Class: Psionicist: Difference between revisions
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=== Sub-Jobs === | === Sub-Jobs === | ||
Ectoplasmic Constructor | ==== Ectoplasmic Constructor==== | ||
*Spells | * Ability to form and construct ectoplasm, must know 7 spells that we specify that would relate to this sub-job (or what the hell you want to call it). | ||
*Spells: | |||
**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form. | **Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form. | ||
Revision as of 03:19, 27 November 2005
Ideas
Sub-Jobs
Ectoplasmic Constructor
- Ability to form and construct ectoplasm, must know 7 spells that we specify that would relate to this sub-job (or what the hell you want to call it).
- Spells:
- Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.