Talk:Spellweaver: Difference between revisions
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some thoughts via Garg |
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we could even create quests to earn words, and have rare words that were only available during a mud-wide quest or something... like getting a scroll that when recited will teach you the word... | we could even create quests to earn words, and have rare words that were only available during a mud-wide quest or something... like getting a scroll that when recited will teach you the word... | ||
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Well, if massive resistances are a concern - this type of class doesn't necessarily have to receive the words for resistance .. we could structure it so that it's damage/healing oriented (or just damage). | |||
If we wanted to get really wacky - we could allow for branches of weavers - damage OR heal (not both). OR OR OR - make the languages learned inherrantly tied to your underlying class. Sorcs/Wizards would have similar words to learn, Clerics/Priests would be similar - but unable to learn most of the Sor/Wiz words, and Necros would be their own beast... | |||
--[[User:Gargamel|Gargamel]] 21:23, 11 January 2010 (UTC) | |||
Revision as of 21:23, 11 January 2010
oooo
I really like where you're going here...
To build on that, we could have words for "greater" or "massive" to get larger heals / damage / resistance / weakness.
My only concern with that would be that when they earn the "massive" word, they suddenly could have massive resistance / heal / damage all at once.
I think it would result in some new spells, but only where we need to map word a combination to an affect. hmm... unless... I have thoughts forming for an abstracted magic system that could calculate how a spell works based on the word combination.
"lower fire protection"
we could even create quests to earn words, and have rare words that were only available during a mud-wide quest or something... like getting a scroll that when recited will teach you the word...
Well, if massive resistances are a concern - this type of class doesn't necessarily have to receive the words for resistance .. we could structure it so that it's damage/healing oriented (or just damage).
If we wanted to get really wacky - we could allow for branches of weavers - damage OR heal (not both). OR OR OR - make the languages learned inherrantly tied to your underlying class. Sorcs/Wizards would have similar words to learn, Clerics/Priests would be similar - but unable to learn most of the Sor/Wiz words, and Necros would be their own beast...
--Gargamel 21:23, 11 January 2010 (UTC)