Class: Cleric: Difference between revisions

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| Level || Name || Mana Cost || Description
| Level || Name || Mana Cost || Description
|-
|-
|  1 || cure wounds             || 10 - 25  || {{:Spell: Cure Wounds}}
|  1 || [[Spell: Cure Wounds|cure wounds]] || 10 - 25  || {{:Spell: Cure Wounds}}
|-
|-
|  1 || mystical shield         || 15 - 30  || {{:Spell: Mystical Shield}}
|  1 || [[Spell: Mystical Shield|mystical shield]] || 15 - 30  || {{:Spell: Mystical Shield}}
|-
|-
|  2 || create food             || 5 - 15    || {{:Spell: Create Food}}
|  2 || [[Spell: Create Food|create food]] || 5 - 15    || {{:Spell: Create Food}}
|-
|-
|  2 || create water           || 5 - 15    || {{:Spell: Create Water}}
|  2 || [[Spell: Create Water|create water]] || 5 - 15    || {{:Spell: Create Water}}
|-
|-
|  3 || return sight           || 5 - 30    || {{:Spell: Return Sight}}
|  3 || [[Spell: Return Sight|return sight]] || 5 - 30    || {{:Spell: Return Sight}}
|-
|-
|  4 || detect alignment       || 10 - 20  || {{:Spell: Detect Alignment}}
|  4 || [[Spell: Detect Alignment|detect alignment]] || 10 - 20  || {{:Spell: Detect Alignment}}
|-
|-
|  4 || strike                 || 5 - 25    || {{:Spell: Strike}}
|  4 || [[Spell: Strike|strike]] || 5 - 25    || {{:Spell: Strike}}
|-
|-
|  5 || detect poison          || 5 - 15    || {{:Spell: Detect Poison}}
|  5 || detect poison          || 5 - 15    || {{:Spell: Detect Poison}}

Revision as of 01:02, 27 November 2005

Ideas / notes

Current Specs

Stat Priority (new char creation and rerolls):

  1. WIS
  2. INT
  3. STR
  4. DEX
  5. CON
  6. CHA

Stat max modifier

STR 0
DEX 0
CON 0
INT 0
WIS 0
CHA 0


Level Name Mana Cost Description
1 cure wounds 10 - 25 Spell: Cure Wounds
1 mystical shield 15 - 30 Spell: Mystical Shield
2 create food 5 - 15 Spell: Create Food
2 create water 5 - 15 Spell: Create Water
3 return sight 5 - 30 Spell: Return Sight
4 detect alignment 10 - 20 Spell: Detect Alignment
4 strike 5 - 25 Spell: Strike
5 detect poison 5 - 15 Spell: Detect Poison
6 bless 20 - 40 Spell: Bless
7 infravision 10 - 25 Spell: Infravision
8 sense the hidden 10 - 20 Spell: Sense the Hidden
9 cure critic 15 - 35 Spell: Cure Critic
9 protection from evil 10 - 40 Spell: Protection from Evil
10 summon 50 - 75 Spell: Summon
11 blessed chance 20 - 45 Spell: Blessed Chance
11 miscast magic 25 - 75 Spell: Miscast Magic
12 word of recall 10 - 20 Spell: Word of Recall
13 lessen poison 8 - 40 Spell: Lessen Poison
14 counteract disease 8 - 40 Spell: Counteract Disease
14 hammer of wrath 60 - 75 Spell: Hammer of Wrath
15 heal 50 - 75 Spell: Heal
15 protection from good 10 - 40 Spell: Protection from Good
15 sanctuary 85 - 110 Spell: Sanctuary
16 earthquake 45 - 50 Spell: Earthquake
16 gate one 30 - 35 Spell: Gate One
16 succor 5 - 30 Spell: Succor
17 dispel evil 25 - 40 Spell: Dispel Evil
17 force 30 - 40 Spell: Force
18 bravery 40 - 65 Spell: Bravery
19 dispel good 25 - 40 Spell: Dispel Good
20 blessed warmth 40 - 65 Spell: Blessed Warmth
20 harmony 40 - 50 Spell: Harmony
20 protection from disease 40 - 60 Spell: Protection from Disease
20 relocate 120 - 150 Spell: Relocate
21 vigorize 45 - 75 Spell: Vigorize
22 wizening GRANTED Spell: Wizening
23 group recall 5 - 60 Spell: Group Recall
23 harm 45 - 75 Spell: Harm
24 aid 30 - 65 Spell: Aid
25 float 40 - 60 Spell: Float
26 age reversal GRANTED Spell: Age Reverasl
27 cure poison 45 - 65 Spell: Cure Poison
28 group heal 60 - 100 Spell: Group Heal
28 protection from acid 40 - 60 Spell: Protection from Acid
29 petrification 80 - 110 Spell: Petrification
30 heroic bond GRANTED Spell: Heroic Bond
30 restore 80 - 140 Spell: Restore
31 fire storm 85 - 105 Spell: Fire Storm
32 gate two 35 - 40 Spell: Gate Two
33 quick sober GRANTED Spell: Quick Sober
34 protection from drain 40 - 60 Spell: Protection from Drain
35 death pact GRANTED Spell: Death Pact
36 furor 75 - 150 Spell: Furor
36 stone skin 15 - 30 Spell: Stone Skin
37 abundance GRANTED Spell: Abundance
37 gate three 45 - 50 Spell: Gate Three
38 flame blade 75 - 120 Spell: Flame Blade
39 expend 75 - 150 Spell: Expend
39 wave of fear 50 - 76 Spell: Wave of Fear
40 protection from energy 40 - 60 Spell: Protection from Energy
41 deaths direction 50 - 70 Spell: Deaths Direction
42 encouragement GRANTED Spell: Encouragement
43 dismiss summoned 45 - 95 Spell: Dismiss Summoned
45 harm evil 55 - 90 Spell: Harm Evil
46 harm good 55 - 90 Spell: Harm Good
47 aura of guarding 15 - 30 Spell: Aura of Guarding
51 symbol of transal 75 - 95 Spell: Symbol of Transal
63 upheaval 50 - 85 Spell: Upheaval
65 force of nature 150 - 200 Spell: Force of Nature
70 endurance 50 - 55 Spell: Endurance
76 group vigorize 75 - 85 Spell: Group Vigorize