Race: Vampire: Difference between revisions
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* racial bonus to vamp spells | * racial bonus to vamp spells | ||
* quest to unlock (and become one) [[Quest:Vampire Flag]] | * quest to unlock (and become one) [[Quest:Vampire Flag]] | ||
'''Natural resistances / weaknesses:''' | '''Natural resistances / weaknesses:''' | ||
| Line 64: | Line 63: | ||
* sorc/wiz cannot control gate summons | * sorc/wiz cannot control gate summons | ||
* spell / skill "learned" percentage cap? like 60% and they can get higher by usage? | * spell / skill "learned" percentage cap? like 60% and they can get higher by usage? | ||
* Earn less experience since they are superior to Humans | |||
<br> | <br> | ||
Revision as of 19:44, 31 October 2005
Regen (hp/mana/moves/psp)
- indoors - normal
- outdoors
- daytime penalty(regen at all in daylight?)
- nighttime bonus
- full moon extra bonus
- fast mana regen
Misc:
- Uses blood points to survive
- age modification spells have no affect
- gain benefits, but not penalties of old age
- racial bonus to vamp spells
- quest to unlock (and become one) Quest:Vampire Flag
Natural resistances / weaknesses:
- resist cold & electricity
- Poison - immune (no effect)
- Disease - Immune - Can Still Spread
- weak to pierce
- weak to fire
- weak to sun magic
- 100% +/- cap to above resists/weaknesses
- 60% +/- cap to all others
Perm Affects:
- det inv
- sense life
Max bloodpoints:
- based on level
- based on class (necro/antipal high, priest/cleric/pal low, rest middle)
- uses hit point con bonus' (not counting dwarven)
Bloodpoints gained (regen'd)
- from drinking blood
- biting an unsuspecting victim
- biting a suspecting victim
Continual bloodpoint use:
- one for hunger per tick
- one for thirst perl tick
Questions / Issues:
- not regen normally? (use bp to regen)
- heal spells have no affect?
- but what about heals from other vamps? spend mana or bp?
- have alignment affect max bloodpoints?
- hp gain modifiers? - high / low / none / penalty?
- mp gain modifiers? - high / low / none / penalty?
- psp gain modifiers? - high / low / none / penalty?
- move gain modifiers? - high / low / none / penalty?
- other penalties in sunlight?
- cannot eat normal food
- natural weakness to water? water type spells?
- minimum number of remorts required?
- remove the 'full moon' regen bonus?
- force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
- Perhaps they actually connect less on hit, but when they do they hit harder?
Ideas:
- cleric can't turn undead, but can control undead
- sorc/wiz cannot control gate summons
- spell / skill "learned" percentage cap? like 60% and they can get higher by usage?
- Earn less experience since they are superior to Humans
| Level | Name | Description |
| drain | drain bp from corpses | |
| assumption | turn bp into hp | |
| acquisition | turn bp into mana | |
| dodge | ||
| feed | (drains blood) | |
| aura pperception | det align | |
| forget | ||
| domination | charm | |
| batform | poly | |
| wolfform | poly | |
| blood rage | strength for bp | |
| blood potency? | lowers bp costs | |
| theft of vitae | drain bp from others | |
| blood boil | damage spell | |
| mist form | mist state (poly) | |
| frenzy | ||
| vampire spawn | create pet from dead creature | |
| vamp pets | get bp, and can create more? | |
| invisibility | ||
| sphere of dark | allows increased regen |
Help files to be created:
- batform
- wolfform
- BLOODPOINTS
- Vampire