Ideas General: Difference between revisions

From Immortal Wiki
Jump to navigation Jump to search
No edit summary
Gargamel (talk | contribs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
General Ideas:
General Ideas:
* What about possibly doing something like a two-handed weapon and lose their held position to wield it?


* We have remort casting cost to decrease mana costs, what about the same option for MV, a remort MV cost for warriors? Get my drift?
* We have remort casting cost to decrease mana costs, what about the same option for MV, a remort MV cost for warriors? Get my drift?


*My Tattooing idea-Make them collect "material" needed for the artist once they find him (perhaps a quest to gain him to even do the work for them) Limit the percentage that a player may have tattooed on their body, i would say no more than 40%.  Decide on a list of affects we would allow to be tattooed, and a "time" it would take for the artist to do that piece.
*My Tattooing idea-Make them collect "material" needed for the artist once they find him (perhaps a quest to gain him to even do the work for them) Limit the percentage that a player may have tattooed on their body, i would say no more than 40%.  Decide on a list of affects we would allow to be tattooed, and a "time" it would take for the artist to do that piece.
*Maybe we should consider switching to the having to use a skill to master it system.  It seems like that's what more and more people are wanting, perhaps we should look into it more....
*I spoke with Bz about this a little while back... One of the things (as a player) that to me gets frustrating after awhile, is that eventually everyone ends up with the same equipment.  I know we've tried a few different ways to mix and match things up, but eventually all the crazy power floaders flood the mud with a ton of everything.
My idea as to how to change/fix this, kind of branches off of the "random apply" prize that we've awarded in the past.  Basically, add a new item apply called "random X" (where X would be damroll, hitroll, and a very few select others).  The way it would work (via webOLC anyway) would be if you select "random damroll" and fill in 3 in the box below it, it would randomly roll a damroll score on the item (upon item generation) between 1 and 3.
This way, there could be 10 different versions of the same item out there, and it would allow us to slowly update current items, without having to knock entire zones down at a time.
--[[User:Gargamel|Gargamel]] 15:34, 20 January 2006 (PST)

Latest revision as of 23:34, 20 January 2006

General Ideas:

  • We have remort casting cost to decrease mana costs, what about the same option for MV, a remort MV cost for warriors? Get my drift?
  • My Tattooing idea-Make them collect "material" needed for the artist once they find him (perhaps a quest to gain him to even do the work for them) Limit the percentage that a player may have tattooed on their body, i would say no more than 40%. Decide on a list of affects we would allow to be tattooed, and a "time" it would take for the artist to do that piece.
  • Maybe we should consider switching to the having to use a skill to master it system. It seems like that's what more and more people are wanting, perhaps we should look into it more....


  • I spoke with Bz about this a little while back... One of the things (as a player) that to me gets frustrating after awhile, is that eventually everyone ends up with the same equipment. I know we've tried a few different ways to mix and match things up, but eventually all the crazy power floaders flood the mud with a ton of everything.

My idea as to how to change/fix this, kind of branches off of the "random apply" prize that we've awarded in the past. Basically, add a new item apply called "random X" (where X would be damroll, hitroll, and a very few select others). The way it would work (via webOLC anyway) would be if you select "random damroll" and fill in 3 in the box below it, it would randomly roll a damroll score on the item (upon item generation) between 1 and 3.

This way, there could be 10 different versions of the same item out there, and it would allow us to slowly update current items, without having to knock entire zones down at a time. --Gargamel 15:34, 20 January 2006 (PST)