Class: Psionicist: Difference between revisions
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**Ectoplasmic Armor- | **Ectoplasmic Armor- | ||
**Flaming Shroud- | **Flaming Shroud- | ||
**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form. | **Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form. | ||
**Ectoplasmic Deconstruction-When you use the ''Dismiss Ectoplasm'' power, the roll of your targets saving throw is increased by +5. In addition, when it fails its save, it takes that much damage. | **Ectoplasmic Deconstruction-When you use the ''Dismiss Ectoplasm'' power, the roll of your targets saving throw is increased by +5. In addition, when it fails its save, it takes that much damage. | ||
**Echo Binding-Bind an echo to one of your astral constructs to further increase its duration. To determine how many additonal rounds the echo adds to the duration , subtract the level of the power used to create the construct from the echo's current force rating. The remainder is the number of additional rounds the construct will last. | **Echo Binding-Bind an echo to one of your astral constructs to further increase its duration. To determine how many additonal rounds the echo adds to the duration , subtract the level of the power used to create the construct from the echo's current force rating. The remainder is the number of additional rounds the construct will last. | ||
**Ectoplasmic Reclamation-When you use the dismiss ectoplasm power, you regain a number of psionic power points. You get one point for every level of the power used to create the target you dismissed. It is added to your power reserve. Uses a full round to cast. | **Ectoplasmic Reclamation-When you use the dismiss ectoplasm power, you regain a number of psionic power points. You get one point for every level of the power used to create the target you dismissed. It is added to your power reserve. Uses a full round to cast. | ||
**Hardening-Your astral constructs are considerably tougher than others. Each construct you manifest gets a bonus to its natural armor class equal to one-half your total levels. | **Hardening-Your astral constructs are considerably tougher than others. Each construct you manifest gets a bonus to its natural armor class equal to one-half your total levels. | ||
Revision as of 03:56, 27 November 2005
Ideas
Sub-Jobs
Ectoplasmic Constructor
- Ability to form and construct ectoplasm, must know Bolt, Finger of Fire, Astral Construct I, Firefall, Astral Construct II, Ectoplasmic Cocoon, Astral Construct III
- Spells:
- Astral Constructs-
- Dismiss Ectoplasm-
- Ecto Puppet-
- White Fire-
- Burning Wall-
- Ectoplasmic Armor-
- Flaming Shroud-
- Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.
- Ectoplasmic Deconstruction-When you use the Dismiss Ectoplasm power, the roll of your targets saving throw is increased by +5. In addition, when it fails its save, it takes that much damage.
- Echo Binding-Bind an echo to one of your astral constructs to further increase its duration. To determine how many additonal rounds the echo adds to the duration , subtract the level of the power used to create the construct from the echo's current force rating. The remainder is the number of additional rounds the construct will last.
- Ectoplasmic Reclamation-When you use the dismiss ectoplasm power, you regain a number of psionic power points. You get one point for every level of the power used to create the target you dismissed. It is added to your power reserve. Uses a full round to cast.
- Hardening-Your astral constructs are considerably tougher than others. Each construct you manifest gets a bonus to its natural armor class equal to one-half your total levels.
Hand of Thought
- Psi who has reached a balanced life through life as a monk. Must known-Far Punch, Lesser Natural Armor, Combat Precognition, Bite of the Wolf, Body Adjustment, Claws of the Bear, Bite of the Tiger, Claws of the Vampire, improved unarmed strike.
- Spells:
- Penetrating Hand-You may expend one psi power point to provide +1 enhancement psuedobonus to unarmed attacks for a number of rounds equal to half your current level. Overwrites any other bonus you have for unarmed.
- Dissolving Touch-
- Mind Tumble-+1 bonus to any Tumbling skill check for every 5 psi points in your reserve.
- Shield of Prudence-
- Null Psionics Field-