The Redo: Difference between revisions
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== World == | == World == | ||
* Stock areas still together | * Stock areas still together | ||
* All shops save across reboots | * All shops save across reboots | ||
* Economy | * Economy | ||
== Classes == | == Classes == | ||
| Line 10: | Line 10: | ||
* Classes no more, everything is a guild | * Classes no more, everything is a guild | ||
* max level 30 | * max level 30 | ||
* Old 30 level exp table | * Old 30 level exp table, and old mob exp table | ||
* True multi-class | * True multi-class | ||
* Pick main guild on create | * Pick main guild on create | ||
| Line 18: | Line 18: | ||
* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K) | * Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K) | ||
* Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier) | * Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier) | ||
* No Auto-level | |||
* gain - to pick guild to level | |||
| Line 23: | Line 25: | ||
* Cleric | * Cleric | ||
* Sorcerer | * Sorcerer | ||
* Warrior | * Warrior | ||
| Line 106: | Line 35: | ||
* Paladin | * Paladin | ||
* AntiPaladin | * AntiPaladin | ||
* ScrollMaker | |||
* Armor | |||
* Smithy | |||
* Alchemist | |||
* Vampire | |||
== Economy == | == Economy == | ||
Latest revision as of 17:49, 8 July 2011
World
- Stock areas still together
- All shops save across reboots
- Economy
Classes
- Classes no more, everything is a guild
- max level 30
- Old 30 level exp table, and old mob exp table
- True multi-class
- Pick main guild on create
- Pick one sub-guild on create?
- Decide what to do with remort classes
- Make several guilds, with small subsets of spells
- Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
- Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)
- No Auto-level
- gain - to pick guild to level
Guilds
- Cleric
- Sorcerer
- Warrior
- Thief
- Necromancer
- Rogue
- Dark Knight
- Crusader
- Mind Warrior
- Paladin
- AntiPaladin
- ScrollMaker
- Armor
- Smithy
- Alchemist
- Vampire
Economy
- Most shop produced items in towns come from people creating them
- Scroll makers that create scrolls
- Potion makers brew potions
- Finite money
- Player houses require taxes (based on number of rooms)
Player interface
- Richer character creation
- Build in an 'automap' system for world travel?
Other interactions
Web Site
- Include details on each home town
- Some history
- Descriptions of each guild / class
- Wiki of skills (replace in-game help?)
- Some statistics
- Character creation?