Alchemy: Difference between revisions

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Plan:
* Create potions using ingredients
* how are ingredients stored?
* Gardens in player house
* gardens in the world
* foraging code is done
* list spells
* determine ingredients for each spell
* shops can sell some ingredients
* Ingredients in the bazaar
* Ingredients save on shops over reboot?
* Flag for brew on skill
* plan ingredients around the mud
* Ingredient containers with item limit, no weight
Alchemy Ideas:
Alchemy Ideas:


Oiled Bowstring(string for one bow)
Oiled Bowstring(string for one bow)
Cold Fire(torch or flask)
*Cold Fire(torch or flask)-a cold flame that does not burn what it touches and is only used for light.
Elven Wine(one bottle)
*Elven Wine(one bottle-when drunk my elves grants a plus to fortitude, but when by non-elves instant drunkness for a long time.
Ironwood balm(flask, one use)
*Ironwood balm(flask, one use)-when applied to a wooden staff it strengthens it making it a harden weapon, turning it to "steel" giving it a bonus of some type to show it's power increase.
Fey Spirits(one bottle)
*Fey Spirits(one bottle-when elves drink it they are granted a fey type of gift (decided later) but when non-elves drink it they hallucinate.
Chameleon Paint(flask, one application)
*Chameleon Paint(flask, one application-applied to the face (looses wear position) but grants a limited hide.
Glow Wand(1 stick)
*Glow Wand(1 stick)-um duh
Faerie Dust(bag)
*Faerie Dust(bag)-Must be thrown on a mob right away and makes a large explosion within a set time or else player will take damage from holding it too long after activating it.
Bottled Mist(jug, one use)
*Bottled Mist(jug, one use)-when thrown into the air outdoors it causes a fog to develop hiding all players from mob's view.  (think the fog in nightmare before x-mas)
Gossamer Thread(per garment)
*Gossamer Thread(per garment-secret thread, spun from a mix of spider's web and beams of moonlight, prime materials for cloaks of elvenkind, grants some kind of bonus since it is hard to create/come by.
Liquid Light(vial, 6 doses)
*Liquid Light(vial, 6 doses)-crytal clear substance that grants light when it comes in contact with exterior air, every hour uses one dose in the container, if thrown on a mob it does no damage but grants +1 hitroll to player. 
Spidersilk (glue)(120 ft)
*Spidersilk (glue)(120 ft)-originally a Drow invention, is an adhesive in a stringy form and can be thrown on mobs to keep them from fleeing.
Sleeping Mist(jug, one use)
*Sleeping Mist(jug, one use)-Same as bottled mist but puts mobs to sleep as well.
Naphtha(flask)
*Naphtha(flask)-can only be used underground, is a fire substance and cannot be put out till it dies on it's own. 1d6 damage to ALL people standing there, lasts 1d6 rounds.

Latest revision as of 02:16, 26 May 2011

Plan:

  • Create potions using ingredients
  • how are ingredients stored?
  • Gardens in player house
  • gardens in the world
  • foraging code is done
  • list spells
  • determine ingredients for each spell
  • shops can sell some ingredients
  • Ingredients in the bazaar
  • Ingredients save on shops over reboot?
  • Flag for brew on skill
  • plan ingredients around the mud
  • Ingredient containers with item limit, no weight



Alchemy Ideas:

Oiled Bowstring(string for one bow)

  • Cold Fire(torch or flask)-a cold flame that does not burn what it touches and is only used for light.
  • Elven Wine(one bottle-when drunk my elves grants a plus to fortitude, but when by non-elves instant drunkness for a long time.
  • Ironwood balm(flask, one use)-when applied to a wooden staff it strengthens it making it a harden weapon, turning it to "steel" giving it a bonus of some type to show it's power increase.
  • Fey Spirits(one bottle-when elves drink it they are granted a fey type of gift (decided later) but when non-elves drink it they hallucinate.
  • Chameleon Paint(flask, one application-applied to the face (looses wear position) but grants a limited hide.
  • Glow Wand(1 stick)-um duh
  • Faerie Dust(bag)-Must be thrown on a mob right away and makes a large explosion within a set time or else player will take damage from holding it too long after activating it.
  • Bottled Mist(jug, one use)-when thrown into the air outdoors it causes a fog to develop hiding all players from mob's view. (think the fog in nightmare before x-mas)
  • Gossamer Thread(per garment-secret thread, spun from a mix of spider's web and beams of moonlight, prime materials for cloaks of elvenkind, grants some kind of bonus since it is hard to create/come by.
  • Liquid Light(vial, 6 doses)-crytal clear substance that grants light when it comes in contact with exterior air, every hour uses one dose in the container, if thrown on a mob it does no damage but grants +1 hitroll to player.
  • Spidersilk (glue)(120 ft)-originally a Drow invention, is an adhesive in a stringy form and can be thrown on mobs to keep them from fleeing.
  • Sleeping Mist(jug, one use)-Same as bottled mist but puts mobs to sleep as well.
  • Naphtha(flask)-can only be used underground, is a fire substance and cannot be put out till it dies on it's own. 1d6 damage to ALL people standing there, lasts 1d6 rounds.