Ideas General: Difference between revisions

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*My Tattooing idea-Make them collect "material" needed for the artist once they find him (perhaps a quest to gain him to even do the work for them) Limit the percentage that a player may have tattooed on their body, i would say no more than 40%.  Decide on a list of affects we would allow to be tattooed, and a "time" it would take for the artist to do that piece.
*My Tattooing idea-Make them collect "material" needed for the artist once they find him (perhaps a quest to gain him to even do the work for them) Limit the percentage that a player may have tattooed on their body, i would say no more than 40%.  Decide on a list of affects we would allow to be tattooed, and a "time" it would take for the artist to do that piece.
*Maybe we should consider switching to the having to use a skill to master it system.  It seems like that's what more and more people are wanting, perhaps we should look into it more....

Revision as of 19:06, 31 October 2005

General Ideas:

  • What about possibly doing something like a two-handed weapon and lose their held position to wield it?
  • We have remort casting cost to decrease mana costs, what about the same option for MV, a remort MV cost for warriors? Get my drift?
  • My Tattooing idea-Make them collect "material" needed for the artist once they find him (perhaps a quest to gain him to even do the work for them) Limit the percentage that a player may have tattooed on their body, i would say no more than 40%. Decide on a list of affects we would allow to be tattooed, and a "time" it would take for the artist to do that piece.
  • Maybe we should consider switching to the having to use a skill to master it system. It seems like that's what more and more people are wanting, perhaps we should look into it more....