The Plot: Difference between revisions

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* Requirements
* Requirements
** Must visit shadow plane
** Must visit shadow plane
** Evil alignment must be maintained


* Immediate:
* Immediate:

Revision as of 03:32, 18 September 2006

Characters / Misc

  • Do something with email address (optional)
    • Send newbie guide, or some-such (word doc, or pdf or something)
  • Move all the no* channel commands to a single command with toggles (setcom on one mud)
  • Autoauction system
  • Retain free stat knowledge on an identified item
  • (re)implement MSP
  • FreeTrade system
    • Wizards stock shops w/scrolls
    • Warehouses make wares & transport them to places
    • Transports can be hijacked
    • Other classes make potions, weapons, etc
    • Crafting skills
      • Potion recipies
      • Armor construction
      • Clothing construction
      • Food (cooking)
      • Enchantments to improve items
    • Transport on boats
  • People can carry people
  • Items carry people (pokeballs!)


Assemble

  • method to specify parts w/combine, instead of naming finished product, player names parts to put together
  • allows multiple recipies for same item
  • (crafting)
  • Flag on each recipe for what crafting skill(s) are associated with recipe
    • Cooking, alchemy, etc
  • move assembles to their own list, instead of attached to finished object



PK System

  • Designated PK areas
  • Attackers flagged as killer
    • timer based on amount of killing done
    • does not count down in rent? (or multiplier)


Clans

  • Wars: clan vs clan, clan vs npc, clan vs ???)
  • PK Element
  • Castle, contained somewhere in the world
  • Conquest (points involved)
  • Hometown benefits (???)
  • Build a town
    • allow others to inhabit
    • allow guilds to open
    • shops
    • taxes from shops and stuff go to clan


Guilds

  • Add to IMESS

Classes

  • Masterful scroll casting
    • Remort skill
    • Not user scroll when cast
    • Uses more mana from mana pool
    • Bonus if you made that scroll?


Psionicist

  • Psionic Body: + HP bonus
  • Rapid Metabolism: automatic fast heal, 13 con required, stops if con gets lower
  • Psychic tattoos
  • Extend power (reduces psp cost) (remort)
  • Persistent power: Suspent maint cosst on random or specified power, extent power required
  • Quicken power: reduce cast time, activate to work, increase psp cost, no maint cost for quicken power
  • Trigger power: granted 1 per day, next spell no cast cost, or next X spells
  • Verve: hp bonus
  • Distract: hitroll penalty
  • Apopsi: delete 1d4 memorized spells from target
  • Body fuel: convert hp to psp's, or maybe stats (str con dex), only living can do it if in own body
  • Ghost attack: Never misses a ghost in combat (perfect hitroll)
  • Over power: stronger damage at hp sacrifice
  • Talented: reduces personal cost of powerpower - Overpower required
  • Astral plane spells


Necro

  • rot spells consolidated to one name
  • vamp spells consolidated to one name

Sorcerer

  • Poly into objects
    • Can't move
    • Can't talk?
    • Can be picked up
    • Can send tells (telepathic?)
    • Can't return unless on the ground


SubClasses

  • Can only be one per character, must resign to join another
  • Some may be main-class specific
  • Leave guild, lose all benefits
  • Must decide if can keep over remorts (special considerations if so)
  • portion of exp gained goes towards guild level
  • maybe exp is not the way to go... something else, but hopefully not lame like AP in final fantasy


Planar Champion

  • Warrior-type class
  • Plane slip: move between some planes almost at will
  • Female?
  • Some portal spells
  • Close any portal
  • R: 4 ranks of plane knowledge?
  • R: Weapon specialization (maybe superb at X weapon skills)
  • R: Visited two other planes (not home plane)
  • Special spells / skills
  • Granted detect invis
  • Guild located in non-material plane
  • These things depend on guild level

Planeshifter

  • Guild located in non-material plane

Gatecrasher

  • Guild located in non-material plane

Divine Agent

  • Guild located in non-material plane

Dark Knight

  • Requirements
    • Must visit shadow plane
    • Evil alignment must be maintained
  • Immediate:
    • CHA Cap: 14(?)
    • CON bonus (over 18?)
  • Skills
    • Blood weapon (get better name): Drains HP on hit
    • xxx: reduce maxhit for +hitroll
    • xxx: reduce maxhit for +damroll
    • xxx: do more damage, draining your own hp
    • Summon spirits to give abilities (pact magic?)
      • Spirits level?
      • Gives necro affect
      • Each spirit has different affect
    • Attack Bonus 1
    • Attack Bonus 2
    • Attack Bonus 3
    • Stat draining spells? (respect caps)
  • Gets some weapon skills if current class does not already have them, weapon skill bonus' if you already have them?
    • TBD

Newbie Guild

  • -- just a random idea


Professions

  • Guild level gains
  • Requires registration to gain crafting skills (join guild)
  • Limited numbers of guilds you can join
  • Leave guild, skills not granted from other guilds slowly go down until 0
  • Charge to join? (depends how many guilds already in... dedication fee)
  • Build guild houses
  • May have to join guild again in alternate plane to get benefits there
  • Plane restrictoins only matter in material planes

Alchemist

Herbalist

Leather Worker

Farmer

  • Gets land to plant (one room)
  • purchase more land (or gets more as guild level goes up)
  • Grows food
    • Grain
    • Fruits
    • Veggies
  • Sells to shops or cooks
  • Farming skill

Baker

  • Makes food (cooks)
  • Cooking skill
  • Can own a shop? (bakery only, high guild level)


Shopkeeper

  • General shopkeeper
  • Owns lots and lots of shops
  • shop count dependent on guild level
  • buy license in each town (including clan towns, unless you are in that clan)
  • No skills to produce anything, has to gather stuff to sell from other guild skills or scavenging
  • Must join guild again in other material planes, this means another guild level

Butcher

Chandlestick maker

Trader

  • Better shop rates
  • CHA: (some min number)
  • Necro: No
  • Haggle bonus
  • Create own shops (guild level required)
    • Hire NPC's to run
    • Privitize existing shops
    • Option to allow players to sell to shops
    • Shop limit (determined by guild level?)


Jeweler

  • DEX: (some min number)
  • Refine gem:
    • Increase value
    • reduce size
    • smaller gem=higher risk/higher skill check
    • PSI Bonus
    • Naturally increases recepticle limit
    • Positivly affects insets?
  • Remove inset from thief, give to guild
  • Can own a shop
  • Miner skill? (would need mining spots)
  • Metal worker skill (guild level required?)


Misc

  • Weapons
    • Each weapon has a set type
    • Class restrictions base on weapon type
    • assign skills to each class to match weapon type
  • Change PC attacks back to skills and flags


Mobs

  • Specify what spells they have
  • Memorize or mana or psp/pray per spell
  • Steal memorized spells
  • Steal mana
  • What mob casts & how is based on what they have available (AI)
  • Spell list stored on proto, when loaded populate active mob skills
    • mob sn
    • spell id
    • Flag(s)
  • Rentable pets - store in mysql
  • Purge active_mob_skills table on boot
  • Tactive_mob_skills_mem table
  • move memorize from db to memory? (or conditions in code for mob vs player)


Newbies

  • Better help
  • Revise start newbie town (again)
  • More hints
  • Some sort of automated newbie guide? (Does the start town work for this already?)

World

  • Planes
    • Prime material plane
    • Alternate material plane
  • Larger, more fleshed out world
  • Vehicles
  • Boats (passangers)
  • Auto-mapper?

Crafting

  • Types
    • Leather
    • Wood
    • Steel
    • Alchemy
    • Mage (scroll / staff)
    • Food
    • Miner
  • Gather ingredients & assemble them
  • Binding item? (ala ffxi crystals)

Transportation

  • Objects
  • Flag: passengers- inside/outide/both/windows/driver in/out
  • Char cmd flag: in, out, mount, ride, enter, leave
  • Capacity
  • Carried people (carried by other people)
  • People carried by people in objects in objects carrying people

People inside items

  • Weight capacity
  • Volume (too much detail?)
  • Weight factor (old phole idea)
  • Description for internal room of item (new field, or use edesc?)
  • Virtual room, not real (set of rooms copied to virtual rooms per item SN)


Planes

  • add to IMESS
  • Create a cosmology
    • Prime material plane
    • Alternate Material plane
    • Astral plane
    • all 4 elemental planes
    • Shadow
    • Abyss (that sucker is huge)
    • 9 layers of hell & their lords
  • Make "paths" another plane?
  • Some theoretical link to portals
  • Affects relocate, summon
  • Hometown per material plane? (defined in plane table?) (default to mid)
  • Once people start plane travel, add colored icon to room title to indicate what plane you're in (or make this a special skill / spell) (help entry to explain icon key)
  • Story outline for alternate plane
    • Pre-Adril, or never was built here
    • Defended against dragon attack

Races

Vampire