Talk:Mind Warrior: Damage Messages: Difference between revisions

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Power 1: Psychic Key - The Mind Warrior projects a mental image of a key onto a locked door, resulting in springing the lock. Moderate chance for failure. High level.  '''29'''
Power 1: Psychic Key - The Mind Warrior projects a mental image of a key onto a locked door, resulting in springing the lock. Moderate chance for failure. High level.  '''{29}'''


Power 2: Mental Blast - Low to Mid Psychic damage. More than ballistic attack, but not by a ton. Fairly low level.  '''{6}'''
Power 2: Mental Blast - Low to Mid Psychic damage. More than ballistic attack, but not by a ton. Fairly low level.  '''{6}'''
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Power 4: Mental Surge - Mid to High Psychic damage. More than Psychic Blast, not as much as Psychic Crush. Mid to High Level.  '''{22}'''
Power 4: Mental Surge - Mid to High Psychic damage. More than Psychic Blast, not as much as Psychic Crush. Mid to High Level.  '''{22}'''


Power 5: Mind Wipe - Damage over time spell. Damage type: Psychic. Not nearly as powerful as Burrowing Bony Digits on Sorcerer, maybe along the lines of Instrument of Nife from Paladin. We should discuss this - it might be something very abusable due to Psi's being able to recept PSP's ... something to think about '''{30}}'''
Power 5: Mind Wipe - Damage over time spell. Damage type: Psychic. Not nearly as powerful as Burrowing Bony Digits on Sorcerer, maybe along the lines of Instrument of Nife from Paladin. We should discuss this - it might be something very abusable due to Psi's being able to recept PSP's ... something to think about '''{30}'''


Power 6: Dementia - Causes confusion. '''{2}'''
Power 6: Dementia - Causes confusion. '''{2}'''

Revision as of 18:47, 5 January 2009

Power 1: Psychic Key - The Mind Warrior projects a mental image of a key onto a locked door, resulting in springing the lock. Moderate chance for failure. High level. {29}

Power 2: Mental Blast - Low to Mid Psychic damage. More than ballistic attack, but not by a ton. Fairly low level. {6}

Power 3: Psychic Blast - Mid Psychic damage. More than Mental Blast, not as much as Psychic Crush. Low to Mid Level. {10}

Power 4: Mental Surge - Mid to High Psychic damage. More than Psychic Blast, not as much as Psychic Crush. Mid to High Level. {22}

Power 5: Mind Wipe - Damage over time spell. Damage type: Psychic. Not nearly as powerful as Burrowing Bony Digits on Sorcerer, maybe along the lines of Instrument of Nife from Paladin. We should discuss this - it might be something very abusable due to Psi's being able to recept PSP's ... something to think about {30}

Power 6: Dementia - Causes confusion. {2}

Power 7: Expanding Mind - The Mind Warrior sacrifices 50% of their Natural Maxhit, which would double their Natural PSP total. {12}

Power 8: Physical Illusion - Creates the illusion of Physical Power, increasing Hitroll and Damroll. (fairly steep upkeep cost). {16}

Power 9: Magical Illusion - Creates the illusion of Magical Power, increasing Magpoints. (fairly steep upkeep cost). {19}

Power 10: Mental Illusion - Creates the illusion of Mental Power, increasing PSP regen (is this possible?). (fairly steep upkeep cost) {24}