Main Page: Difference between revisions

From Immortal Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
It's important that nobody discusses the information in here that hasn't already been made public knowledge.  This is why you have to login in order to access anything.
It's important that nobody discusses the information in here that hasn't already been made public knowledge.  This is why you have to login in order to access anything.


See the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.
See the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for wiki usage and configuration help.


Desired usage / guidlines of sorts:
Desired usage / guidlines of sorts:
Line 12: Line 12:


<p>
<p>
{{:Stuff_to_talk_about}}


* [[The Plot]]
* [[The Plot]]
* [[Achievements]]
* [[Achievements]]
I am overwhelmed!  Current projects I'm trying to accomplish!
* Code new guilds
* Design Priest as a sub-class (for experimental purposes)
* Design Wizard as a sub-class (for experimental purposes)
* Design Spellweaver as a sub-class
* Design Chronomancer as a sub-class
* Get content into the new web site, and make it look decent
* Class redesigns (this means gathering details on ever class spell / skill, putting them in a spreadsheet, and decide what should go, what should be moved in level, what should be nerfed, what needs to be made stronger, and what can / should be added).  This also includes any adjustments to mana and hp gains.
* Move (duplicate for transition) all the skills into a "skill" command like "cast" works, so we don't have to create a series of commands for every new skill
*
Things I want done, but I'm already doing too much
* More Guild designs
* Discussions with players to get feedback on things the like / dislike, and would love to see go, or added.
* The whole Clan concept needs revisited, and new features / ideas for them designed, so that we can revive them (clan towns anyone can rent in (for a fee?), whatever, go nuts)
* Design Kenetic Knight
* Design Bard
* Design Assassin
* Design Professions... Alchemy, Leather worker, blacksmith, etc... there's a list on the Plot page
* Lots of overall mud design ideas that I need to run past people...
* I'd like people to review the Plot page, and add their own comments on the Discussion tab, things that you think will work, things that suck in your opinion, new ideas to go with things? etc etc


----
----

Revision as of 18:25, 7 November 2009

This is the Immortal AddictWiki. [Force this page to refresh]

It's important that nobody discusses the information in here that hasn't already been made public knowledge. This is why you have to login in order to access anything.

See the User's Guide for wiki usage and configuration help.

Desired usage / guidlines of sorts:

  • Read the posted specs / idea that needs discussion, and post your feedback in the "discussion" tab.
  • When commenting on an "article", go to the "Discussion" tab, click on the + sign next to edit to add a new comment, and type away. To keep things clear, please sign your post with the --~~~~ macro (that's usually the second button from the right above the textbox). The macro gets translated to "--Brazil 01:37, 29 October 2005 (PDT)" on save.
  • Feel free to add pages for yourself, if you want to post up things to discuss, or keep notes and what-not for yourself. It's an open database, take advantage of it.
  • Pages generally related to just yourself, please prefix with your imm name or add a category tag that's your imm name. For example: [[Category:Brazil]] will make the page belong to the "Brazil" category. Pages can have multiple categories, and they do not have to be previously defined categories.

I am overwhelmed! Current projects I'm trying to accomplish!

  • Code new guilds
  • Design Priest as a sub-class (for experimental purposes)
  • Design Wizard as a sub-class (for experimental purposes)
  • Design Spellweaver as a sub-class
  • Design Chronomancer as a sub-class
  • Get content into the new web site, and make it look decent
  • Class redesigns (this means gathering details on ever class spell / skill, putting them in a spreadsheet, and decide what should go, what should be moved in level, what should be nerfed, what needs to be made stronger, and what can / should be added). This also includes any adjustments to mana and hp gains.
  • Move (duplicate for transition) all the skills into a "skill" command like "cast" works, so we don't have to create a series of commands for every new skill

Things I want done, but I'm already doing too much

  • More Guild designs
  • Discussions with players to get feedback on things the like / dislike, and would love to see go, or added.
  • The whole Clan concept needs revisited, and new features / ideas for them designed, so that we can revive them (clan towns anyone can rent in (for a fee?), whatever, go nuts)
  • Design Kenetic Knight
  • Design Bard
  • Design Assassin
  • Design Professions... Alchemy, Leather worker, blacksmith, etc... there's a list on the Plot page
  • Lots of overall mud design ideas that I need to run past people...
  • I'd like people to review the Plot page, and add their own comments on the Discussion tab, things that you think will work, things that suck in your opinion, new ideas to go with things? etc etc

I copied this from Wikipedia. I thought it would be a good resource for ideas for names of sub-classes and what-not, and I've learned the hard way not to take for granted that things won't get removed from wikipedia for no good reason.

A resource I found for spell / skill ideas, and classes & occupations (which could be useful guild ideas)