistics
* Character creation?

Latest revision as of 17:49, 8 July 2011

World

  • Stock areas still together
  • All shops save across reboots
  • Economy

Classes

  • Classes no more, everything is a guild
  • max level 30
  • Old 30 level exp table, and old mob exp table
  • True multi-class
  • Pick main guild on create
  • Pick one sub-guild on create?
  • Decide what to do with remort classes
  • Make several guilds, with small subsets of spells
  • Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
  • Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)
  • No Auto-level
  • gain - to pick guild to level


Guilds

  • Cleric
  • Sorcerer
  • Warrior
  • Thief
  • Necromancer
  • Rogue
  • Dark Knight
  • Crusader
  • Mind Warrior
  • Paladin
  • AntiPaladin
  • ScrollMaker
  • Armor
  • Smithy
  • Alchemist
  • Vampire

Economy

  • Most shop produced items in towns come from people creating them
  • Scroll makers that create scrolls
  • Potion makers brew potions
  • Finite money
  • Player houses require taxes (based on number of rooms)

Player interface

  • Richer character creation
  • Build in an 'automap' system for world travel?

Other interactions

Web Site

  • Include details on each home town
  • Some history
  • Descriptions of each guild / class
  • Wiki of skills (replace in-game help?)
  • Some statistics
  • Character creation?