Race: Vampire: Difference between revisions

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Line 5: Line 5:
** nighttime bonus
** nighttime bonus
** full moon extra bonus (removed. use for lycanth)
** full moon extra bonus (removed. use for lycanth)
* fast mana regen
* <font color=green>fast mana regen</font>
* slow hp regen
* <font color=green>slow hp regen</font>
* 12% lower mana base
* <font color=green>12% lower mana base</font>
* 12% lower hp base
* <font color=green>12% lower hp base</font>
* 50% lower psp base
* <font color=green>12% higher psp base</font>
* regen bonus' in crypt rooms


'''Misc:'''
'''Misc:'''
Line 17: Line 18:
* racial bonus to vamp spells
* racial bonus to vamp spells
* quest to unlock (and become one) [[Quest:Vampire Flag]]  
* quest to unlock (and become one) [[Quest:Vampire Flag]]  
* all non-race-specific spells / skills cap at 60%
* <font color=green>all non-race-specific spells / skills cap at 60%</font>
* heal spells from non-vampire characters have reduced effect
* heal spells from non-vampire characters have reduced effect
* cannot eat normal food
* cannot eat normal food
Line 35: Line 36:
* det inv
* det inv
* sense life
* sense life
'''Stat Max:'''
{| border=1
| '''Stat''' || '''Max'''
|-
| STR || 18
|-
| DEX || 18
|-
| CON || 18
|-
| INT || 18
|-
| WIS || 18
|-
| CHA || 18
|}


'''Max bloodpoints:'''
'''Max bloodpoints:'''
Line 48: Line 66:
'''Continual bloodpoint use:'''
'''Continual bloodpoint use:'''
* one for hunger per tick
* one for hunger per tick
* one for thirst perl tick
* one for thirst per tick


'''Questions / Issues:'''
'''Questions / Issues:'''
Line 56: Line 74:
'''Ideas:'''
'''Ideas:'''
* ...
* ...
{| border=1
{| border=1
|+ Spells / Skills
|+ Spells / Skills
Line 62: Line 81:
| || || drain || drain bp from corpses
| || || drain || drain bp from corpses
|-
|-
| || || assumption || turn bp into hp
| ||q || assumption || turn bp into hp
|-
|-
| || || acquisition || turn bp into mana
| ||q || acquisition || turn bp into mana
|-
| || || dodge ||
|-
| || || feed || (drains blood)
|-
| || || aura pperception || det align
|-
| || || forget ||
|-
| || || domination || charm
|-
|-
| || || batform || poly
| || || batform || poly
|-
|-
| || || wolfform || poly
| || q || wolfform || poly
|-
|-
| || || blood rage || strength for bp
| || q || blood potency? || lowers bp costs
|-
|-
| || || blood potency? || lowers bp costs
| || q || theft of vitae || drain bp from others
|-
| ||  || theft of vitae || drain bp from others
|-
|-
| ||  || blood boil || damage spell
| ||  || blood boil || damage spell
|-
|-
| || || mist form || mist state (poly)
| || q || mist form || mist state (poly)
|-
|-
| !CLR, !PRI, !PAL ||  || vampire spawn || create pet from dead creature
| !CLR, !PRI, !PAL ||  || vampire spawn || create pet from dead creature
Line 94: Line 101:
| !CLR, !PRI, !PAL ||  || vamp pets || get bp, and can create more?
| !CLR, !PRI, !PAL ||  || vamp pets || get bp, and can create more?
|-
|-
| THF,CLR || || invisibility ||
| || conditional || sphere of dark || allows increased regen
|-
| ||  || sphere of dark || allows increased regen
|}
|}


Line 119: Line 124:
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
* skill: frenzy
* skill: frenzy
* I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it) (revisit when stat min/max can be implemented globally)
* Natural AC of 10
* A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.
* Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically
* Potenex-a +1 damage to any melee or spell damage they can choose.
* Proteax-Unarmed damage does 6d6 damage.
{| border=1
|+ Spells / Skills
| '''Class''' || '''Level''' || '''Name''' || '''Description'''
|-
| THF,CLR ||  || invisibility ||
|-
| || || aura pperception || det align
|-
| || || forget ||
|-
| || || dodge ||
|-
| || || domination || charm
|-
| ||  || blood rage || strength for bp
|-
|}


[[Category:Races]]
[[Category:Races]]

Latest revision as of 03:16, 10 February 2009

Regen (hp/mana/moves/psp)

  • indoors - normal
  • outdoors
    • daytime penalty(regen at all in daylight?)
    • nighttime bonus
    • full moon extra bonus (removed. use for lycanth)
  • fast mana regen
  • slow hp regen
  • 12% lower mana base
  • 12% lower hp base
  • 12% higher psp base
  • regen bonus' in crypt rooms

Misc:

  • Uses blood points to survive
  • age modification spells have no affect
  • gain benefits, but not penalties of old age
  • racial bonus to vamp spells
  • quest to unlock (and become one) Quest:Vampire Flag
  • all non-race-specific spells / skills cap at 60%
  • heal spells from non-vampire characters have reduced effect
  • cannot eat normal food
  • Cannot be affected by any "mirror image" affect

Natural resistances / weaknesses:

  • resist cold & electricity (20%)
  • Poison - immune (no effect)
  • Disease - Immune - Can Still Spread
  • weak to pierce (20%)
  • weak to fire (20%)
  • weak to sun magic (20%)
  • 100% +/- cap to above resists/weaknesses
  • 60% +/- cap to all others

Perm Affects:

  • det inv
  • sense life

Stat Max:

Stat Max
STR 18
DEX 18
CON 18
INT 18
WIS 18
CHA 18

Max bloodpoints:

  • based on level
  • based on class (necro/antipal high, priest/cleric/pal low, rest middle)
  • uses hit point con bonus' (not counting dwarven)

Bloodpoints gained (regen'd)

  • from drinking blood
  • biting an unsuspecting victim
  • biting a suspecting victim

Continual bloodpoint use:

  • one for hunger per tick
  • one for thirst per tick

Questions / Issues:

  • ...


Ideas:

  • ...
Spells / Skills
Class Level Name Description
drain drain bp from corpses
q assumption turn bp into hp
q acquisition turn bp into mana
batform poly
q wolfform poly
q blood potency? lowers bp costs
q theft of vitae drain bp from others
blood boil damage spell
q mist form mist state (poly)
!CLR, !PRI, !PAL vampire spawn create pet from dead creature
!CLR, !PRI, !PAL vamp pets get bp, and can create more?
conditional sphere of dark allows increased regen

Help files to be created:

  1. batform
  2. wolfform
  3. BLOODPOINTS
  4. Vampire

Other items to do:

  1. Deal with any Blood fountains / drinks in the game


Decided not to do:

  • not regen normally? (use bp to regen)
  • sorc/wiz cannot control gate summons
  • have alignment affect max bloodpoints?
  • Earn less experience since they are superior to Humans
  • Perhaps they actually connect less on hit, but when they do they hit harder?
  • but what about heals from other vamps? spend mana or bp?
  • heal spells have no affect?
  • force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
  • skill: frenzy
  • I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it) (revisit when stat min/max can be implemented globally)
  • Natural AC of 10
  • A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.
  • Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically
  • Potenex-a +1 damage to any melee or spell damage they can choose.
  • Proteax-Unarmed damage does 6d6 damage.
Spells / Skills
Class Level Name Description
THF,CLR invisibility
aura pperception det align
forget
dodge
domination charm
blood rage strength for bp