Grand Design: Difference between revisions
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** air (non-material) | ** air (non-material) | ||
** fire (non-material) | ** fire (non-material) | ||
** | ** earth | ||
** water | |||
** shadow | |||
** Alternate material plane | ** Alternate material plane | ||
* Vampire race | * Vampire race | ||
| Line 27: | Line 29: | ||
- Assign weapon-type skills to each class | - Assign weapon-type skills to each class | ||
- Recode weapon restrictions to take weapon types/skills into account | - Recode weapon restrictions to take weapon types/skills into account | ||
- Determine which planes will be built | - Document in WHELP how weapon restrictins work | ||
* Determine which planes will be built | |||
- Build plane: earth | - Build plane: earth | ||
- Build plane: air | - Build plane: air | ||
- Build plane: fire | - Build plane: fire | ||
- Build plane: water | - Build plane: water | ||
- Build plane: | - Build plane: shadow | ||
- Decide which zones around old Midgaard to put in the alternate plane | - Decide which zones around old Midgaard to put in the alternate plane | ||
- Restore a backup of the old world, and renumber / piece together the zones | - Restore a backup of the old world, and renumber / piece together the zones | ||
Revision as of 17:42, 23 September 2006
Original page: Grand Design V1
This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.
Priorities:
- 5 SubClasses
- Dark Knight
- pick two plane travellers
- TBD
- TBD
- Planes
- air (non-material)
- fire (non-material)
- earth
- water
- shadow
- Alternate material plane
- Vampire race
- Guilds
- for sub classes (other guild types will be down the road)
To make this happen:
- Determine all sub classes to implement - Determine skills / spells and pre-req's for sub classes - Determine list of weapon types that are out there - Create weapon-type skills - Assign weapon types to each weapon - Assign weapon-type skills to each class - Recode weapon restrictions to take weapon types/skills into account - Document in WHELP how weapon restrictins work * Determine which planes will be built - Build plane: earth - Build plane: air - Build plane: fire - Build plane: water - Build plane: shadow - Decide which zones around old Midgaard to put in the alternate plane - Restore a backup of the old world, and renumber / piece together the zones - Create story "history" for prime material plane - Create story "history" for alternate plane - Complete vampire race - Design subclass: DarkKnight - Design subclass: TBD - Design subclass: TBD - Design subclass: TBD - Design subclass: TBD - Code sub classes - Code guilds (for sub classes initially, other things later) - Build guild halls (pick which planes they'll be in) - Design and implement quest to "unlock / discover" access to alternate plane in midgaard -