Talk:Spellweaver: Difference between revisions
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== oooo == | |||
I really like where you're going here... | |||
To build on that, we could have words for "greater" or "massive" to get larger heals / damage / resistance / weakness. | |||
My only concern with that would be that when they earn the "massive" word, they suddenly could have massive resistance / heal / damage all at once. | |||
I think it would result in some new spells, but only where we need to map word a combination to an affect. hmm... unless... I have thoughts forming for an abstracted magic system that could calculate how a spell works based on the word combination. | |||
"lower fire protection" | |||
we could even create quests to earn words, and have rare words that were only available during a mud-wide quest or something... like getting a scroll that when recited will teach you the word... | |||
Revision as of 21:16, 9 January 2010
oooo
I really like where you're going here...
To build on that, we could have words for "greater" or "massive" to get larger heals / damage / resistance / weakness.
My only concern with that would be that when they earn the "massive" word, they suddenly could have massive resistance / heal / damage all at once.
I think it would result in some new spells, but only where we need to map word a combination to an affect. hmm... unless... I have thoughts forming for an abstracted magic system that could calculate how a spell works based on the word combination.
"lower fire protection"
we could even create quests to earn words, and have rare words that were only available during a mud-wide quest or something... like getting a scroll that when recited will teach you the word...