Race: Vampire: Difference between revisions

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** daytime penalty(regen at all in daylight?)
** daytime penalty(regen at all in daylight?)
** nighttime bonus
** nighttime bonus
** full moon extra bonus
** full moon extra bonus (removed. use for lycanth)
* fast mana regen
* fast mana regen
* slow hp regen
* slow hp regen
* 10% lower mana base
* 12% lower mana base
* 10% lower hp base
* 12% lower hp base
* 50% lower psp base


'''Misc:'''
'''Misc:'''
Line 17: Line 18:
* quest to unlock (and become one) [[Quest:Vampire Flag]]  
* quest to unlock (and become one) [[Quest:Vampire Flag]]  
* all non-race-specific spells / skills cap at 60%
* all non-race-specific spells / skills cap at 60%
* heal spells from non-vampire characters have reduced effect
* cannot eat normal food


'''Natural resistances / weaknesses:'''
'''Natural resistances / weaknesses:'''
* resist cold & electricity
* resist cold & electricity (20%)
* Poison - immune (no effect)
* Poison - immune (no effect)
* Disease - Immune - Can Still Spread
* Disease - Immune - Can Still Spread
* weak to pierce
* weak to pierce (20%)
* weak to fire
* weak to fire (20%)
* weak to sun magic
* weak to sun magic (20%)
* 100% +/- cap to above resists/weaknesses
* 100% +/- cap to above resists/weaknesses
* 60% +/- cap to all others
* 60% +/- cap to all others
Line 47: Line 50:


'''Questions / Issues:'''
'''Questions / Issues:'''
* not regen normally?  (use bp to regen)
* ...
* heal spells have no affect?
* but what about heals from other vamps?  spend mana or bp?
* have alignment affect max bloodpoints?
* hp gain modifiers? - high / low / none / penalty?
* mp gain modifiers? - high / low / none / penalty?
* psp gain modifiers? - high / low / none / penalty?
* move gain modifiers? - high / low / none / penalty?
* other penalties in sunlight?
* cannot eat normal food
* natural weakness to water? water type spells?
* remove the 'full moon' regen bonus?
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)


<br>
'''Ideas:'''
'''Ideas:'''
* ...
* ...
'''Decided not to do:'''
* sorc/wiz cannot control gate summons
* Earn less experience since they are superior to Humans
* Perhaps they actually connect less on hit, but when they do they hit harder?
<br>
<br>
{| border=1
{| border=1
|+ Spells / Skills
|+ Spells / Skills
Line 121: Line 105:
# BLOODPOINTS
# BLOODPOINTS
# Vampire
# Vampire
'''Decided not to do:'''
* not regen normally?  (use bp to regen)
* sorc/wiz cannot control gate summons
* have alignment affect max bloodpoints?
* Earn less experience since they are superior to Humans
* Perhaps they actually connect less on hit, but when they do they hit harder?
* but what about heals from other vamps?  spend mana or bp?
* heal spells have no affect?
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
* hp gain modifiers? - high / low / none / penalty?
* mp gain modifiers? - high / low / none / penalty?
* psp gain modifiers? - high / low / none / penalty?
* move gain modifiers? - high / low / none / penalty?


[[Category:Races]]
[[Category:Races]]

Revision as of 23:38, 3 November 2005

Regen (hp/mana/moves/psp)

  • indoors - normal
  • outdoors
    • daytime penalty(regen at all in daylight?)
    • nighttime bonus
    • full moon extra bonus (removed. use for lycanth)
  • fast mana regen
  • slow hp regen
  • 12% lower mana base
  • 12% lower hp base
  • 50% lower psp base

Misc:

  • Uses blood points to survive
  • age modification spells have no affect
  • gain benefits, but not penalties of old age
  • racial bonus to vamp spells
  • quest to unlock (and become one) Quest:Vampire Flag
  • all non-race-specific spells / skills cap at 60%
  • heal spells from non-vampire characters have reduced effect
  • cannot eat normal food

Natural resistances / weaknesses:

  • resist cold & electricity (20%)
  • Poison - immune (no effect)
  • Disease - Immune - Can Still Spread
  • weak to pierce (20%)
  • weak to fire (20%)
  • weak to sun magic (20%)
  • 100% +/- cap to above resists/weaknesses
  • 60% +/- cap to all others

Perm Affects:

  • det inv
  • sense life

Max bloodpoints:

  • based on level
  • based on class (necro/antipal high, priest/cleric/pal low, rest middle)
  • uses hit point con bonus' (not counting dwarven)

Bloodpoints gained (regen'd)

  • from drinking blood
  • biting an unsuspecting victim
  • biting a suspecting victim

Continual bloodpoint use:

  • one for hunger per tick
  • one for thirst perl tick

Questions / Issues:

  • ...


Ideas:

  • ...
Spells / Skills
Level Name Description
drain drain bp from corpses
assumption turn bp into hp
acquisition turn bp into mana
dodge
feed (drains blood)
aura pperception det align
forget
domination charm
batform poly
wolfform poly
blood rage strength for bp
blood potency? lowers bp costs
theft of vitae drain bp from others
blood boil damage spell
mist form mist state (poly)
frenzy
vampire spawn create pet from dead creature
vamp pets get bp, and can create more?
invisibility
sphere of dark allows increased regen

Help files to be created:

  1. batform
  2. wolfform
  3. BLOODPOINTS
  4. Vampire

Decided not to do:

  • not regen normally? (use bp to regen)
  • sorc/wiz cannot control gate summons
  • have alignment affect max bloodpoints?
  • Earn less experience since they are superior to Humans
  • Perhaps they actually connect less on hit, but when they do they hit harder?
  • but what about heals from other vamps? spend mana or bp?
  • heal spells have no affect?
  • force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
  • hp gain modifiers? - high / low / none / penalty?
  • mp gain modifiers? - high / low / none / penalty?
  • psp gain modifiers? - high / low / none / penalty?
  • move gain modifiers? - high / low / none / penalty?