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* ... build out this list as we decide to implement...
* ... build out this list as we decide to implement...


Feats:
Feats: (feats are skills or innate traits, or something else entirely)
* [[Feats: Ideas]] - list of things for implementation consideration
* http://www.imarvintpa.com/dndLive/Index_Feats.php
* http://www.datadeco.com/nbofeats/
* [[Feat: Incarnum]] - this is evolving into three seperate remort classes (ho boy)
* [[Feat: Ideas]] - list of things for implementation consideration
* [[Feat: Critical Hit]]
* ... build out this list as we decide to implement...
* ... build out this list as we decide to implement...
* ... this list should not include feats we decide to implement as class skills / spells...
* ... this list should not include feats we decide to implement as class skills / spells...

Latest revision as of 00:42, 11 September 2006

In the begining, there was AddictMUD. Life was simple, players were happy. That is, of course, until changes were made. Then lots of them were miserable, even though years later they would still play, as if they could not tear themselves away.

This page is the opening of the "Grand Design". Much like a Grand Apartment, only smaller.

What you'll find on this page is links to other pages, that will detail the grand design of the world of Addict. This is not just to document what we have. This is more to document where we want to be. For instance....

Base Classes:

Remort Classes:

Sub-Classes: (implemented as actual classes, copies of others with tweaks)

  • SubClass: Ideas - the list of things for implementation consideration
  • ... build out this list as we decide to implement...

Feats: (feats are skills or innate traits, or something else entirely)

Races:

World:

  • ... not sure yet how to break this down...
  • ... maybe by hometowns...

Objects:

  • ... Any redesign required? Maybe as we add classes, skills, spells, etc, things will wind up here...