Race: Vampire: Difference between revisions

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uses blood points to survive
'''Regen''' (''hp/mana/moves/psp'')
* indoors - normal
* outdoors
** daytime penalty(regen at all in daylight?)
** nighttime bonus
** full moon extra bonus (removed. use for lycanth)
* <font color=green>fast mana regen</font>
* <font color=green>slow hp regen</font>
* <font color=green>12% lower mana base</font>
* <font color=green>12% lower hp base</font>
* <font color=green>12% higher psp base</font>
* regen bonus' in crypt rooms


blood points gained
'''Misc:'''
  # from drinking blood
* Uses blood points to survive
  # biting an unsuspecting victim
* age modification spells have no affect
  # biting a suspecting victim
* gain benefits, but not penalties of old age
* racial bonus to vamp spells
* quest to unlock (and become one) [[Quest:Vampire Flag]]
* <font color=green>all non-race-specific spells / skills cap at 60%</font>
* heal spells from non-vampire characters have reduced effect
* cannot eat normal food
* Cannot be affected by any "mirror image" affect


'''Natural resistances / weaknesses:'''
* resist cold & electricity (20%)
* Poison - immune (no effect)
* Disease - Immune - Can Still Spread
* weak to pierce (20%)
* weak to fire (20%)
* weak to sun magic (20%)
* 100% +/- cap to above resists/weaknesses
* 60% +/- cap to all others


use two blood points per tick
'''Perm Affects:'''
  - one for hunger
* det inv
  - one for thirst
* sense life


!HUNGER / !THIRST flags have no affect
'''Stat Max:'''
{| border=1
| '''Stat''' || '''Max'''
|-
| STR || 18
|-
| DEX || 18
|-
| CON || 18
|-
| INT || 18
|-
| WIS || 18
|-
| CHA || 18
|}


max blood points:
'''Max bloodpoints:'''
# based on level
* based on level
# based on class (necro high, priest/cleric low)
* based on class (necro/antipal high, priest/cleric/pal low, rest middle)
# uses hit point con bonus'
* uses hit point con bonus' (not counting dwarven)


regen
'''Bloodpoints gained''' (''regen'd'')
  # indoors - normal
* from drinking blood
  # outdoors
* biting an unsuspecting victim
    # daytime penalty
* biting a suspecting victim
    # nighttime bonus
    # full moon extra bonus


'''Continual bloodpoint use:'''
* one for hunger per tick
* one for thirst per tick


q:
'''Questions / Issues:'''
have alignment affect max bloodpoints?
* ...


<br>
'''Ideas:'''
* ...


Disease:
{| border=1
  - immune
|+ Spells / Skills
  - can spread
| '''Class''' || '''Level''' || '''Name''' || '''Description'''
|-
| || || drain || drain bp from corpses
|-
| ||q || assumption || turn bp into hp
|-
| ||q || acquisition || turn bp into mana
|-
| || || batform || poly
|-
| || q || wolfform || poly
|-
| || q || blood potency? || lowers bp costs
|-
| || q || theft of vitae || drain bp from others
|-
| ||  || blood boil || damage spell
|-
| || q || mist form || mist state (poly)
|-
| !CLR, !PRI, !PAL ||  || vampire spawn || create pet from dead creature
|-
| !CLR, !PRI, !PAL ||  || vamp pets || get bp, and can create more?
|-
| || conditional || sphere of dark || allows increased regen
|}


Poison:
'''Help files to be created:'''
  - on contact?
# batform
 
# wolfform
Sunlight:
# BLOODPOINTS
  - Damage
# Vampire
  - death?
 
 
hp gains
  - high / low / average
mp gains
  - high / low / average
psp gains
  - high / low / average
move gains
  - high / low / average
 
-not regen noramlly?  use bp to regen
-heal spells have no affect?
-but what about heals from other vamps?  spend mana or bp?
-naturally weak to pierce
-naturally weak to fire
-naturally resist cold & electricity


'''Other items to do:'''
# Deal with any Blood fountains / drinks in the game


cleric can't turn undead, but can ontrol undead
sorc/wiz cannot control gate summons
racial bonus to vamp spells


'''Decided not to do:'''
* not regen normally?  (use bp to regen)
* sorc/wiz cannot control gate summons
* have alignment affect max bloodpoints?
* Earn less experience since they are superior to Humans
* Perhaps they actually connect less on hit, but when they do they hit harder?
* but what about heals from other vamps?  spend mana or bp?
* heal spells have no affect?
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
* skill: frenzy
* I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it) (revisit when stat min/max can be implemented globally)
* Natural AC of 10
* A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.
* Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically
* Potenex-a +1 damage to any melee or spell damage they can choose.
* Proteax-Unarmed damage does 6d6 damage.
{| border=1
|+ Spells / Skills
| '''Class''' || '''Level''' || '''Name''' || '''Description'''
|-
| THF,CLR ||  || invisibility ||
|-
| || || aura pperception || det align
|-
| || || forget ||
|-
| || || dodge ||
|-
| || || domination || charm
|-
| ||  || blood rage || strength for bp
|-
|}


skills
  drain - drain bp from corpses
  assumption - turn bp into hp
  acquisition - turn bp into mana
  dodge
  /feed (drains blood)
  heightened senses (det inv?  sense life?)
  aura pperception - det align
  forget
  domination-charm
  * batform
  * wolfform
  - set mob vnums for both
  blood rage - strength for bp
  blood potency? - lowers bp costs
  theft of vitae - drain bp from others
  blood boil - damage spell?
  frenzy?
  vampire spawn - create pet from dead creature
  vamp pets get bp, and can create more?


Help files:
[[Category:Races]]
# batform
# wolfform
# [[Help:BLOODPOINTS]]
# [[Help:Vampire]]

Latest revision as of 03:16, 10 February 2009

Regen (hp/mana/moves/psp)

  • indoors - normal
  • outdoors
    • daytime penalty(regen at all in daylight?)
    • nighttime bonus
    • full moon extra bonus (removed. use for lycanth)
  • fast mana regen
  • slow hp regen
  • 12% lower mana base
  • 12% lower hp base
  • 12% higher psp base
  • regen bonus' in crypt rooms

Misc:

  • Uses blood points to survive
  • age modification spells have no affect
  • gain benefits, but not penalties of old age
  • racial bonus to vamp spells
  • quest to unlock (and become one) Quest:Vampire Flag
  • all non-race-specific spells / skills cap at 60%
  • heal spells from non-vampire characters have reduced effect
  • cannot eat normal food
  • Cannot be affected by any "mirror image" affect

Natural resistances / weaknesses:

  • resist cold & electricity (20%)
  • Poison - immune (no effect)
  • Disease - Immune - Can Still Spread
  • weak to pierce (20%)
  • weak to fire (20%)
  • weak to sun magic (20%)
  • 100% +/- cap to above resists/weaknesses
  • 60% +/- cap to all others

Perm Affects:

  • det inv
  • sense life

Stat Max:

Stat Max
STR 18
DEX 18
CON 18
INT 18
WIS 18
CHA 18

Max bloodpoints:

  • based on level
  • based on class (necro/antipal high, priest/cleric/pal low, rest middle)
  • uses hit point con bonus' (not counting dwarven)

Bloodpoints gained (regen'd)

  • from drinking blood
  • biting an unsuspecting victim
  • biting a suspecting victim

Continual bloodpoint use:

  • one for hunger per tick
  • one for thirst per tick

Questions / Issues:

  • ...


Ideas:

  • ...
Spells / Skills
Class Level Name Description
drain drain bp from corpses
q assumption turn bp into hp
q acquisition turn bp into mana
batform poly
q wolfform poly
q blood potency? lowers bp costs
q theft of vitae drain bp from others
blood boil damage spell
q mist form mist state (poly)
!CLR, !PRI, !PAL vampire spawn create pet from dead creature
!CLR, !PRI, !PAL vamp pets get bp, and can create more?
conditional sphere of dark allows increased regen

Help files to be created:

  1. batform
  2. wolfform
  3. BLOODPOINTS
  4. Vampire

Other items to do:

  1. Deal with any Blood fountains / drinks in the game


Decided not to do:

  • not regen normally? (use bp to regen)
  • sorc/wiz cannot control gate summons
  • have alignment affect max bloodpoints?
  • Earn less experience since they are superior to Humans
  • Perhaps they actually connect less on hit, but when they do they hit harder?
  • but what about heals from other vamps? spend mana or bp?
  • heal spells have no affect?
  • force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
  • skill: frenzy
  • I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it) (revisit when stat min/max can be implemented globally)
  • Natural AC of 10
  • A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.
  • Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically
  • Potenex-a +1 damage to any melee or spell damage they can choose.
  • Proteax-Unarmed damage does 6d6 damage.
Spells / Skills
Class Level Name Description
THF,CLR invisibility
aura pperception det align
forget
dodge
domination charm
blood rage strength for bp