Remort Options: Difference between revisions
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A place to list the current remort options, and discuss future plans/ideas |
Summary of current remort options |
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== Current Remort Options == | == Current Remort Options == | ||
(We should list the current options, remort point values, and level requirements) | (We should list the current options, remort point values, and level requirements) | ||
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| Remort Option || Min Level || Remort Points || Notes | |||
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| Change of Class || 31 || 1 || Includes Nj/Pr/Wz | |||
|- | |||
| Stat || 31 || 1 (each) || Maximum of 3 increases per remort | |||
|- | |||
| Age || 31 || 2 || Resets age to 17 | |||
|- | |||
| Race Change - Dwarf || 31 || 5 || | |||
|- | |||
| Race Change - Elf || 31 || 5 || | |||
|- | |||
| Race Change - Human || 31 || 1 || | |||
|- | |||
| Eq Slot - Floating || 31 || 5 || Can only add one eq slot per remort | |||
|- | |||
| Castcost reduction || 31 || 2% for 2 points spent || Max of 30%, does not impact granted or psionic spells | |||
|- | |||
| Lloyds Beacon || 40 || 1 || Spell is lost if remorted | |||
|- | |||
| Perm Lloyds Beacon || 45 || 5 || Spell is retained through all remorts | |||
|- | |||
| Eq Slot - Ear || 45 || 5 || Can only add one eq slot per remort | |||
|- | |||
| Eq Slot - Ankle || 60 || 5 || Can only add one eq slot per remort | |||
|- | |||
| Small Remort Orb || 31 || 2 || small orbs give +10 Boost to their respective element | |||
|- | |||
| Medium Remort Orb || 55 || 3 || medium orbs give +20 Boost to their respective element | |||
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| Small Enchant Orb || 31 || 3 || gives an increased chance of a perm affect on ENCHANT ARMOR | |||
|- | |||
| Medium Enchant Orb || 55 || 4 || gives an increased chance of a perm affect on ENCHANT ARMOR | |||
|- | |||
| See Spell Duration || 35 || 3 || | |||
|- | |||
| See Battle Damage || 45 || 3 || | |||
|- | |||
| Max HP || 32 || 2 || For every 2 points spent, 2 additional hp per level, to a maximum of 10 | |||
|- | |||
| Max Move || 32 || 2 || For every 2 points spent, 2 additional moves per level, to a maximum of 10 | |||
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Revision as of 19:44, 10 February 2011
Current Remort Options
(We should list the current options, remort point values, and level requirements)
| Remort Option | Min Level | Remort Points | Notes |
| Change of Class | 31 | 1 | Includes Nj/Pr/Wz |
| Stat | 31 | 1 (each) | Maximum of 3 increases per remort |
| Age | 31 | 2 | Resets age to 17 |
| Race Change - Dwarf | 31 | 5 | |
| Race Change - Elf | 31 | 5 | |
| Race Change - Human | 31 | 1 | |
| Eq Slot - Floating | 31 | 5 | Can only add one eq slot per remort |
| Castcost reduction | 31 | 2% for 2 points spent | Max of 30%, does not impact granted or psionic spells |
| Lloyds Beacon | 40 | 1 | Spell is lost if remorted |
| Perm Lloyds Beacon | 45 | 5 | Spell is retained through all remorts |
| Eq Slot - Ear | 45 | 5 | Can only add one eq slot per remort |
| Eq Slot - Ankle | 60 | 5 | Can only add one eq slot per remort |
| Small Remort Orb | 31 | 2 | small orbs give +10 Boost to their respective element |
| Medium Remort Orb | 55 | 3 | medium orbs give +20 Boost to their respective element |
| Small Enchant Orb | 31 | 3 | gives an increased chance of a perm affect on ENCHANT ARMOR |
| Medium Enchant Orb | 55 | 4 | gives an increased chance of a perm affect on ENCHANT ARMOR |
| See Spell Duration | 35 | 3 | |
| See Battle Damage | 45 | 3 | |
| Max HP | 32 | 2 | For every 2 points spent, 2 additional hp per level, to a maximum of 10 |
| Max Move | 32 | 2 | For every 2 points spent, 2 additional moves per level, to a maximum of 10 |
Future Remort Option Ideas
- Talked to BZ about this earlier. Something along the lines of allowing a player to learn a skill/spell without using a guildmaster. Would essentially reward people who go out on leveling bonanza's and either can't (because of zone restricts) or don't want to return to prac. at a master.
- Floated the idea of a granted spell that would create a temporary guildmaster mob. Not a huge fan of this
- Bz had mentioned having the remort points spent correlate to a percent chance to automatically learn a spell/skill upon gaining access to it.
- Building on Bz's point - we could also layer this process to utilize the levels of practicing a spell - right now it's pretty much (not learned) and (superb).