Race: Vampire: Difference between revisions
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** daytime penalty(regen at all in daylight?) | ** daytime penalty(regen at all in daylight?) | ||
** nighttime bonus | ** nighttime bonus | ||
** full moon extra bonus | ** full moon extra bonus (removed. use for lycanth) | ||
* fast mana regen | * fast mana regen | ||
* slow hp regen | * slow hp regen | ||
* | * 12% lower mana base | ||
* | * 12% lower hp base | ||
* 50% lower psp base | |||
'''Misc:''' | '''Misc:''' | ||
| Line 17: | Line 18: | ||
* quest to unlock (and become one) [[Quest:Vampire Flag]] | * quest to unlock (and become one) [[Quest:Vampire Flag]] | ||
* all non-race-specific spells / skills cap at 60% | * all non-race-specific spells / skills cap at 60% | ||
* heal spells from non-vampire characters have reduced effect | |||
* cannot eat normal food | |||
'''Natural resistances / weaknesses:''' | '''Natural resistances / weaknesses:''' | ||
* resist cold & electricity | * resist cold & electricity (20%) | ||
* Poison - immune (no effect) | * Poison - immune (no effect) | ||
* Disease - Immune - Can Still Spread | * Disease - Immune - Can Still Spread | ||
* weak to pierce | * weak to pierce (20%) | ||
* weak to fire | * weak to fire (20%) | ||
* weak to sun magic | * weak to sun magic (20%) | ||
* 100% +/- cap to above resists/weaknesses | * 100% +/- cap to above resists/weaknesses | ||
* 60% +/- cap to all others | * 60% +/- cap to all others | ||
| Line 47: | Line 50: | ||
'''Questions / Issues:''' | '''Questions / Issues:''' | ||
* | * ... | ||
<br> | |||
'''Ideas:''' | '''Ideas:''' | ||
* ... | * ... | ||
{| border=1 | {| border=1 | ||
|+ Spells / Skills | |+ Spells / Skills | ||
| Line 121: | Line 105: | ||
# BLOODPOINTS | # BLOODPOINTS | ||
# Vampire | # Vampire | ||
'''Decided not to do:''' | |||
* not regen normally? (use bp to regen) | |||
* sorc/wiz cannot control gate summons | |||
* have alignment affect max bloodpoints? | |||
* Earn less experience since they are superior to Humans | |||
* Perhaps they actually connect less on hit, but when they do they hit harder? | |||
* but what about heals from other vamps? spend mana or bp? | |||
* heal spells have no affect? | |||
* force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?) | |||
* hp gain modifiers? - high / low / none / penalty? | |||
* mp gain modifiers? - high / low / none / penalty? | |||
* psp gain modifiers? - high / low / none / penalty? | |||
* move gain modifiers? - high / low / none / penalty? | |||
[[Category:Races]] | [[Category:Races]] | ||
Revision as of 23:38, 3 November 2005
Regen (hp/mana/moves/psp)
- indoors - normal
- outdoors
- daytime penalty(regen at all in daylight?)
- nighttime bonus
- full moon extra bonus (removed. use for lycanth)
- fast mana regen
- slow hp regen
- 12% lower mana base
- 12% lower hp base
- 50% lower psp base
Misc:
- Uses blood points to survive
- age modification spells have no affect
- gain benefits, but not penalties of old age
- racial bonus to vamp spells
- quest to unlock (and become one) Quest:Vampire Flag
- all non-race-specific spells / skills cap at 60%
- heal spells from non-vampire characters have reduced effect
- cannot eat normal food
Natural resistances / weaknesses:
- resist cold & electricity (20%)
- Poison - immune (no effect)
- Disease - Immune - Can Still Spread
- weak to pierce (20%)
- weak to fire (20%)
- weak to sun magic (20%)
- 100% +/- cap to above resists/weaknesses
- 60% +/- cap to all others
Perm Affects:
- det inv
- sense life
Max bloodpoints:
- based on level
- based on class (necro/antipal high, priest/cleric/pal low, rest middle)
- uses hit point con bonus' (not counting dwarven)
Bloodpoints gained (regen'd)
- from drinking blood
- biting an unsuspecting victim
- biting a suspecting victim
Continual bloodpoint use:
- one for hunger per tick
- one for thirst perl tick
Questions / Issues:
- ...
Ideas:
- ...
| Level | Name | Description |
| drain | drain bp from corpses | |
| assumption | turn bp into hp | |
| acquisition | turn bp into mana | |
| dodge | ||
| feed | (drains blood) | |
| aura pperception | det align | |
| forget | ||
| domination | charm | |
| batform | poly | |
| wolfform | poly | |
| blood rage | strength for bp | |
| blood potency? | lowers bp costs | |
| theft of vitae | drain bp from others | |
| blood boil | damage spell | |
| mist form | mist state (poly) | |
| frenzy | ||
| vampire spawn | create pet from dead creature | |
| vamp pets | get bp, and can create more? | |
| invisibility | ||
| sphere of dark | allows increased regen |
Help files to be created:
- batform
- wolfform
- BLOODPOINTS
- Vampire
Decided not to do:
- not regen normally? (use bp to regen)
- sorc/wiz cannot control gate summons
- have alignment affect max bloodpoints?
- Earn less experience since they are superior to Humans
- Perhaps they actually connect less on hit, but when they do they hit harder?
- but what about heals from other vamps? spend mana or bp?
- heal spells have no affect?
- force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
- hp gain modifiers? - high / low / none / penalty?
- mp gain modifiers? - high / low / none / penalty?
- psp gain modifiers? - high / low / none / penalty?
- move gain modifiers? - high / low / none / penalty?