Class: Wizard: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
*Party Teleport-Teleports the entire group back to a temple of their choice, picked by the Wizard casting the spell. | *Party Teleport-Teleports the entire group back to a temple of their choice, picked by the Wizard casting the spell. | ||
Elf Wizard Spells: | |||
*Arcana Form-Duration 10 minutes, no saving throw. Elf is transformed into a being of pure magical energy. Being is incorporeal , immune to hits. Since you are made of pure energy you cast spells at half the mana cost of normal. If you are hit by a dispel magic you are returned to solid form.([[Race: Elf]]) | |||
[[Category:Classes]] | [[Category:Classes]] | ||
Revision as of 01:42, 4 November 2005
Spell Ideas:
- Dancing Web: Energy strands dance around mob causing 1d6 damage plus traps mob no fleeing energy type damage
- Vanishing Weapon: Weapons' touch dispels any summoned creatures by the mob. Maybe granted?
- Party Teleport-Teleports the entire group back to a temple of their choice, picked by the Wizard casting the spell.
Elf Wizard Spells:
- Arcana Form-Duration 10 minutes, no saving throw. Elf is transformed into a being of pure magical energy. Being is incorporeal , immune to hits. Since you are made of pure energy you cast spells at half the mana cost of normal. If you are hit by a dispel magic you are returned to solid form.(Race: Elf)