Class: Psionicist: Difference between revisions

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**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste.  May be used up to 3 times per day per level.  During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus.  Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.
**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste.  May be used up to 3 times per day per level.  During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus.  Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.


**Ectoplasmic Deconstruction-When you use the ''Italic text''Dismiss Ectomplasm power, the roll of your targets saving throw is increased by +5.  In addition, when it fails its save, it takes that much damage.   
**Ectoplasmic Deconstruction-When you use the ''Dismiss Ectoplasm'' power, the roll of your targets saving throw is increased by +5.  In addition, when it fails its save, it takes that much damage.   


**Echo Binding-Bind an echo to one of your astral constructs to further increase its duration.  To determine how many additonal rounds the echo adds to the duration , subtract the level of the power used to create the construct from the echo's  current force rating.  The remainder is the number of additional rounds the construct will last.   
**Echo Binding-Bind an echo to one of your astral constructs to further increase its duration.  To determine how many additonal rounds the echo adds to the duration , subtract the level of the power used to create the construct from the echo's  current force rating.  The remainder is the number of additional rounds the construct will last.   

Revision as of 03:32, 27 November 2005

Ideas

Sub-Jobs

Ectoplasmic Constructor

  • Ability to form and construct ectoplasm, must know 7 spells that we specify that would relate to this sub-job (or what the hell you want to call it).
  • Spells:
    • Astral Constructs-
    • Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.
    • Ectoplasmic Deconstruction-When you use the Dismiss Ectoplasm power, the roll of your targets saving throw is increased by +5. In addition, when it fails its save, it takes that much damage.
    • Echo Binding-Bind an echo to one of your astral constructs to further increase its duration. To determine how many additonal rounds the echo adds to the duration , subtract the level of the power used to create the construct from the echo's current force rating. The remainder is the number of additional rounds the construct will last.
    • Ectoplasmic Reclamation-When you use the dismiss ectoplasm power, you regain a number of psionic power points. You get one point for every level of the power used to create the target you dismissed. It is added to your power reserve. Uses a full round to cast.
    • Hardening-Your astral constructs are considerably tougher than others. Each construct you manifest gets a bonus to its natural armor class equal to one-half your total levels.