Spell Ideas General: Difference between revisions

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*Energy Lash-creates a whip made of energy that inflicts 1d6 +1 pts of energy damage/two levels.
*Energy Lash-creates a whip made of energy that inflicts 1d6 +1 pts of energy damage/two levels.
*Quick Boost-gives a +2 bonus to Constitution, dex or strength, they choose.
*Apolioth's Condemnation-a burst of energy causes 10d6 damage and entangles foes.

Revision as of 21:46, 14 November 2005

  • Warding Gems: Can store healing power in a "gem" and then release it when needed.
  • Energize Potion: A potion can be transformed into a "grenade" and thrown at a mob for damage. (maybe witch or druid spell)
  • Starmantle: Creates a cloak of stars(looses about body wear position while cast) and causes proctection from all magical damage that is moon type.
  • Phoenix Fire: Area affect: Instant death to any and all mobs around you BUT you sacrifice your own life as well.
  • Ability Rip-you can rip an ability from a mob, but you must sacrifice something to do so-think like stealing entropy from Zeus at the cost of a GDL.
  • Dieing Breath - as a short duration spell, the lower the casters life - the more powerful the spell.(G)
  • Silence-You silence the mob, making them unable to cast spells. High failure rate.
  • Aegis-Allows caster to focus their attention on defense for a short time, afterwards he must rest though before resuming a heightened state. (not sure if this would be a spell or a skill, maybe ap/pal/maybe even Knight)
  • Energy Lash-creates a whip made of energy that inflicts 1d6 +1 pts of energy damage/two levels.
  • Quick Boost-gives a +2 bonus to Constitution, dex or strength, they choose.
  • Apolioth's Condemnation-a burst of energy causes 10d6 damage and entangles foes.