The Redo: Difference between revisions

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== World ==
== World ==


* fleshed out, no exceptions
 
* Stock areas still together
* Stock areas still together
* All shops save across reboots
* All shops save across reboots
* Economy  
* Economy


== Classes ==
== Classes ==
Line 10: Line 10:
* Classes no more, everything is a guild
* Classes no more, everything is a guild
* max level 30
* max level 30
* Old 30 level exp table back
* Old 30 level exp table, and old mob exp table
* True multi-class
* True multi-class
* Pick main guild on create
* Pick main guild on create
Line 18: Line 18:
* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
* Should races become a guild?  Or keep it's own thing? (makes restrictions based on guild easier)
* Should races become a guild?  Or keep it's own thing? (makes restrictions based on guild easier)
* No Auto-level
* gain - to pick guild to level




=== Guilds ===
=== Guilds ===


==== Cleric ====
* Cleric
* Spells
** cure wounds
** benediction
** armor
** create water
** create food
** cure blind
** strike
** detect alignment
** detect poison
** bless
** blindness
** infravision
** detect invisibility
** protection from evil
** group armor
** cure critic
** summon
** miscast magic
** blessed chance
** animate dead
** word of recall
** hammer of wrath
** sanctuary
** protection from good
** heal
** call lightning
** succor
** gate one
** earthquake
** dispel evil
** control weather
** bravery
** dispel good
** relocate
** calm
** vigorize
** wizening
** group infravision
** force
** group recall
** aid
** remove curse
** flamestrike
** age reversal
** remove poison
** group heal
** petrification
** restore
** heroic bond
** fire storm
** gate two
** quick sober
** protection from cold
** protection from drain
** death pact
** stone skin
** furor
** gate three
** flame blade
** wave of fear
** expend
** protection from electricity
** deaths direction
** encouragement
** dismiss summoned
** harm evil
** harm good
** symbol of transal
** upheaval
** force of nature
** endurance
 
 
* Sorcerer
* Sorcerer
* Warrior
* Warrior
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* Paladin
* Paladin
* AntiPaladin
* AntiPaladin
* ScrollMaker
* Armor
* Smithy
* Alchemist
* Vampire


== Economy ==
== Economy ==

Latest revision as of 17:49, 8 July 2011

World

  • Stock areas still together
  • All shops save across reboots
  • Economy

Classes

  • Classes no more, everything is a guild
  • max level 30
  • Old 30 level exp table, and old mob exp table
  • True multi-class
  • Pick main guild on create
  • Pick one sub-guild on create?
  • Decide what to do with remort classes
  • Make several guilds, with small subsets of spells
  • Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
  • Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)
  • No Auto-level
  • gain - to pick guild to level


Guilds

  • Cleric
  • Sorcerer
  • Warrior
  • Thief
  • Necromancer
  • Rogue
  • Dark Knight
  • Crusader
  • Mind Warrior
  • Paladin
  • AntiPaladin
  • ScrollMaker
  • Armor
  • Smithy
  • Alchemist
  • Vampire

Economy

  • Most shop produced items in towns come from people creating them
  • Scroll makers that create scrolls
  • Potion makers brew potions
  • Finite money
  • Player houses require taxes (based on number of rooms)

Player interface

  • Richer character creation
  • Build in an 'automap' system for world travel?

Other interactions

Web Site

  • Include details on each home town
  • Some history
  • Descriptions of each guild / class
  • Wiki of skills (replace in-game help?)
  • Some statistics
  • Character creation?