Feats: Difference between revisions

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* Equipment could improve on it
* Equipment could improve on it
* equipment would have no affect unless they have "critical hit"
* equipment would have no affect unless they have "critical hit"
= Other =
http://nwn.wikia.com/wiki/Category:Feats
* Craft Wand
* Automatic Quicken Spell
* Damage Reduction I
* Damage Reduction II
* Damage Reduction III
* Spell Focus
* Skill Focus
* Weapon Specialization
* Great Charisma (and other stats) (break 18 barrier)
*

Latest revision as of 19:51, 21 March 2009

General

Some ideas pulled from a D&D book (Complete Warrior... combat for ALL classes), that can be used as skills or perm affects for a sub-class (or class)

  • Armor skin - perm ac bonus
  • Damage reduction - (requires high con) - "shrug off" damage (book describes it as 3 points for each time this feat is selected, since it can be selected multiple times to stack)
  • combat prowess - +1/+1 hitroll/damroll
  • epic toughness - +30hp
  • weapon focus (for chosen weapon type) - +2/+2

I have tons more...


spells

  • valiant fury - +4 str, +4 con, +2 wis

Critical Hit

Should this be implemented as a skill? or given as a flag, then use a class chart to determine the "base" critical hit rate (i.e. sorcerer may have a 1% base, but warrior gets a 5%, or something)

A critical hit is a special hit doing double damage.

  • Each class could have it's own critical hit rate.
  • Equipment could improve on it
  • equipment would have no affect unless they have "critical hit"

Other

http://nwn.wikia.com/wiki/Category:Feats

  • Craft Wand
  • Automatic Quicken Spell
  • Damage Reduction I
  • Damage Reduction II
  • Damage Reduction III
  • Spell Focus
  • Skill Focus
  • Weapon Specialization
  • Great Charisma (and other stats) (break 18 barrier)