Race: Vampire: Difference between revisions
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| Line 22: | Line 22: | ||
** full moon extra bonus | ** full moon extra bonus | ||
''' | '''Misc:''' | ||
* naturally weak to pierce | * naturally weak to pierce | ||
* naturally weak to fire | * naturally weak to fire | ||
* weak to sun magic | |||
* age modification spells have no affect | |||
* naturally resist cold & electricity | * naturally resist cold & electricity | ||
* racial bonus to vamp spells | * racial bonus to vamp spells | ||
| Line 40: | Line 43: | ||
* move gain base? - high / low / average? | * move gain base? - high / low / average? | ||
* other penalties in sunlight? | * other penalties in sunlight? | ||
* fast mana regen | |||
* | |||
'''Ideas:''' | '''Ideas:''' | ||
* cleric can't turn undead, but can | * cleric can't turn undead, but can control undead | ||
* sorc/wiz cannot control gate summons | * sorc/wiz cannot control gate summons | ||
<br> | <br> | ||
| Line 78: | Line 83: | ||
| || theft of vitae || drain bp from others | | || theft of vitae || drain bp from others | ||
|- | |- | ||
| || blood boil || damage spell | | || blood boil || damage spell | ||
|- | |||
| || mist form || mist state (poly) | |||
|- | |- | ||
| || frenzy || | | || frenzy || | ||
Revision as of 03:57, 25 October 2005
Uses blood points to survive
Max bloodpoints:
- based on level
- based on class (necro/antipal high, priest/cleric/pal low, rest middle)
- uses hit point con bonus' (not counting dwarven)
Bloodpoints gained (regen'd)
- from drinking blood
- biting an unsuspecting victim
- biting a suspecting victim
Continual bloodpoint use:
- one for hunger per tick
- one for thirst perl tick
Regen (hp/mana/moves/psp)
- indoors - normal
- outdoors
- daytime penalty
- nighttime bonus
- full moon extra bonus
Misc:
- naturally weak to pierce
- naturally weak to fire
- weak to sun magic
- age modification spells have no affect
- naturally resist cold & electricity
- racial bonus to vamp spells
- Poison - no affect
- Disease - Immune - Can Still Spread
Questions:
- not regen normally? (use bp to regen)
- heal spells have no affect?
- but what about heals from other vamps? spend mana or bp?
- have alignment affect max bloodpoints?
- hp gain base? - high / low / average?
- mp gain base? - high / low / average?
- psp gain base? - high / low / average?
- move gain base? - high / low / average?
- other penalties in sunlight?
- fast mana regen
Ideas:
- cleric can't turn undead, but can control undead
- sorc/wiz cannot control gate summons
| Level | Name | Description |
| drain | drain bp from corpses | |
| assumption | turn bp into hp | |
| acquisition | turn bp into mana | |
| dodge | ||
| feed | (drains blood) | |
| heightened senses | (det inv? sense life?) - Race perm aff | |
| aura pperception | det align | |
| forget | ||
| domination | charm | |
| batform | poly | |
| wolfform | poly | |
| blood rage | strength for bp | |
| blood potency? | lowers bp costs | |
| theft of vitae | drain bp from others | |
| blood boil | damage spell | |
| mist form | mist state (poly) | |
| frenzy | ||
| vampire spawn | create pet from dead creature | |
| vamp pets | get bp, and can create more? |
Help files to be created:
- batform
- wolfform
- BLOODPOINTS
- Vampire