Grand Design: Difference between revisions

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Line 11: Line 11:
** TBD
** TBD
* Planes
* Planes
** 3 non-material planes
** air (non-material)
** 1 new material plane
** fire (non-material)
** TBD (non-material)
** Alternate material plane
* Vampire race
* Vampire race
* Guilds
* Guilds
Line 25: Line 27:
  - Assign weapon-type skills to each class
  - Assign weapon-type skills to each class
  - Recode weapon restrictions to take weapon types/skills into account
  - Recode weapon restrictions to take weapon types/skills into account
  - Deterine which planes will be built
  - Determine which planes will be built
  - Build the planes
  - Build plane: earth
- Build plane: air
- Build plane: fire
- Build plane: water
- Build plane: TBD (Jarole)
- Decide which zones around old Midgaard to put in the alternate plane
  - Restore a backup of the old world, and renumber / piece together the zones
  - Restore a backup of the old world, and renumber / piece together the zones
  - Create story "history" for prime material plane
  - Create story "history" for prime material plane
  - Create story "history" for alternate plane
  - Create story "history" for alternate plane
  - Complete vampire race
  - Complete vampire race
  - Code guilds
- Design subclass: DarkKnight
- Design subclass: TBD
- Design subclass: TBD
- Design subclass: TBD
- Design subclass: TBD
- Code sub classes
  - Code guilds (for sub classes initially, other things later)
  - Build guild halls (pick which planes they'll be in)
  - Build guild halls (pick which planes they'll be in)
  - Design and implement quest to "unlock / discover" access to alternate plane in midgaard
  - Design and implement quest to "unlock / discover" access to alternate plane in midgaard
  -
  -

Revision as of 01:43, 11 September 2006

Original page: Grand Design V1


This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.

Priorities:

  • 5 SubClasses
    • Dark Knight
    • pick two plane travellers
    • TBD
    • TBD
  • Planes
    • air (non-material)
    • fire (non-material)
    • TBD (non-material)
    • Alternate material plane
  • Vampire race
  • Guilds
    • for sub classes (other guild types will be down the road)

To make this happen:

- Determine all sub classes to implement
- Determine skills / spells and pre-req's for sub classes
- Determine list of weapon types that are out there
- Create weapon-type skills
- Assign weapon types to each weapon
- Assign weapon-type skills to each class
- Recode weapon restrictions to take weapon types/skills into account
- Determine which planes will be built
- Build plane: earth
- Build plane: air
- Build plane: fire
- Build plane: water
- Build plane: TBD (Jarole)
- Decide which zones around old Midgaard to put in the alternate plane
- Restore a backup of the old world, and renumber / piece together the zones
- Create story "history" for prime material plane
- Create story "history" for alternate plane
- Complete vampire race
- Design subclass: DarkKnight
- Design subclass: TBD
- Design subclass: TBD
- Design subclass: TBD
- Design subclass: TBD
- Code sub classes
- Code guilds (for sub classes initially, other things later)
- Build guild halls (pick which planes they'll be in)
- Design and implement quest to "unlock / discover" access to alternate plane in midgaard
-