Tokenizer: Difference between revisions

From Immortal Wiki
Jump to navigation Jump to search
New page: For individuals (non-clan members)... * Pick some zones... * Each zone have a "token" randomly load. The token is tied to that zone. * When turning in tokens, depending on some factor (...
 
No edit summary
 
Line 1: Line 1:
For individuals (non-clan members)...
For individuals (non-clan members)...


Line 15: Line 14:
* Every hour (6 hours? 12 hours? 24 hours?) the tokens turned in are checked, whatever clans turns in the most tokens in that time frame becomes the new owner.
* Every hour (6 hours? 12 hours? 24 hours?) the tokens turned in are checked, whatever clans turns in the most tokens in that time frame becomes the new owner.
* Owning clan remains owner until another clan beats them.
* Owning clan remains owner until another clan beats them.
Other notes:
* tokens could be random loads on mobs
* could have the "value" of the tokens depend on the difficulty of the mob

Latest revision as of 23:47, 4 January 2011

For individuals (non-clan members)...

  • Pick some zones...
  • Each zone have a "token" randomly load. The token is tied to that zone.
  • When turning in tokens, depending on some factor (random, or number of tokens), an individual will get spelled up with something convenient (infra?), or maybe get some spell grants, etc

For clannies...

  • Pick some zones
  • Assign a spell (perm affect, or temporary have the ability to cast, something like that)
  • Again with the tokens loading, and turning them in
  • The clan that turns the most tokens in, owns the zone
  • As long as the clan owns the zone, they get benefits like the ability to cast a spell or a perm affect
  • Every hour (6 hours? 12 hours? 24 hours?) the tokens turned in are checked, whatever clans turns in the most tokens in that time frame becomes the new owner.
  • Owning clan remains owner until another clan beats them.


Other notes:

  • tokens could be random loads on mobs
  • could have the "value" of the tokens depend on the difficulty of the mob