The Redo: Difference between revisions

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* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
* Should races become a guild?  Or keep it's own thing? (makes restrictions based on guild easier)
* Should races become a guild?  Or keep it's own thing? (makes restrictions based on guild easier)
=== Guilds ===
* Cleric
* Sorcerer
* Warrior
* Thief
* Necromancer
* Rogue
* Dark Knight
* Crusader
* Mind Warrior
* Paladin
* AntiPaladin


== Economy ==
== Economy ==

Revision as of 16:43, 2 July 2011

World

  • fleshed out, no exceptions
  • Stock areas still together
  • All shops save across reboots
  • Economy

Classes

  • Classes no more, everything is a guild
  • max level 30
  • Old 30 level exp table back
  • True multi-class
  • Pick main guild on create
  • Pick one sub-guild on create?
  • Decide what to do with remort classes
  • Make several guilds, with small subsets of spells
  • Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
  • Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)


Guilds

  • Cleric
  • Sorcerer
  • Warrior
  • Thief
  • Necromancer
  • Rogue
  • Dark Knight
  • Crusader
  • Mind Warrior
  • Paladin
  • AntiPaladin

Economy

  • Most shop produced items in towns come from people creating them
  • Scroll makers that create scrolls
  • Potion makers brew potions
  • Finite money

Player interface

  • Richer character creation
  • Build in an 'automap' system for world travel?

Other interactions

Web Site

  • Include details on each home town
  • Some history
  • Descriptions of each guild / class
  • Wiki of skills (replace in-game help?)
  • Some statistics
  • Character creation?