Race: Vampire: Difference between revisions
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'''Regen''' (''hp/mana/moves/psp'') | |||
* indoors - normal | |||
* outdoors | |||
** daytime penalty(regen at all in daylight?) | |||
** nighttime bonus | |||
** full moon extra bonus (removed. use for lycanth) | |||
* <font color=green>fast mana regen</font> | |||
* <font color=green>slow hp regen</font> | |||
* <font color=green>12% lower mana base</font> | |||
* <font color=green>12% lower hp base</font> | |||
* <font color=green>12% higher psp base</font> | |||
* regen bonus' in crypt rooms | |||
blood points | '''Misc:''' | ||
* Uses blood points to survive | |||
* age modification spells have no affect | |||
* gain benefits, but not penalties of old age | |||
* racial bonus to vamp spells | |||
* quest to unlock (and become one) [[Quest:Vampire Flag]] | |||
* <font color=green>all non-race-specific spells / skills cap at 60%</font> | |||
* heal spells from non-vampire characters have reduced effect | |||
* cannot eat normal food | |||
* Cannot be affected by any "mirror image" affect | |||
'''Natural resistances / weaknesses:''' | |||
* resist cold & electricity (20%) | |||
* Poison - immune (no effect) | |||
* Disease - Immune - Can Still Spread | |||
* weak to pierce (20%) | |||
* weak to fire (20%) | |||
* weak to sun magic (20%) | |||
* 100% +/- cap to above resists/weaknesses | |||
* 60% +/- cap to all others | |||
'''Perm Affects:''' | |||
* det inv | |||
* sense life | |||
'''Stat Max:''' | |||
{| border=1 | |||
| '''Stat''' || '''Max''' | |||
|- | |||
| STR || 18 | |||
|- | |||
| DEX || 18 | |||
|- | |||
| CON || 18 | |||
|- | |||
| INT || 18 | |||
|- | |||
| WIS || 18 | |||
|- | |||
| CHA || 18 | |||
|} | |||
'''Max bloodpoints:''' | |||
* based on level | |||
* based on class (necro/antipal high, priest/cleric/pal low, rest middle) | |||
* uses hit point con bonus' (not counting dwarven) | |||
regen | '''Bloodpoints gained''' (''regen'd'') | ||
* from drinking blood | |||
* biting an unsuspecting victim | |||
* biting a suspecting victim | |||
'''Continual bloodpoint use:''' | |||
* one for hunger per tick | |||
* one for thirst per tick | |||
'''Questions / Issues:''' | |||
* ... | |||
<br> | |||
'''Ideas:''' | |||
* ... | |||
{| border=1 | |||
|+ Spells / Skills | |||
| '''Class''' || '''Level''' || '''Name''' || '''Description''' | |||
|- | |||
| || || drain || drain bp from corpses | |||
|- | |||
| ||q || assumption || turn bp into hp | |||
|- | |||
| ||q || acquisition || turn bp into mana | |||
|- | |||
| || || batform || poly | |||
|- | |||
| || q || wolfform || poly | |||
|- | |||
| || q || blood potency? || lowers bp costs | |||
|- | |||
| || q || theft of vitae || drain bp from others | |||
|- | |||
| || || blood boil || damage spell | |||
|- | |||
| || q || mist form || mist state (poly) | |||
|- | |||
| !CLR, !PRI, !PAL || || vampire spawn || create pet from dead creature | |||
|- | |||
| !CLR, !PRI, !PAL || || vamp pets || get bp, and can create more? | |||
|- | |||
| || conditional || sphere of dark || allows increased regen | |||
|} | |||
'''Help files to be created:''' | |||
# batform | |||
# wolfform | |||
# BLOODPOINTS | |||
# Vampire | |||
'''Other items to do:''' | |||
# Deal with any Blood fountains / drinks in the game | |||
'''Decided not to do:''' | |||
* not regen normally? (use bp to regen) | |||
* sorc/wiz cannot control gate summons | |||
* have alignment affect max bloodpoints? | |||
* Earn less experience since they are superior to Humans | |||
* Perhaps they actually connect less on hit, but when they do they hit harder? | |||
* but what about heals from other vamps? spend mana or bp? | |||
* heal spells have no affect? | |||
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?) | |||
* skill: frenzy | |||
* I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it) (revisit when stat min/max can be implemented globally) | |||
* Natural AC of 10 | |||
* A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day. | |||
* Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically | |||
* Potenex-a +1 damage to any melee or spell damage they can choose. | |||
* Proteax-Unarmed damage does 6d6 damage. | |||
{| border=1 | |||
|+ Spells / Skills | |||
| '''Class''' || '''Level''' || '''Name''' || '''Description''' | |||
|- | |||
| THF,CLR || || invisibility || | |||
|- | |||
| || || aura pperception || det align | |||
|- | |||
| || || forget || | |||
|- | |||
| || || dodge || | |||
|- | |||
| || || domination || charm | |||
|- | |||
| || || blood rage || strength for bp | |||
|- | |||
|} | |||
[[Category:Races]] | |||
Latest revision as of 03:16, 10 February 2009
Regen (hp/mana/moves/psp)
- indoors - normal
- outdoors
- daytime penalty(regen at all in daylight?)
- nighttime bonus
- full moon extra bonus (removed. use for lycanth)
- fast mana regen
- slow hp regen
- 12% lower mana base
- 12% lower hp base
- 12% higher psp base
- regen bonus' in crypt rooms
Misc:
- Uses blood points to survive
- age modification spells have no affect
- gain benefits, but not penalties of old age
- racial bonus to vamp spells
- quest to unlock (and become one) Quest:Vampire Flag
- all non-race-specific spells / skills cap at 60%
- heal spells from non-vampire characters have reduced effect
- cannot eat normal food
- Cannot be affected by any "mirror image" affect
Natural resistances / weaknesses:
- resist cold & electricity (20%)
- Poison - immune (no effect)
- Disease - Immune - Can Still Spread
- weak to pierce (20%)
- weak to fire (20%)
- weak to sun magic (20%)
- 100% +/- cap to above resists/weaknesses
- 60% +/- cap to all others
Perm Affects:
- det inv
- sense life
Stat Max:
| Stat | Max |
| STR | 18 |
| DEX | 18 |
| CON | 18 |
| INT | 18 |
| WIS | 18 |
| CHA | 18 |
Max bloodpoints:
- based on level
- based on class (necro/antipal high, priest/cleric/pal low, rest middle)
- uses hit point con bonus' (not counting dwarven)
Bloodpoints gained (regen'd)
- from drinking blood
- biting an unsuspecting victim
- biting a suspecting victim
Continual bloodpoint use:
- one for hunger per tick
- one for thirst per tick
Questions / Issues:
- ...
Ideas:
- ...
| Class | Level | Name | Description |
| drain | drain bp from corpses | ||
| q | assumption | turn bp into hp | |
| q | acquisition | turn bp into mana | |
| batform | poly | ||
| q | wolfform | poly | |
| q | blood potency? | lowers bp costs | |
| q | theft of vitae | drain bp from others | |
| blood boil | damage spell | ||
| q | mist form | mist state (poly) | |
| !CLR, !PRI, !PAL | vampire spawn | create pet from dead creature | |
| !CLR, !PRI, !PAL | vamp pets | get bp, and can create more? | |
| conditional | sphere of dark | allows increased regen |
Help files to be created:
- batform
- wolfform
- BLOODPOINTS
- Vampire
Other items to do:
- Deal with any Blood fountains / drinks in the game
Decided not to do:
- not regen normally? (use bp to regen)
- sorc/wiz cannot control gate summons
- have alignment affect max bloodpoints?
- Earn less experience since they are superior to Humans
- Perhaps they actually connect less on hit, but when they do they hit harder?
- but what about heals from other vamps? spend mana or bp?
- heal spells have no affect?
- force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
- skill: frenzy
- I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it) (revisit when stat min/max can be implemented globally)
- Natural AC of 10
- A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.
- Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically
- Potenex-a +1 damage to any melee or spell damage they can choose.
- Proteax-Unarmed damage does 6d6 damage.
| Class | Level | Name | Description |
| THF,CLR | invisibility | ||
| aura pperception | det align | ||
| forget | |||
| dodge | |||
| domination | charm | ||
| blood rage | strength for bp |