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Hometowns - maybe have certain benefits to living in certain hometowns?
Hometowns - maybe have certain benefits to living in certain hometowns?
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MONSTER RACE EXPLOSION.
OGRE
      Max Stats for this race are:
      Int    Wis    Dex    Con    Cha    Str
      12,    13,    17,    18,    12,    18
      Ogres possess massive strength, supposedly that of 10 large men,
      however they lack in brains what they make up for in brawn. Ogres
      are tall, wide man like creatures that usually display a dark mop
      of hair that covers their entire body from head to toe.  Remember
      let sleeping Ogres be, because a happy ogre is a happy township.
      Many think that Ogres were the offspring of a giant and a human,
      but scholars have deduced that this is next to impossible, due to
      the physical incompatibility between these two races.
      Special Traits: Dumb as dirt, slow, not so cuddly.
      racial affs :resist cold and paranoid
PIXIE
        Little creatures whose minds are as fleeting as their wings, they
        exhibit extreme curiosity, almost to the point of suicide at times,
        and more often than not are annoying.  Pixies are Faerie creatures,
        and can usually be found playing in dales and glades throughout the
        forest and mountains, where ever there is a Faerie ring, there is a
        Pixie.  These small creatures were once hunted, and treasured as
        delicate pets by the wealthy, however, have recently been accepted as
        a sentient race by the high council.
                        Str  Cha  Con  Dex  Wis  Int
        Your Max Stats:  11  16  11  18  18  18
        Racial Traits: Fly and hide .
ELF
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        18,    15,    16,    13,    15,    13
        A rude and standoffish people that prefer their trees to other elves
        much less other races.  This race is famous for being excellent archers
        as well as magicians, however do not grow very strong due to their small
        and often times fine bone structure.  Not much is known about the elves
        other than they have, over centuries divided and subdivided into sects
        that at times fight violently.
        Racial Traits: Can see in the dark.
GOBLIN
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        12,    13,    18,    18,    14,    16
        A reclusive race that prefer their own kind to other races, however
        goblins that have been raised in larger cities can work perfectly
        fine along side others.  Goblins are constantly digging, and are
        known for their extensive mines, and tunnel homes.  Goblins are
        mesmerized by jewels, and small intricate treasures made of fine
        precious metals.
        Racial Traits: Night vision.(not the spell infra)
                      Hide, sneak and sense life
DRACO
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        14,    14,    16,    16,    12,    18
        The origin of this race is unknown, their current myths seem to relate
        them to the fire mountains far to the south.  They have the ability
        to withstand EXTREME heat, and often times seem to glow in the dark,
        and emit heat. Vestiges of wings remain on their backs, and their skin
        is like that of a lizard or dragon, with scales, and a tough leather
        hide where scales do not cover.
        Racial Traits: Resistant to heat, nightvision and fly.
HUMAN
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        15,    15,    15,    15,    15,    15
        Humans are simple folk, that do nothing but toil their entire lives
        for a few scraps of food and clothing, they have the ability to
        endure extreme hardship, and maintain their calm demeanor, however
        once pressed beyond a certain point, tend to break.  Humans were once
        quoted as being "an infestation upon the land", however have since
        been enslaved, and put to good use.  Many "Free Men", or licensed
        humans roam the land, and a proposal is before the high council to
        let them join as an accepted race.
        Racial Traits: None.
HOBBIT
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        15,    15,    15,    13,    12,    14
        Hobbits are a semi-reclusive race, of small chubby people.  Fur
        covers their toes, and they are so proud of this fact, it is
        difficult to get a hobbit to wear shoes!  Hobbits are very sensitive
        to magic, although they are not very adept at this skill.  Many
        hobbits are thieves, although they don't consider theft wrong, as
        another hobbit will simply take what they have from them as well.
        Racial Traits: Infra Vision and detect magic.
DWARF
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        14,    16,    15,    15,    14,    16
        Dwarves have a long history associated with their race, legend has it
        they sprang from the molten rocks at the bottom of their infinite
        mesh work of tunnels.  If a dwarf is killed, its heart may still burn
        for days, and as such has always been a treasured item in many spells
        and incantations.
        Racial Traits: Resist Heat, Resist Cold.
ORC
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        13,    14,    18,    16,    11,    18
        Orcs are hairy creatures, a little larger than humans.  As one of the
        oldest races in the land, Orcs hold a large amount of the explored
        world.  Not much else is know about these people.
        Racial Traits: Resist Cold/heat, hide, and sneak.
HALFLING
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        14,    15,    15,    14,    15,    16
        Halflings are short generally plump people, very much like small
        humans.  Their faces are round and broad and often quite florid.
        Their hair is typically curly and the tops of their feet are covered
        with coarse hair.  Halflings are sturdy and industrious, generally
        quiet and peaceful.
        Racial Traits: Detect Magic
GNOME
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        15,    16,    15,    16,    13,    15
        Gnomes are kin to dwarves, but are noticeably smaller than their
        distant cousins.  Gnomes, as they proudly maintain, are also
        less rotund than dwarves.  Their noses, however, are
        signifigantly larger.  Most gnomes have dark tan or brown skin
        and white hair.  Gnomes have a lively and sly sense of humor,
        and love practical jokes.
        Gnomes have an inherent ability to hide from other people.
        Racial Traits: Not Trackable detect magic.
HALFELF
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        16,    15,    16,    14,    16,    13
        Half-Elves are the most common mixed race beings.  The
        relationship between elf, human, and half-elf is defined as
        follows:
        1) Anyone with both elven and human ancestors is either a human
          or a half elf (elves only have elven ancestors).
        2) If there are more human ancestors than elven, the person is human;
          if there are equal numbers or more of elves, the person is half-
          elven.
        Half-elves are usually much like their elven ancestors in appearance.
        Racial Traits:  Detect Magic
GIANT
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        11,    12,    16,    18,    15,    18
        Giants are extremely large folk, with a generally likeable demeanor,
        but due to their size, they are commonly feared.  They are mountain
        dwellers, and very rarely come down to associate with the other
        more "civilized" races.  They make excellent fighters but tend
        to be rather stupid so magic is beyond them.
        Racial Traits:  Resist heat, resist cold.
Ghost
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        16,    16,    18,    15,      9,    15
        Ghosts are a race of supernatural entities, the spirits of the undead
        damned to walk the earth as mist-like beings.  Ghosts are extremely
        evil beings, and are among the more intelligent of the undead. They are
        non-corporeal, appearing as only two glowing red eyes in the darkness.
        Racial Traits: Passdoor, notrack, infravision, fly and invis.
Fairy
        Max Stats for this race are:
       
        Int    Wis    Dex    Con    Cha    Str
        18,    18,    17,    10,    18,      9
        Fairies are tiny humanoids, coming in all shapes and sizes they
        are inherently good, although they share the same love for pranks
        as their pixie cousins.  Highly intelligent and dexterous, they
        make excellent thieves and oagic-users.
        Racial Traits: Fly, sneak and hide
BROWNIES
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        16,    16,    18,    14,    13,    13
        Brownies are small faerie beings, appearing as extremely wrinkled,
        brown-skinned old men and women.  Having a generally sour demeanor
        they are very sensetive about their appearence.  Being almost as wise
        as they think they are, Brownies excell in the religous classes.  They
        also make good thieves.
        Racial Traits: Infravision, sneak, hide
Tiefling
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        18,    18,    18,    12,    13,    11
        Tieflings are a race of half-demons.  No two Tieflings are exactly
        alike, some have tails, some claws, some horns or any number of
        physical deformities.  Being generally scrawny they are highly
        intelligent and make some of the best thieves and magic users around.
        Racial Traits: Infravision, invisible, hide, fly, resist heat and nodisarm
Djinn
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        15,    15,    15,    13,    14,    13 
        Djinn are a race of genie that come from the elemental plane of
        air.  Standing head an shoulders above even the tallest human, they
        are extremely powerful.  They have bluish skin and eyes that
        glow like lightning.  They are excellent magic users.
        Racial Traits: Fly, Infravision and Passdoor
Mummy
        Max Stats for this race are:
        Int    Wis    Dex    Con    Cha    Str
        14,    14,    17,    18,      8,    18
        Mummies are the strongest of the undead races, unfortunately
        they are extremely stupid and clumsy.  Evil by nature they are
        usually wrapped in the decaying garb of the dead they were
        resurrected from.
----
City/Road Walking Movement through cities and on roads costs only one movement point per room.
Detect Hidden Members of this race have heightened senses, and can detect anyone trying to sneak into their vicinity.
Enhanced Kick Damage Members of this race do 120% of normal damage when kicking an opponent.
Field Walking Movement through fields costs only one movement point per room.
Forest Walking Walking through forests costs only two movement points per room, and flying through forests costs only one movement point per room.
Immune to Cold Cold affects from spells, such as frostbite, do not have any affect on this race.
Infravision Members of this race can see in the dark, and so will never need to use light sources such as torches or lanterns.
Marsh Walking Walking through marshes costs only two movement points per room, and flying through marshes cost only one movement point per room.
Mountain Walking Walking over hills costs only two movement points per room, and flying over hills costs only one movement point per room.
Natural Swim The swim skill is given to this race from the start, at the highest possible skill level.
Non-corporeal Form This race is harder to hit in battle, as their body can turn into mist to dodge otherwise striking blows.
Resistant to Affects This race has a larger chance than normal to resist the harmful affects from spells.
Sneaking Members of this race have a natural ability to walk silently, and therefore are always seen by others to be sneaking (if they are seen at all).
Spell Resistance Damage dealt by attacking spells is lowered somewhat.
Stronger Affects This race can cast negative affects as if they were 20
levels higher.
Underwater Breath Members of this race can breathe as easily underwater as they do above water.
Vulnerable to Fire Members of this race take extra damage from fire-based attacks.

Latest revision as of 20:48, 11 November 2005

Just a place to throw down idea fragments that need more work...


  • it would be very very cool if somehow there was the ability to have a mounted steed (only for transport, not for actual battle - would have to dismount to fight)

this could have either a spell (summon steed, high level, high mana ...) or we could install stables in the hometowns, have different horses, can't rent with one, but could pay to have a steed stabled until crash/reboot advantage of a steed, would be similar to fly, perhaps even no loss of movements regardless of terrain flying steeds could be purchased for In Flight areas, seahorses for water areas (maybe even negate the need for waterbreathe) and possibly combination horses for mucho gold i dont think it would be a good idea to have the ability to fight while mounted****


Hometowns - maybe have certain benefits to living in certain hometowns?


MONSTER RACE EXPLOSION.

OGRE

      Max Stats for this race are:
      Int     Wis     Dex     Con     Cha     Str
      12,     13,     17,     18,     12,     18
      Ogres possess massive strength, supposedly that of 10 large men,
      however they lack in brains what they make up for in brawn. Ogres
      are tall, wide man like creatures that usually display a dark mop
      of hair that covers their entire body from head to toe.  Remember
      let sleeping Ogres be, because a happy ogre is a happy township.
      Many think that Ogres were the offspring of a giant and a human,
      but scholars have deduced that this is next to impossible, due to
      the physical incompatibility between these two races.
      Special Traits: Dumb as dirt, slow, not so cuddly.
      racial affs :resist cold and paranoid


PIXIE

       Little creatures whose minds are as fleeting as their wings, they
       exhibit extreme curiosity, almost to the point of suicide at times,
       and more often than not are annoying.  Pixies are Faerie creatures,
       and can usually be found playing in dales and glades throughout the
       forest and mountains, where ever there is a Faerie ring, there is a
       Pixie.  These small creatures were once hunted, and treasured as
       delicate pets by the wealthy, however, have recently been accepted as
       a sentient race by the high council.
                        Str  Cha  Con  Dex  Wis  Int
       Your Max Stats:   11   16   11   18   18   18
       Racial Traits: Fly and hide .


ELF

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       18,     15,     16,     13,     15,     13
       A rude and standoffish people that prefer their trees to other elves
       much less other races.  This race is famous for being excellent archers
       as well as magicians, however do not grow very strong due to their small
       and often times fine bone structure.  Not much is known about the elves
       other than they have, over centuries divided and subdivided into sects
       that at times fight violently.
       Racial Traits: Can see in the dark.


GOBLIN

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       12,     13,     18,     18,     14,     16
       A reclusive race that prefer their own kind to other races, however
       goblins that have been raised in larger cities can work perfectly
       fine along side others.  Goblins are constantly digging, and are
       known for their extensive mines, and tunnel homes.  Goblins are
       mesmerized by jewels, and small intricate treasures made of fine
       precious metals.
       Racial Traits: Night vision.(not the spell infra)
                      Hide, sneak and sense life


DRACO

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       14,     14,     16,     16,     12,     18
       The origin of this race is unknown, their current myths seem to relate
       them to the fire mountains far to the south.  They have the ability
       to withstand EXTREME heat, and often times seem to glow in the dark,
       and emit heat. Vestiges of wings remain on their backs, and their skin
       is like that of a lizard or dragon, with scales, and a tough leather
       hide where scales do not cover.
       Racial Traits: Resistant to heat, nightvision and fly.


HUMAN

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       15,     15,     15,     15,     15,     15


       Humans are simple folk, that do nothing but toil their entire lives
       for a few scraps of food and clothing, they have the ability to
       endure extreme hardship, and maintain their calm demeanor, however
       once pressed beyond a certain point, tend to break.  Humans were once
       quoted as being "an infestation upon the land", however have since
       been enslaved, and put to good use.  Many "Free Men", or licensed
       humans roam the land, and a proposal is before the high council to
       let them join as an accepted race.
       Racial Traits: None.


HOBBIT

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       15,     15,     15,     13,     12,     14
       Hobbits are a semi-reclusive race, of small chubby people.  Fur
       covers their toes, and they are so proud of this fact, it is
       difficult to get a hobbit to wear shoes!  Hobbits are very sensitive
       to magic, although they are not very adept at this skill.  Many
       hobbits are thieves, although they don't consider theft wrong, as
       another hobbit will simply take what they have from them as well.
       Racial Traits: Infra Vision and detect magic.


DWARF

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       14,     16,     15,     15,     14,     16
       Dwarves have a long history associated with their race, legend has it
       they sprang from the molten rocks at the bottom of their infinite
       mesh work of tunnels.  If a dwarf is killed, its heart may still burn
       for days, and as such has always been a treasured item in many spells
       and incantations.
       Racial Traits: Resist Heat, Resist Cold.


ORC

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       13,     14,     18,     16,     11,     18
       Orcs are hairy creatures, a little larger than humans.  As one of the
       oldest races in the land, Orcs hold a large amount of the explored
       world.  Not much else is know about these people.
       Racial Traits: Resist Cold/heat, hide, and sneak.


HALFLING

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       14,     15,     15,     14,     15,     16
       Halflings are short generally plump people, very much like small
       humans.  Their faces are round and broad and often quite florid.
       Their hair is typically curly and the tops of their feet are covered
       with coarse hair.  Halflings are sturdy and industrious, generally
       quiet and peaceful.
       Racial Traits: Detect Magic


GNOME

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       15,     16,     15,     16,     13,     15
       Gnomes are kin to dwarves, but are noticeably smaller than their
       distant cousins.  Gnomes, as they proudly maintain, are also
       less rotund than dwarves.  Their noses, however, are
       signifigantly larger.  Most gnomes have dark tan or brown skin
       and white hair.  Gnomes have a lively and sly sense of humor,
       and love practical jokes.
       Gnomes have an inherent ability to hide from other people.
       Racial Traits: Not Trackable detect magic.


HALFELF

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       16,     15,     16,     14,     16,     13
       Half-Elves are the most common mixed race beings.  The
       relationship between elf, human, and half-elf is defined as
       follows:
       1) Anyone with both elven and human ancestors is either a human
          or a half elf (elves only have elven ancestors).
       2) If there are more human ancestors than elven, the person is human;
          if there are equal numbers or more of elves, the person is half-
          elven.
       Half-elves are usually much like their elven ancestors in appearance.
       Racial Traits:  Detect Magic


GIANT

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       11,     12,     16,     18,     15,     18
       Giants are extremely large folk, with a generally likeable demeanor,
       but due to their size, they are commonly feared.  They are mountain
       dwellers, and very rarely come down to associate with the other
       more "civilized" races.  They make excellent fighters but tend
       to be rather stupid so magic is beyond them.
       Racial Traits:  Resist heat, resist cold.


Ghost

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str 
       16,     16,     18,     15,      9,     15
       Ghosts are a race of supernatural entities, the spirits of the undead
       damned to walk the earth as mist-like beings.  Ghosts are extremely
       evil beings, and are among the more intelligent of the undead. They are
       non-corporeal, appearing as only two glowing red eyes in the darkness.
       Racial Traits: Passdoor, notrack, infravision, fly and invis.


Fairy

       Max Stats for this race are:
       
       Int     Wis     Dex     Con     Cha     Str
       18,     18,     17,     10,     18,      9 
       Fairies are tiny humanoids, coming in all shapes and sizes they
       are inherently good, although they share the same love for pranks
       as their pixie cousins.  Highly intelligent and dexterous, they
       make excellent thieves and oagic-users.

       Racial Traits: Fly, sneak and hide


BROWNIES

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       16,     16,     18,     14,     13,     13 
       Brownies are small faerie beings, appearing as extremely wrinkled,
       brown-skinned old men and women.  Having a generally sour demeanor
       they are very sensetive about their appearence.  Being almost as wise
       as they think they are, Brownies excell in the religous classes.  They
       also make good thieves.
       Racial Traits: Infravision, sneak, hide

Tiefling

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       18,     18,     18,     12,     13,     11
       Tieflings are a race of half-demons.  No two Tieflings are exactly
       alike, some have tails, some claws, some horns or any number of
       physical deformities.  Being generally scrawny they are highly
       intelligent and make some of the best thieves and magic users around.
       Racial Traits: Infravision, invisible, hide, fly, resist heat and nodisarm

Djinn

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       15,     15,     15,     13,     14,     13  
       Djinn are a race of genie that come from the elemental plane of
       air.  Standing head an shoulders above even the tallest human, they
       are extremely powerful.  They have bluish skin and eyes that
       glow like lightning.  They are excellent magic users. 


       Racial Traits: Fly, Infravision and Passdoor


Mummy

       Max Stats for this race are:
       Int     Wis     Dex     Con     Cha     Str
       14,     14,     17,     18,      8,     18 
       Mummies are the strongest of the undead races, unfortunately
       they are extremely stupid and clumsy.  Evil by nature they are
       usually wrapped in the decaying garb of the dead they were
       resurrected from.

City/Road Walking Movement through cities and on roads costs only one movement point per room.

Detect Hidden Members of this race have heightened senses, and can detect anyone trying to sneak into their vicinity.

Enhanced Kick Damage Members of this race do 120% of normal damage when kicking an opponent.

Field Walking Movement through fields costs only one movement point per room.

Forest Walking Walking through forests costs only two movement points per room, and flying through forests costs only one movement point per room.

Immune to Cold Cold affects from spells, such as frostbite, do not have any affect on this race.

Infravision Members of this race can see in the dark, and so will never need to use light sources such as torches or lanterns.

Marsh Walking Walking through marshes costs only two movement points per room, and flying through marshes cost only one movement point per room.

Mountain Walking Walking over hills costs only two movement points per room, and flying over hills costs only one movement point per room.

Natural Swim The swim skill is given to this race from the start, at the highest possible skill level.

Non-corporeal Form This race is harder to hit in battle, as their body can turn into mist to dodge otherwise striking blows.

Resistant to Affects This race has a larger chance than normal to resist the harmful affects from spells.

Sneaking Members of this race have a natural ability to walk silently, and therefore are always seen by others to be sneaking (if they are seen at all).

Spell Resistance Damage dealt by attacking spells is lowered somewhat.

Stronger Affects This race can cast negative affects as if they were 20 levels higher.

Underwater Breath Members of this race can breathe as easily underwater as they do above water.

Vulnerable to Fire Members of this race take extra damage from fire-based attacks.