Class: Psionicist: Difference between revisions

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=== Sub-Jobs ===
=== Sub-Jobs ===
Ectoplasmic Constructor: Ability to form and construct ectoplasm, must know 7 spells that we specify that would relate to this sub-job (or what the hell you want to call it).   
==== Ectoplasmic Constructor====
*Spells for this job:  
* Ability to form and construct ectoplasm, must know 7 spells that we specify that would relate to this sub-job (or what the hell you want to call it).   
*Spells:  
**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste.  May be used up to 3 times per day per level.  During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus.  Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.
**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste.  May be used up to 3 times per day per level.  During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus.  Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.

Revision as of 03:19, 27 November 2005

Ideas

Sub-Jobs

Ectoplasmic Constructor

  • Ability to form and construct ectoplasm, must know 7 spells that we specify that would relate to this sub-job (or what the hell you want to call it).
  • Spells:
    • Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.