Class: Cleric: Difference between revisions

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| 39 || expend          || 75 - 150  || {{:Spell: Expend}}
| 39 || expend          || 75 - 150  || {{:Spell: Expend}}
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| 39 || wave of fear    || 50 - 76  || {{:Spell: Wave of Fear}}
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| 45 || harm evil      || 55 - 90  || {{:Spell: Harm Evil}}
| 45 || harm evil      || 55 - 90  || {{:Spell: Harm Evil}}

Revision as of 12:01, 8 December 2005

Current Specs

Stat Priority (new char creation and rerolls):

  1. WIS
  2. INT
  3. STR
  4. DEX
  5. CON
  6. CHA

Stat max modifier

STR 0
DEX 0
CON 0
INT 0
WIS 0
CHA 0

Damage inducing Spells / Skills

Level Name Mana Cost Description
4 strike 5 - 25 Spell: Strike
14 hammer of wrath 60 - 75 Spell: Hammer of Wrath
16 earthquake 45 - 50 Spell: Earthquake
17 dispel evil 25 - 40 Spell: Dispel Evil
17 force 30 - 40 Spell: Force
19 dispel good 25 - 40 Spell: Dispel Good
23 harm 45 - 75 Spell: Harm
29 petrification 80 - 110 Spell: Petrification
31 fire storm 85 - 105 Spell: Fire Storm
36 furor 75 - 150 Spell: Furor
38 flame blade 75 - 120 Spell: Flame Blade
39 expend 75 - 150 Spell: Expend
45 harm evil 55 - 90 Spell: Harm Evil
46 harm good 55 - 90 Spell: Harm Good
63 upheaval 50 - 85 Spell: Upheaval

Spells / Skills

Level Name Mana Cost Description
1 cure wounds 10 - 25 Spell: Cure Wounds
1 mystical shield 15 - 30 Spell: Mystical Shield
2 create food 5 - 15 Spell: Create Food
2 create water 5 - 15 Spell: Create Water
3 return sight 5 - 30 Spell: Return Sight
4 detect alignment 10 - 20 Spell: Detect Alignment
4 strike 5 - 25 Spell: Strike
5 detect poison 5 - 15 Spell: Detect Poison
6 bless 20 - 40 Spell: Bless
7 infravision 10 - 25 Spell: Infravision
8 sense the hidden 10 - 20 Spell: Sense the Hidden
9 cure critic 15 - 35 Spell: Cure Critic
9 protection from evil 10 - 40 Spell: Protection from Evil
10 summon 50 - 75 Spell: Summon
11 blessed chance 20 - 45 Spell: Blessed Chance
11 miscast magic 25 - 75 Spell: Miscast Magic
12 word of recall 10 - 20 Spell: Word of Recall
13 lessen poison 8 - 40 Spell: Lessen Poison
14 counteract disease 8 - 40 Spell: Counteract Disease
14 hammer of wrath 60 - 75 Spell: Hammer of Wrath
15 heal 50 - 75 Spell: Heal
15 protection from good 10 - 40 Spell: Protection from Good
15 sanctuary 85 - 110 Spell: Sanctuary
16 earthquake 45 - 50 Spell: Earthquake
16 gate one 30 - 35 Spell: Gate One
16 succor 5 - 30 Spell: Succor
17 dispel evil 25 - 40 Spell: Dispel Evil
17 force 30 - 40 Spell: Force
18 bravery 40 - 65 Spell: Bravery
19 dispel good 25 - 40 Spell: Dispel Good
20 blessed warmth 40 - 65 Spell: Blessed Warmth
20 harmony 40 - 50 Spell: Harmony
20 protection from disease 40 - 60 Spell: Protection from Disease
20 relocate 120 - 150 Spell: Relocate
21 vigorize 45 - 75 Spell: Vigorize
22 wizening GRANTED Spell: Wizening
23 group recall 5 - 60 Spell: Group Recall
23 harm 45 - 75 Spell: Harm
24 aid 30 - 65 Spell: Aid
25 float 40 - 60 Spell: Float
26 age reversal GRANTED Spell: Age Reversal
27 cure poison 45 - 65 Spell: Cure Poison
28 group heal 60 - 100 Spell: Group Heal
28 protection from acid 40 - 60 Spell: Protection from Acid
29 petrification 80 - 110 Spell: Petrification
30 heroic bond GRANTED Spell: Heroic Bond
30 restore 80 - 140 Spell: Restore
31 fire storm 85 - 105 Spell: Fire Storm
32 gate two 35 - 40 Spell: Gate Two
33 quick sober GRANTED Spell: Quick Sober
34 protection from drain 40 - 60 Spell: Protection from Drain
35 death pact GRANTED Spell: Death Pact
36 furor 75 - 150 Spell: Furor
36 stone skin 15 - 30 Spell: Stone Skin
37 abundance GRANTED Spell: Abundance
37 gate three 45 - 50 Spell: Gate Three
38 flame blade 75 - 120 Spell: Flame Blade
39 expend 75 - 150 Spell: Expend
39 wave of fear 50 - 76 Spell: Wave of Fear
40 protection from energy 40 - 60 Spell: Protection from Energy
41 deaths direction 50 - 70 Spell: Deaths Direction
42 encouragement GRANTED Spell: Encouragement
43 dismiss summoned 45 - 95 Spell: Dismiss Summoned
45 harm evil 55 - 90 Spell: Harm Evil
46 harm good 55 - 90 Spell: Harm Good
47 aura of guarding 15 - 30 Spell: Aura of Guarding
51 symbol of transal 75 - 95 Spell: Symbol of Transal
63 upheaval 50 - 85 Spell: Upheaval
65 force of nature 150 - 200 Spell: Force of Nature
70 endurance 50 - 55 Spell: Endurance
76 group vigorize 75 - 85 Spell: Group Vigorize

Ideas / notes

Level Name Description
44 Shadow Be Off Dispel Shadow
48 Protetion From Fire Protection From Fire
49 Judgement Damage Based on Align
50 Antidote Cure Disease
52 Sacred Word Caster Utters a Word like Entropy Random at Choice
53 Grounding Protection from Electricity
54 Invigor Stronger form of Vigor
55 Robe of Healing Casts Rapid Healing on an Item
56 Spirit Armor Creates an armor of spirit, but can't be wearing any "armor"
57 Courage Stronger form of Aid
58 Undead Away Dispel Undead
59 Group Bless Blesses Entire Group
60 Protect From Shadow Protection from Shadow
60 Stone Limb
61 Barrier Grants Fast healing & a shield that causes dam to a mob for duration
62 Random Casualty See Brazil
63 Word of Pain 3d8 magic dam to all area spell
64 Gate Four
65 Reckoning 2d10+4*10 magic damage
67 Land of Stability Nullifies Earthquake
68 Petrify % for instant statue
69 Zone of Sweet Air Protects against harmful cloud spells
71 Hard Hit Spell to add attack for duration
71 Harm Ward Grants 3 rounds of invulnerability
72 Celetial Elixir Fills a canteen with a cure potion
73 Champion Strength Drains the damage & attack bonus from other members of the group and adds them to the caster
74 Undead Epitaph 3d10 magic damage to undead
75 Limb Life Restores a petrified limb
77 Harm Touch Hard damage hit in a 24 hour mud duration
78 Revivscence restores a percentage of lost exp
79 Retribution Returns magic to mob
80 Gate Five
81 Group Restore
82 Spirit Summons a spirit copy of target like mirror image
83 Lifeforce Heals 1d4 damage
84 Weather Statis Maintains current weather condition
85 Strength of One Group's Strength matches strongest members strength
86 Aura of Deflection Like reflect but can deflect magic & physcial attacks, negate reflect
87 Ward of Protection Makes "harm" spell unusable, so only weapon takes damage
88 Extinguish Fatigue !Huger !Thirst for duration
89 Ward Summoned 3d10 magic damage to summoned creature
90 Tremor Stronger earthquake perhaps affect other rooms
91 Negate
92 Power of Life Heals all ability damage and level drain
93 Wrath 5d10+2*2 magic damage
94 Time Stop Stops mob attacks, freezes mob
95 Undetect Align Makes align undetectable/unaffectable for 3 tics, ie mobs non aggro and eq doesn't fall off till spell expires
96 Gate Six
99 Epitaph of Life Heals on a percent per round