Revamp: Difference between revisions
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Created page with "I've been brainstorming this todo list on my PDA (yes, I have a smartphone AND still use a PDA for some things). What does it mean? Big changes are coming, and we need to figur..." |
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I've been brainstorming this todo list on my PDA (yes, I have a smartphone AND still use a PDA for some things). | I've been brainstorming this todo list on my PDA (yes, I have a smartphone AND still use a PDA for some things). | ||
What does it mean? Big changes are coming, and we need to figure out what they are. Also, I think it might mean that, for at least a time (months? years?), we will have two muds running. | What does it mean? Big changes are coming, and we need to figure out what they are. Also, I think it might mean that, for at least a time (months? years?), we will have two muds running. | ||
There's a lot more detail to go with these for implementation, these are just the general bullets. | |||
* Axe Wizard | * Axe Wizard | ||
Revision as of 15:07, 16 July 2011
I've been brainstorming this todo list on my PDA (yes, I have a smartphone AND still use a PDA for some things).
What does it mean? Big changes are coming, and we need to figure out what they are. Also, I think it might mean that, for at least a time (months? years?), we will have two muds running.
There's a lot more detail to go with these for implementation, these are just the general bullets.
- Axe Wizard
- Axe Priest
- Axe Memorize and pray
- Turn all classes into a guild (allows true multi-class, and all classes use guild code)
- Pick main guild on create (primary classes, sorc, war, etc)
- Decide what to do about remorting, and making lost bonus' attainable else wise
- Web page for creating a character (all graphical and fancy)
- Drop max level of 'primary guilds' to 30 (everything max level 30)
- Create more guilds to give skills/ spells that would be lost by level drop
- Return old damage exp calculations
- ability to restrict eq by guild
- Major web site content update (whole site needs revamp, but our content alone sucks it)
- Clashing guilds (can't be that guild if you're in this one)
- More stuff with housing (vague)
- Taxes on player housing
- Player built towns, higher taxes, shops, etc
- More web site integration, instead of in-game help
- Wiki to put all skill data?
- Turn races into guilds (more code consolidation primarily)
- Hometown Bonus'
- Multiple race guild memberships for half-breeds
- More cohesive world (what does that mean?)
- Vehicles (mounts, carriages)
- More sophisticated player bs, like marriage