Remort Options: Difference between revisions

From Immortal Wiki
Jump to navigation Jump to search
Gargamel (talk | contribs)
A place to list the current remort options, and discuss future plans/ideas
 
Gargamel (talk | contribs)
Summary of current remort options
Line 1: Line 1:
== Current Remort Options ==
== Current Remort Options ==


(We should list the current options, remort point values, and level requirements)
(We should list the current options, remort point values, and level requirements)


{| border =1
| Remort Option || Min Level || Remort Points || Notes
|-
| Change of Class || 31 || 1 || Includes Nj/Pr/Wz
|-
| Stat || 31 || 1 (each) || Maximum of 3 increases per remort
|-
| Age || 31 || 2 || Resets age to 17
|-
| Race Change - Dwarf || 31 || 5 ||
|-
| Race Change - Elf || 31 || 5 ||
|-
| Race Change - Human || 31 || 1 ||
|-
| Eq Slot - Floating || 31 || 5 || Can only add one eq slot per remort
|-
| Castcost reduction || 31 || 2% for 2 points spent || Max of 30%, does not impact granted or psionic spells
|-
| Lloyds Beacon || 40 || 1 || Spell is lost if remorted
|-
| Perm Lloyds Beacon || 45 || 5 || Spell is retained through all remorts
|-
| Eq Slot - Ear || 45 || 5 || Can only add one eq slot per remort
|-
| Eq Slot - Ankle || 60 || 5 || Can only add one eq slot per remort
|-
| Small Remort Orb || 31 || 2 || small orbs give +10 Boost to their respective element
|-
| Medium Remort Orb || 55 || 3 || medium orbs give +20 Boost to their respective element
|-
| Small Enchant Orb || 31 || 3 || gives an increased chance of a perm affect on ENCHANT ARMOR
|-
| Medium Enchant Orb || 55 || 4 || gives an increased chance of a perm affect on ENCHANT ARMOR
|-
| See Spell Duration || 35 || 3 ||
|-
| See Battle Damage || 45 || 3 ||
|-
| Max HP || 32 || 2 || For every 2 points spent, 2 additional hp per level, to a maximum of 10
|-
| Max Move || 32 || 2 || For every 2 points spent, 2 additional moves per level, to a maximum of 10
|-
|}





Revision as of 19:44, 10 February 2011

Current Remort Options

(We should list the current options, remort point values, and level requirements)

Remort Option Min Level Remort Points Notes
Change of Class 31 1 Includes Nj/Pr/Wz
Stat 31 1 (each) Maximum of 3 increases per remort
Age 31 2 Resets age to 17
Race Change - Dwarf 31 5
Race Change - Elf 31 5
Race Change - Human 31 1
Eq Slot - Floating 31 5 Can only add one eq slot per remort
Castcost reduction 31 2% for 2 points spent Max of 30%, does not impact granted or psionic spells
Lloyds Beacon 40 1 Spell is lost if remorted
Perm Lloyds Beacon 45 5 Spell is retained through all remorts
Eq Slot - Ear 45 5 Can only add one eq slot per remort
Eq Slot - Ankle 60 5 Can only add one eq slot per remort
Small Remort Orb 31 2 small orbs give +10 Boost to their respective element
Medium Remort Orb 55 3 medium orbs give +20 Boost to their respective element
Small Enchant Orb 31 3 gives an increased chance of a perm affect on ENCHANT ARMOR
Medium Enchant Orb 55 4 gives an increased chance of a perm affect on ENCHANT ARMOR
See Spell Duration 35 3
See Battle Damage 45 3
Max HP 32 2 For every 2 points spent, 2 additional hp per level, to a maximum of 10
Max Move 32 2 For every 2 points spent, 2 additional moves per level, to a maximum of 10


Future Remort Option Ideas

  • Talked to BZ about this earlier. Something along the lines of allowing a player to learn a skill/spell without using a guildmaster. Would essentially reward people who go out on leveling bonanza's and either can't (because of zone restricts) or don't want to return to prac. at a master.
    • Floated the idea of a granted spell that would create a temporary guildmaster mob. Not a huge fan of this
    • Bz had mentioned having the remort points spent correlate to a percent chance to automatically learn a spell/skill upon gaining access to it.
    • Building on Bz's point - we could also layer this process to utilize the levels of practicing a spell - right now it's pretty much (not learned) and (superb).