Scrollmaker: Difference between revisions

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Ideas from Grail...
Ideas on the table:
 
* Time to scribe based on mana cost
Here are some ideas:
* Instead of 200% mana regen penalty for 4 ticks, have mana regen stop entirely for a time (4 ticks?) (balance out how much can be scribed in one go)
* Spells that can *only* be cast by reading scrolls, so they would have to be scribed first
* Time to scribe & success based on stats (wisdom, room flags (soundproof))
* Scribing multiple spells per scroll; maybe implement a couple different scrolls with different "capacities" for how many spells they can hold
* Scrolls that have room for multiple (different) spells (definable, rarer / more expensive)
** That last one i think could actually be pretty cool because people could make custom scrolls,
* Scrolls with free space could be added to by other classes
** IE: haste, magical burst, aid or whatever
* Implement spells that can only be cast if read from a scroll (learned via quest, remort, another subclass, or spells learned by scrollmaker?)
** as in all 3 spells on one scroll, for an instant boost of all 3
* Scrolls with combo spells could produce additional affect depending on the combo, and even the order the spells were scribed
** The other benefit this would give is that scrolls could contain spells from several different classes
** I think that would actually make the whole idea more interesting, because people could experiment with some cool combo scrolls
* Quests or other means to learn spells that can also only be used when scribed on a scroll
* Make scribing time/success dependent on wisdom, room type (IE quiet or soundproof would cause better concentration)
* Extension to spell combos: have some spells produce an extra effect when they are scribed on the same scroll, but don't make these apparent
* Also possibly have that based on the order they need to be scribed in, so we could plant notes around the mud that hint at interesting spell combos for scrolls

Latest revision as of 13:56, 5 January 2011

Scribe

  • Only one type of scroll (a regular blank one, or a blank grant scroll) required (no more scroll levels)
  • Mana cost of spell is drained from scroll maker when scribing (or 125% of cast cost?)
  • Specify level of scroll
  • Amount of mana drained depend on level of scroll (scroll-level / spell-level * spell-mana-cost)
    • Level 10 spell, 50 mana, Level 10 scroll, costs 50 mana
    • Level 10 spell, 50 mana, level 60 scroll, costs 300 mana (60 / 10 * 50)
  • 200% mana regen penalty for 4 ticks
  • Scrolls are 800 gold (or something) everywhere
  • 5 levels of Scribe skills, determines how high level of spell you can scribe
  • Grant-scroll skill, allows you to make scrolls that give grants to the reciter
    • costs 200% of mana cost
    • determined by the type of blank scroll being scribe to
  • Scrollmaker guild will have a "desk" in a room that you must be "at" in order to make scrolls
    • Ability to buy a desk for your personal room (dedicated room, no storage)


Classes

  • Sorcerer
  • Paladin
  • AntiPaladin
  • Necromancer



Ideas on the table:

  • Time to scribe based on mana cost
  • Instead of 200% mana regen penalty for 4 ticks, have mana regen stop entirely for a time (4 ticks?) (balance out how much can be scribed in one go)
  • Time to scribe & success based on stats (wisdom, room flags (soundproof))
  • Scrolls that have room for multiple (different) spells (definable, rarer / more expensive)
  • Scrolls with free space could be added to by other classes
  • Implement spells that can only be cast if read from a scroll (learned via quest, remort, another subclass, or spells learned by scrollmaker?)
  • Scrolls with combo spells could produce additional affect depending on the combo, and even the order the spells were scribed