Talk:Tokenizer: Difference between revisions
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* Could we have different "levels" of tokens? | * Could we have different "levels" of tokens? | ||
* In terms of assigning a spell - this might be a great way to utilize the "grant" system! | * In terms of assigning a spell - this might be a great way to utilize the "grant" system! | ||
* "level" of a token? how do you mean? like value? | |||
* Events could be tied to tokens. would we want to show that the token would trigger an even when turned in? or make some other way to trigger an event token? | |||
* By control, just that you get the affect / spell that the zone offers. anybody can get into the zone, and thus any clan can try to steal control by gathering / turning in tokens | |||
Revision as of 19:33, 8 January 2011
Hmmm... Hmmmmmmmm......
This seems very interesting.
Other things to possibly consider:
- Could we have events tied to the tokens?
- 2x EXP tokens, or while in control of the token that zone gets the event? (not sure if this is too customized)
- 2x HP tokens, etc
- When you say "control" of the zone - does that mean no one else may enter the zone?
- If that's the case, we should definitely have some sort of timer ...
- You wouldn't want Caniffe logging in and grabbing "control" only to not log in again for 3 months!
- Could we have different "levels" of tokens?
- In terms of assigning a spell - this might be a great way to utilize the "grant" system!
- "level" of a token? how do you mean? like value?
- Events could be tied to tokens. would we want to show that the token would trigger an even when turned in? or make some other way to trigger an event token?
- By control, just that you get the affect / spell that the zone offers. anybody can get into the zone, and thus any clan can try to steal control by gathering / turning in tokens