Spell Ideas General: Difference between revisions

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*Ability Rip-you can rip an ability from a mob, but you must sacrifice something to do so-think like stealing entropy from Zeus at the cost of a GDL.
*Ability Rip-you can rip an ability from a mob, but you must sacrifice something to do so-think like stealing entropy from Zeus at the cost of a GDL.
*Dieing Breath - as a short duration spell, the lower the casters life - the more powerful the spell.(G)
*Dieing Breath - as a short duration spell, the lower the casters life - the more powerful the spell.(G)
*Silence-You silence the mob, making them unable to cast spells. High failure rate.

Revision as of 18:41, 31 October 2005

  • Warding Gems: Can store healing power in a "gem" and then release it when needed.
  • Energize Potion: A potion can be transformed into a "grenade" and thrown at a mob for damage. (maybe witch or druid spell)
  • Starmantle: Creates a cloak of stars(looses about body wear position while cast) and causes proctection from all magical damage that is moon type.
  • Phoenix Fire: Area affect: Instant death to any and all mobs around you BUT you sacrifice your own life as well.
  • Ability Rip-you can rip an ability from a mob, but you must sacrifice something to do so-think like stealing entropy from Zeus at the cost of a GDL.
  • Dieing Breath - as a short duration spell, the lower the casters life - the more powerful the spell.(G)
  • Silence-You silence the mob, making them unable to cast spells. High failure rate.