Race: Vampire: Difference between revisions

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* weak to fire
* weak to fire
* weak to sun magic
* weak to sun magic
* maybe put a percentage on their natural resistances/knowledge of spells learned by racial nature? like 60% and they can get higher by usage?
* 100% +/- cap to above resists/weaknesses
 
* 60% +/- cap to all others


'''Perm Affects:'''
'''Perm Affects:'''
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* cleric can't turn undead, but can control undead
* cleric can't turn undead, but can control undead
* sorc/wiz cannot control gate summons
* sorc/wiz cannot control gate summons
* spell / skill "learned" percentage cap?  like 60% and they can get higher by usage?
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Revision as of 21:09, 29 October 2005

Regen (hp/mana/moves/psp)

  • indoors - normal
  • outdoors
    • daytime penalty(regen at all in daylight?)
    • nighttime bonus
    • full moon extra bonus
  • fast mana regen

Misc:

  • Uses blood points to survive
  • age modification spells have no affect
  • gain benefits, but not penalties of old age
  • racial bonus to vamp spells

Natural resistances / weaknesses:

  • resist cold & electricity
  • Poison - immune (no effect)
  • Disease - Immune - Can Still Spread
  • weak to pierce
  • weak to fire
  • weak to sun magic
  • 100% +/- cap to above resists/weaknesses
  • 60% +/- cap to all others

Perm Affects:

  • det inv
  • sense life

Max bloodpoints:

  • based on level
  • based on class (necro/antipal high, priest/cleric/pal low, rest middle)
  • uses hit point con bonus' (not counting dwarven)

Bloodpoints gained (regen'd)

  • from drinking blood
  • biting an unsuspecting victim
  • biting a suspecting victim

Continual bloodpoint use:

  • one for hunger per tick
  • one for thirst perl tick

Questions / Issues:

  • not regen normally? (use bp to regen)
  • heal spells have no affect?
  • but what about heals from other vamps? spend mana or bp?
  • have alignment affect max bloodpoints?
  • hp gain modifiers? - high / low / none / penalty?
  • mp gain modifiers? - high / low / none / penalty?
  • psp gain modifiers? - high / low / none / penalty?
  • move gain modifiers? - high / low / none / penalty?
  • other penalties in sunlight?
  • cannot eat normal food
  • natural weakness to water? water type spells?
  • perhaps have a minimum number of remorts required for this? minimum of two remorts or something, higher remort points?

Ideas:

  • cleric can't turn undead, but can control undead
  • sorc/wiz cannot control gate summons
  • spell / skill "learned" percentage cap? like 60% and they can get higher by usage?



Spells / Skills
Level Name Description
drain drain bp from corpses
assumption turn bp into hp
acquisition turn bp into mana
dodge
feed (drains blood)
aura pperception det align
forget
domination charm
batform poly
wolfform poly
blood rage strength for bp
blood potency? lowers bp costs
theft of vitae drain bp from others
blood boil damage spell
mist form mist state (poly)
frenzy
vampire spawn create pet from dead creature
vamp pets get bp, and can create more?
invisibility
sphere of dark allows increased regen

Help files to be created:

  1. batform
  2. wolfform
  3. BLOODPOINTS
  4. Vampire